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T-Rex game from Chrome offline mode. Download and open in Chrome browser (Runs only on Chrome)
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<style>/* Copyright 2014 The Chromium Authors. All rights reserved.
Use of this source code is governed by a BSD-style license that can be
found in the LICENSE file. */
a {
color: #585858;
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body.safe-browsing {
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color: white;
}
button {
background: rgb(76, 142, 250);
border: 0;
border-radius: 2px;
box-sizing: border-box;
color: #fff;
cursor: pointer;
float: right;
font-size: .875em;
margin: 0;
padding: 10px 24px;
transition: box-shadow 200ms cubic-bezier(0.4, 0, 0.2, 1);
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float: left;
}
button:active {
background: rgb(50, 102, 213);
outline: 0;
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button:hover {
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display: inline;
overflow: auto;
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margin-bottom: 0;
margin-top: 1em;
}
.debugging-title {
font-weight: bold;
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margin: 45px 0 50px;
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margin-top: 15px;
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background-size: 100%;
height: 72px;
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width: 72px;
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}
.interstitial-wrapper {
box-sizing: border-box;
font-size: 1em;
line-height: 1.6em;
margin: 100px auto 0;
max-width: 600px;
width: 100%;
}
#main-message > p {
display: inline;
}
#malware-opt-in {
font-size: .875em;
margin-top: 39px;
}
.nav-wrapper {
margin-top: 51px;
}
.nav-wrapper::after {
clear: both;
content: '';
display: table;
width: 100%;
}
#opt-in-label {
-webkit-margin-start: 32px;
}
.safe-browsing :-webkit-any(
a, #details, #details-button, h1, h2, p, .small-link) {
color: white;
}
.safe-browsing button {
background-color: rgba(255, 255, 255, .15);
}
.safe-browsing button:active {
background-color: rgba(255, 255, 255, .25);
}
.safe-browsing button:hover {
box-shadow: 0 2px 3px rgba(0, 0, 0, .5);
}
.safe-browsing .error-code {
display: none;
}
.safe-browsing .icon {
background-image: -webkit-image-set(
url(data:image/png;base64,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) 1x,
url(data:image/png;base64,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) 2x);
}
.small-link {
color: #696969;
font-size: .875em;
}
.ssl .icon {
background-image: -webkit-image-set(
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background-image: -webkit-image-set(
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url(data:image/png;base64,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) 2x);
}
.styled-checkbox {
float: left;
height: 16px;
margin-top: .36em;
position: relative;
width: 16px;
}
[dir='rtl'] .styled-checkbox {
float: right;
}
.styled-checkbox label {
background: transparent;
border: white solid 1px;
border-radius: 2px;
height: 14px;
left: 0;
position: absolute;
right: 0;
top: 0;
width: 14px;
}
.styled-checkbox .checkbox-tick {
background: transparent;
border: 2px solid white;
border-right-width: 0;
border-top-width: 0;
content: '';
height: 4px;
left: 2px;
opacity: 0;
position: absolute;
top: 3px;
transform: rotate(-45deg);
width: 9px;
}
.styled-checkbox input[type=checkbox]:checked ~ .checkbox-tick {
opacity: 1;
}
@media (max-width: 700px) {
.interstitial-wrapper {
padding: 0 10%;
}
#error-debugging-info {
overflow: auto;
}
}
@media (max-height: 600px) {
.error-code {
margin-top: 10px;
}
.interstitial-wrapper {
margin-top: 13%;
}
}
@media (max-width: 420px) {
button,
[dir='rtl'] button,
.small-link {
float: none;
font-size: .825em;
font-weight: 400;
margin: 0;
text-transform: uppercase;
width: 100%;
}
#details {
margin: 20px 0 20px 0;
}
#details p:not(:first-of-type) {
margin-top: 10px;
}
#details-button {
display: block;
margin-top: 20px;
text-align: center;
width: 100%;
}
.interstitial-wrapper {
padding: 0 5%;
}
#malware-opt-in {
margin-top: 24px;
}
.nav-wrapper {
margin-top: 30px;
}
}
/**
* Mobile specific styling.
* Navigation buttons are anchored to the bottom of the screen.
* Details message replaces the top content in its own scrollable area.
