Created
March 23, 2023 01:02
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@ViewBuilder different circle profile like images. Use: Build an avatar. switch to builder patter for components.
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import Foundation | |
import SwiftUI | |
import PhotosUI | |
@available(iOS 16.0, *) | |
struct Photos: View { | |
var body: some View { | |
VStack{ | |
VStack { | |
FunView(viewType: .koala) | |
FunView(viewType: .cat) | |
FunView(viewType: .dog) | |
FunView(viewType: .teddybear) | |
}.shadow(radius: 5) | |
} | |
} | |
} | |
@available(iOS 16.0, *) | |
enum ProfileImgType { | |
case cat, koala, teddybear, dog | |
@ViewBuilder | |
public mutating func avatarType(_ self: FunView) -> some View { | |
switch self.viewType { | |
case .cat: | |
self.funProfile(.white, .red, 0.5) | |
case .koala: | |
self.funProfile(.gray, .yellow, 0.1) | |
case .teddybear: | |
self.funProfile(.orange, .brown, 0.2) | |
case .dog: | |
self.funProfile(.brown, .brown, 0.1) | |
} | |
} | |
} | |
@available(iOS 13.0, *) | |
struct Triangle: Shape { | |
func path(in rect: CGRect) -> Path { | |
var path :Path = Path() | |
path.move(to: CGPoint(x:0,y:0)) | |
path.addLine(to: CGPoint(x:15, y:25)) | |
path.addLine(to: CGPoint(x:30, y:0)) | |
path.addLine(to: CGPoint(x:0, y:0)) | |
return path | |
} | |
} | |
@available(iOS 13.0, *) | |
struct Line: Shape { | |
func path(in rect: CGRect) -> Path { | |
var path: Path = Path() | |
path.move(to: CGPoint(x:0,y:0)) | |
path.addLine(to: CGPoint(x:3, y:18)) | |
return path | |
} | |
} | |
@available(iOS 16.0, *) | |
struct FunView: View, Identifiable { | |
var id: UUID = UUID() | |
@State var viewType: ProfileImgType | |
@State var blink: Bool = false | |
var body: some View { | |
viewType.avatarType(self) | |
} | |
public func baseColor(color: Color) -> any ShapeStyle { | |
LinearGradient(gradient: Gradient(colors: [.brown,color,color,.clear, .clear]), startPoint: .top, endPoint: .bottom) | |
} | |
} | |
@available(iOS 16.0, *) | |
extension FunView { | |
fileprivate func funProfile(_ base: Color, _ color: Color, _ opacity: Double) -> some View { | |
let bearColor: Color = base | |
return ZStack { | |
emptyViewState(bearColor) | |
.controlSize(.small) | |
.rotationEffect( Angle(degrees: 80) ) | |
.frame(width:50).scaledToFit().offset(y:10).zIndex(0.2) | |
ZStack { | |
AnyView( | |
Circle() | |
.fill(baseColor(color: bearColor)) | |
.frame(width: 47).offset(y:50) | |
.scaleEffect(x: 1.2, y: 2, anchor: .bottom)) | |
AnyView( | |
Circle() | |
.fill(baseColor(color: bearColor)) | |
.frame(width: 47).offset(x:20, y:50).scaleEffect(x: 1.1, y: 1.3, anchor: .bottom)) | |
AnyView( | |
Circle() | |
.fill(baseColor(color: bearColor)) | |
.frame(width: 47).offset(x:-20, y:50).scaleEffect(x: 1.1, y: 1.4, anchor: .bottom)) | |
}.zIndex(0.1) | |
emptyViewState(bearColor.opacity(0.5)).controlSize(.small) | |
.rotationEffect( Angle(degrees: 80) ) | |
.frame(width:50).scaledToFit().offset(y:10).zIndex(0.2) | |
}.frame(width: 100, height:120) | |
.background(.white.opacity(0.05)) | |
.background(color.opacity(opacity)) | |
.mask(Circle()) | |
.shadow(radius: 2) | |
} | |
fileprivate func face(_ color: Color) -> some View { | |
ZStack { | |
Circle().frame(width:10).offset(x:5).zIndex(0.2) | |
Circle().frame(width:2).offset(x:15).zIndex(0.2) | |
Circle().fill().frame(height: 5).offset(x: -1, y: 10).opacity(0.3).zIndex(0.2) | |
