Created
November 9, 2018 10:50
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Example for how specs and tcod would work together
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extern crate tcod; | |
extern crate specs; | |
use tcod::console::{Root}; | |
use specs::{System, VecStorage, Component, World, Builder, WriteStorage, DispatcherBuilder}; | |
#[derive(Debug)] | |
enum Command { | |
PutCharacter(char,i32,i32), | |
Clear, | |
} | |
#[derive(Debug)] | |
struct Surface { | |
commands: Vec<Command>, | |
} | |
impl Component for Surface { | |
type Storage = VecStorage<Self>; | |
} | |
struct RootSystem { | |
root: Root, | |
} | |
impl<'a> System<'a> for RootSystem { | |
type SystemData = WriteStorage<'a, Surface>; | |
fn run(&mut self, mut surfaces: Self::SystemData) { | |
use specs::Join; | |
use tcod::colors; | |
use tcod::console::*; | |
self.root.set_default_foreground(colors::WHITE); // Command | |
for surface in (&mut surfaces).join() { // should be surfaces | |
for command in &surface.commands { | |
match command { | |
Command::Clear => self.root.clear(), | |
Command::PutCharacter(ascii, x, y) => self.root.put_char(*x, *y, *ascii, BackgroundFlag::None), | |
} | |
} | |
surface.commands.clear(); | |
} | |
self.root.flush(); | |
self.root.wait_for_keypress(true); // Should be check instead of wait and should push into a Key resource | |
//TODO resource for self.root.window_closed() | |
} | |
// fn setup(&mut self, res: &mut Resources) { | |
// use specs::prelude::SystemData; | |
// Self::SystemData::setup(res); | |
// } | |
} | |
impl RootSystem { | |
fn new() -> RootSystem { | |
use tcod::console::*; | |
let root = Root::initializer() | |
.font("arial10x10.png", FontLayout::Tcod) | |
.font_type(FontType::Greyscale) | |
.size(80, 50) | |
.title("Rust/libtcod tutorial") | |
.init(); | |
RootSystem { | |
root | |
} | |
} | |
} | |
fn main() { | |
tcod::system::set_fps(20); | |
let mut world = World::new(); | |
world.register::<Surface>(); | |
world.create_entity().with(Surface{commands: vec![Command::Clear, Command::PutCharacter('@', 1, 1)]}).build(); | |
let mut dispatcher = DispatcherBuilder::new() | |
.with_thread_local(RootSystem::new()) | |
.build(); | |
loop { | |
dispatcher.dispatch(&mut world.res); | |
} | |
} |
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