*/
@media (max-width: 420px) and (orientation: portrait) {
#details-button {
border: 0;
margin: 8px 0 0;
}
.secondary-button {
-webkit-margin-end: 0;
margin-top: 16px;
}
}
/* Fixed nav. */
@media (min-width: 240px) and (max-width: 420px) and
(min-height: 401px) and (orientation:portrait),
(min-width: 421px) and (max-width: 736px) and (min-height: 240px) and
(max-height: 420px) and (orientation:landscape) {
body .nav-wrapper {
background: #f7f7f7;
bottom: 0;
left: 0;
margin: 0;
max-width: 736px;
position: fixed;
z-index: 1;
}
body.safe-browsing .nav-wrapper {
background: rgb(206, 52, 38);
}
.interstitial-wrapper {
max-width: 736px;
}
}
@media (max-width: 420px) and (orientation: portrait),
(max-width: 736px) and (max-height: 420px) and (orientation: landscape) {
body {
margin: 0 auto;
}
button,
[dir='rtl'] button,
button.small-link {
font-family: Roboto-Regular,Helvetica;
font-size: .933em;
font-weight: 600;
margin: 6px 0;
text-transform: uppercase;
}
.nav-wrapper {
box-sizing: border-box;
padding: 16px 24px 8px;
width: 100%;
}
.error-code {
margin-top: 0;
}
#details {
box-sizing: border-box;
height: auto;
margin: 0;
opacity: 1;
transition: opacity 250ms cubic-bezier(0.4, 0, 0.2, 1);
}
#details.hidden,
#main-content.hidden {
display: block;
height: 0;
opacity: 0;
overflow: hidden;
}
#details-button {
padding-bottom: 16px;
padding-top: 16px;
}
h1 {
font-size: 1.5em;
margin-bottom: 8px;
}
.icon {
margin-bottom: 12px;
}
.interstitial-wrapper {
box-sizing: border-box;
margin: 24px auto 12px;
padding: 0 24px;
position: relative;
}
.interstitial-wrapper p {
font-size: .95em;
line-height: 1.61em;
margin-top: 8px;
}
#main-content {
margin: 0;
transition: opacity 100ms cubic-bezier(0.4, 0, 0.2, 1);
}
.small-link {
border: 0;
}
.suggested-left > #control-buttons,
.suggested-right > #control-buttons {
float: none;
margin: 0;
}
}
@media (min-height: 400px) and (orientation:portrait) {
body:not(.safe-browsing-has-checkbox) .interstitial-wrapper {
margin-bottom: 145px;
}
}
@media (min-height: 299px) and (orientation:portrait) {
.nav-wrapper {
padding-bottom: 16px;
}
}
@media (min-height: 405px) and (orientation:portrait) {
.icon {
margin-bottom: 24px;
}
.interstitial-wrapper {
margin-top: 64px;
}
}
@media (min-height: 480px) and (max-width: 420px) and (orientation: portrait),
(min-height: 338px) and (max-height: 420px) and (max-width: 736px) and
(orientation: landscape) {
.icon {
margin-bottom: 24px;
}
.nav-wrapper {
padding: 16px 24px 24px;
}
}
@media (min-height: 500px) and (max-width: 414px) and (orientation: portrait) {
:not(.safe-browsing-has-checkbox) .interstitial-wrapper {
margin-top: 96px;
}
}
/* Phablet sizing */
@media (min-width: 375px) and (min-height: 641px) and
(max-width: 414px) and (orientation: portrait) {
button,
[dir='rtl'] button,
.small-link {
font-size: 1em;
padding-bottom: 12px;
padding-top: 12px;
}
body:not(.offline) .icon {
height: 80px;
width: 80px;
}
#details-button {
margin-top: 28px;
}
h1 {
font-size: 1.7em;
}
.icon {
margin-bottom: 28px;
}
.interstitial-wrapper {
padding: 28px;
}
.interstitial-wrapper p {
font-size: 1.05em;
}
.nav-wrapper {
padding: 28px;
}
}
@media (min-width: 420px) and (max-width: 736px) and
(min-height: 240px) and (max-height: 298px) and
(orientation:landscape) {
body:not(.offline) .icon {
height: 50px;
width: 50px;
}
.icon {
padding-top: 0;
}
.interstitial-wrapper {
margin-top: 16px;
}
.nav-wrapper {
padding: 0 24px 8px;
}
}
@media (min-width: 420px) and (max-width: 736px) and
(min-height: 240px) and (max-height: 420px) and