Circle().fill().frame(height: 5).offset(x: 3, y: -10).opacity(0.5).zIndex(0.2) | |
Circle() | |
.fill(RadialGradient.init(colors: [color.opacity(0.6), color.opacity(1), color.opacity(0.8)], center: .top, startRadius: 10.0, endRadius: 90.0)) | |
.opacity(blink ? 0.7 : 0.6) | |
.animation(.default.speed(0.5).repeatForever(), value: blink).zIndex(0.6) | |
} | |
} | |
fileprivate func ears(_ color: Color) -> some View { | |
ZStack { | |
Circle().fill(LinearGradient(gradient: Gradient(colors: [color, .clear, .clear]), startPoint: .bottomLeading, endPoint: .topTrailing).opacity(0.9)).zIndex(0.2) .frame(width:35).offset(x:-15, y: 13).zIndex(0.2) | |
Circle().fill(LinearGradient(gradient: Gradient(colors: [color, .clear, .clear]), startPoint: .topLeading, endPoint: .bottomTrailing).opacity(0.9)).zIndex(0.2) .frame(width:35).offset(x:-12, y: -15).zIndex(0.2) | |
} | |
} | |
fileprivate func builderCircle(_ color: Color) -> some View { | |
return Circle().stroke(lineWidth: 13).fill(color.opacity(0.2)).transformEffect(CGAffineTransform(a: 0.2, b: -0.2, c: 0.4, d: 0.4, tx: -2, ty: 31)).rotationEffect(Angle(degrees: 49)).shadow(radius: 5) | |
} | |
fileprivate func emptyViewState(_ color: Color) -> some View { | |
ZStack { | |
ZStack { | |
if [.dog, .teddybear, .koala].contains(viewType) { | |
ears(color) | |
} | |
if [.dog].contains(viewType) { | |
//white face | |
Circle().fill(.white).frame(width: 50, height: 100) | |
//snoot | |
Circle().fill(.gray).frame(width: 50, height: 20).offset(x:10) | |
//Spot | |
Circle().fill(.gray.opacity(0.4)).frame(width: 50, height: 20).offset(x:-3, y:10) | |
} | |
face(color) | |
if viewType == .cat { | |
Triangle().fill(LinearGradient(gradient: Gradient(colors: [.white, .clear]), startPoint: .bottom, endPoint: .top)).frame(width: 25).scaledToFit() | |
.rotationEffect(Angle(degrees: 66)).offset(x:-30, y:10) | |
.shadow(radius: 2) | |
Triangle().fill(LinearGradient(gradient: Gradient(colors: [.clear, .white, .white, .white]), startPoint: .topLeading, endPoint: .bottomLeading)).frame(width: 5).scaledToFit() | |
.rotationEffect(Angle(degrees: 6)).offset(x:-44, y:19) | |
ZStack{ | |
Line() | |
.stroke(style: StrokeStyle(lineWidth: 1)) | |
.fill(.gray) | |
.offset(x:30, y:24) | |
.shadow(radius: 5) | |
Line() | |
.stroke(style: StrokeStyle(lineWidth: 1)) | |
.fill(.gray) | |
.offset(x:-12, y:35) | |
.rotationEffect(Angle(degrees: 45), anchor: .bottom) | |
.shadow(radius: 5) | |
Line() | |
.stroke(style: StrokeStyle(lineWidth: 1)) | |
.fill(.gray) | |
.offset(x:34, y:60) | |
.shadow(radius: 5) | |
Line() | |
.stroke(style: StrokeStyle(lineWidth: 1)) | |
.fill(.gray) | |
.offset(x:10, y:62) | |
.rotationEffect(Angle(degrees: 34), anchor: .bottom) | |
.shadow(radius: 5) | |
}.zIndex(0.1) | |
.shadow(radius: 5) | |
} | |
}.zIndex(0.05) | |
.shadow(radius: blink ? 0 : 2) | |
.animation(.default.speed(0.1).repeatForever(), value: blink) | |
.zIndex(0.1) | |
.offset( y: blink ? 0 : 0.1) | |
.animation(.default.speed(0.1).repeatForever(), value: blink) | |
.onAppear(){ | |
blink = true | |
} | |
}.onAppear() { | |
blink = blink ? false : true | |
} | |
} | |
} | |
@available(iOS 16.0, *) | |
struct PhotosPreview: PreviewProvider { | |
static var previews: some View { | |
Photos() | |
} | |
} |
Author
DarrenHurst
commented
Mar 23, 2023
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