Created
January 28, 2019 16:08
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Partial implementation of snake logic in Haskell
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move :: [(Int, Int)] -> Int -> Int -> [(Int, Int)] | |
move snake x y = | |
let (hx, hy) = head snake | |
nx = hx + x | |
ny = hy + y | |
n = (nx, ny) | |
in (n : (init snake), last snake) | |
isWall' :: Int -> Int -> (Int, Int) -> Bool | |
isWall w h (x, y) | |
| x == 0 || x == w = True | |
| y == 0 || y == h = True | |
| otherwise = False | |
drawCell' :: [(Int, Int)] -> (Int, Int) -> Int -> Int -> (Int, Int) -> () | |
drawCell' snake food w h coord | |
| isWall w h coord = render coord '#' | |
| coord == (head snake) = render 'S' | |
| elem coord snake = render coord '|' | |
| coord == food = render coord '$' | |
| otherwise = render coord ' ' | |
draw' :: [(Int, Int)] -> (Int, Int) -> Int -> Int -> () | |
draw' snake food w h = | |
let x' = [0..w] | |
y' = [0..h] | |
a = [(x, y) | x <- x', y <- y'] | |
in map_ drawCell' a |
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