(orientation:landscape) {
#details-button {
margin: 0;
}
.interstitial-wrapper {
margin-bottom: 70px;
}
.nav-wrapper {
margin-top: 0;
}
#malware-opt-in {
margin-top: 0;
}
}
/* Phablet landscape */
@media (min-width: 680px) and (max-height: 414px) {
.interstitial-wrapper {
margin: 24px auto;
}
.nav-wrapper {
margin: 16px auto 0;
}
}
@media (max-height: 240px) and (orientation: landscape),
(max-height: 480px) and (orientation: portrait),
(max-width: 419px) and (max-height: 323px) {
body:not(.offline) .icon {
height: 56px;
width: 56px;
}
.icon {
margin-bottom: 16px;
}
}
/* Small mobile screens. No fixed nav. */
@media (max-height: 400px) and (orientation: portrait),
(max-height: 239px) and (orientation: landscape),
(max-width: 419px) and (max-height: 360px) {
.interstitial-wrapper {
display: flex;
flex-direction: column;
margin-bottom: 0;
}
#details {
flex: 1 1 auto;
order: 0;
}
#main-content {
flex: 1 1 auto;
order: 0;
}
.nav-wrapper {
flex: 0 1 auto;
margin-top: 8px;
order: 1;
padding-left: 0;
padding-right: 0;
position: relative;
width: 100%;
}
}
/* Malware opt-in. No fixed nav. */
@media (max-height: 600px) and (orientation: portrait),
(max-height: 360px) and (max-width: 680px) and (orientation: landscape) {
.safe-browsing-has-checkbox .interstitial-wrapper {
display: flex;
flex-direction: column;
margin-bottom: 0;
}
.safe-browsing-has-checkbox #details {
flex: 1 1 auto;
order: 0;
}
.safe-browsing-has-checkbox #main-content {
flex: 1 1 auto;
order: 0;
}
.safe-browsing-has-checkbox #malware-opt-in {
margin-bottom: 8px;
}
body.safe-browsing-has-checkbox .nav-wrapper {
flex: 0 1 auto;
margin-top: 0;
order: 1;
padding-left: 0;
padding-right: 0;
position: relative;
width: 100%;
}
}
</style>
<style>/* Copyright 2013 The Chromium Authors. All rights reserved.
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file. */
/* Don't use the main frame div when the error is in a subframe. */
html[subframe] #main-frame-error {
display: none;
}
/* Don't use the subframe error div when the error is in a main frame. */
html:not([subframe]) #sub-frame-error {
display: none;
}
#diagnose-button {
-webkit-margin-start: 0;
float: none;
margin-bottom: 10px;
margin-top: 20px;
}
h1 {
margin-top: 0;
}
h2 {
color: #666;
font-size: 1.2em;
font-weight: normal;
margin: 10px 0;
}
a {
color: rgb(17, 85, 204);
text-decoration: none;
}
.icon {
-webkit-user-select: none;
content: '';
}
.icon-generic {
/**
* Can't access chrome://theme/IDR_ERROR_NETWORK_GENERIC from an untrusted
* renderer process, so embed the resource manually.
*/
content: -webkit-image-set(
url(data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAAEgAAABIAQMAAABvIyEEAAAABlBMVEUAAABTU1OoaSf/AAAAAXRSTlMAQObYZgAAAENJREFUeF7tzbEJACEQRNGBLeAasBCza2lLEGx0CxFGG9hBMDDxRy/72O9FMnIFapGylsu1fgoBdkXfUHLrQgdfrlJN1BdYBjQQm3UAAAAASUVORK5CYII=) 1x,
url(data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAAJAAAACQAQMAAADdiHD7AAAABlBMVEUAAABTU1OoaSf/AAAAAXRSTlMAQObYZgAAAFJJREFUeF7t0cENgDAMQ9FwYgxG6WjpaIzCCAxQxVggFuDiCvlLOeRdHR9yzjncHVoq3npu+wQUrUuJHylSTmBaespJyJQoObUeyxDQb3bEm5Au81c0pSCD8HYAAAAASUVORK5CYII=) 2x);
padding-top: 20px;
}
.icon-offline {
content: -webkit-image-set(
url(data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAAEgAAABIAQMAAABvIyEEAAAABlBMVEUAAABTU1OoaSf/AAAAAXRSTlMAQObYZgAAAGxJREFUeF7tyMEJwkAQRuFf5ipMKxYQiJ3Z2nSwrWwBA0+DQZcdxEOueaePp9+dQZFB7GpUcURSVU66yVNFj6LFICatThZB6r/ko/pbRpUgilY0Cbw5sNmb9txGXUKyuH7eV25x39DtJXUNPQGJtWFV+BT/QAAAAABJRU5ErkJggg==) 1x,
url(data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAAJAAAACQBAMAAAAVaP+LAAAAGFBMVEUAAABTU1NNTU1TU1NPT09SUlJSUlJTU1O8B7DEAAAAB3RSTlMAoArVKvVgBuEdKgAAAJ1JREFUeF7t1TEOwyAMQNG0Q6/UE+RMXD9d/tC6womIFSL9P+MnAYOXeTIzMzMzMzMzaz8J9Ri6HoITmuHXhISE8nEh9yxDh55aCEUoTGbbQwjqHwIkRAEiIaG0+0AA9VBMaE89Rogeoww936MQrWdBr4GN/z0IAdQ6nQ/FIpRXDwHcA+JIJcQowQAlFUA0MfQpXLlVQfkzR4igS6ENjknm/wiaGhsAAAAASUVORK5CYII=) 2x);
position: relative;
}
.error-code {
display: block;
}
#content-top {
margin: 20px;
}
#help-box-inner {
background-color: #f9f9f9;
border-top: 1px solid #EEE;
color: #444;
padding: 20px;
text-align: start;
}
#suggestion {
margin-top: 15px;
}
#short-suggestion {
margin-top: 5px;
}
#sub-frame-error-details {
color: #8F8F8F;
/* Not done on mobile for performance reasons. */
text-shadow: 0 1px 0 rgba(255,255,255,0.3);
}
[jscontent=failedUrl] {
overflow-wrap: break-word;
}
#search-container {
/* Prevents a space between controls. */
display: flex;
margin-top: 20px;
}
#search-box {
border: 1px solid #cdcdcd;
flex-grow: 1;
font-size: 16px;
height: 26px;
margin-right: 0;
padding: 1px 9px;
}
#search-box:focus {
border: 1px solid rgb(93, 154, 255);
outline: none;
}
#search-button {
border: none;
border-bottom-left-radius: 0;
border-top-left-radius: 0;
box-shadow: none;
display: flex;
height: 30px;
margin: 0;
padding: 0;
width: 60px;
}
#search-image {
content:
-webkit-image-set(
url(data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAAA4AAAAPCAQAAAB+HTb/AAAArElEQVR4Xn3NsUoCUBzG0XvB3U0chR4geo5qihpt6gkCx0bXFsMERWj2KWqIanAvmlUUoQapwU6g4l8H5bd9Z/iSPS0hu/RqZqrncBuzLl7U3Rn4cSpQFTeroejJl1Lgs7f4ceDPdeBMXYp86gaONYJkY83AnqHiGk9wHnjk16PKgo5N9BUCkzPf5j6M0PfuVg5MymoetFwoaKAlB26WdXAvJ7u5mezitqtkT//7Sv/u96CaLQAAAABJRU5ErkJggg==) 1x,
url(data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAABwAAAAeCAQAAACVzLYUAAABYElEQVR4Xr3VMUuVURzH8XO98jgkGikENkRD0KRGDUVDQy0h2SiC4IuIiktL4AvQt1CDBJUJwo1KXXS6cWdHw7tcjWwoC5Hrx+UZgnNO5CXiO/75jD/+QZf9MzjskVU7DrU1zRv9G9ir5hsA4Nii83+GA9ZI1nI1D6tWAE1TRlQMuuuFDthzMQefgo4nKr+f3dIGDdUUHPYD1ISoMQdgJgUfgqaKEOcxWE/BVTArJBvwC0cGY7gNLgiZNsD1GP4EPVn4EtyLYRuczcJ34HYMP4E7GdajDS7FcB48z8AJ8FmI4TjouBkzZ2yBuRQMlsButIZ+dfDVUBqOaIHvavpLVHXfFmAqv45r9gEHNr3y3hcAfLSgSMPgiiZR+6Z9AMuKNAwqpjUcA2h55pxgAfBWkYRlQ254YMJloaxPHbCkiGCymL5RlLA7GnRDXyuC7uhicLoKdRyaDE5Pl00K//93nABqPgBDK8sfWgAAAABJRU5ErkJggg==) 2x);
margin: auto;
}
.secondary-button {
-webkit-margin-end: 16px;
background: #d9d9d9;
color: #696969;
}
.hidden {
display: none;
}
.suggestions {
margin-top: 18px;
}
.suggestion-header {
font-weight: bold;
margin-bottom: 4px;
}
.suggestion-body {
color: #777;
}
/* Increase line height at higher resolutions. */
@media (min-width: 641px) and (min-height: 641px) {
#help-box-inner {
line-height: 18px;
}
}
/* Decrease padding at low sizes. */
@media (max-width: 640px), (max-height: 640px) {
h1 {
margin: 0 0 15px;
}
#content-top {
margin: 15px;
}
#help-box-inner {
padding: 20px;
}
.suggestions {
margin-top: 10px;
}
.suggestion-header {
margin-bottom: 0;
}
.error-code {
margin-top: 10px;
}
}
/* Don't allow overflow when in a subframe. */
html[subframe] body {
overflow: hidden;
}
#sub-frame-error {
-webkit-align-items: center;
background-color: #DDD;
display: -webkit-flex;
-webkit-flex-flow: column;
height: 100%;
-webkit-justify-content: center;
left: 0;
position: absolute;
top: 0;
transition: background-color .2s ease-in-out;
width: 100%;
}
#sub-frame-error:hover {
background-color: #EEE;
}
#sub-frame-error .icon-generic {
margin: 0 0 16px;
}
#sub-frame-error-details {
margin: 0 10px;
text-align: center;
visibility: hidden;
}
/* Show details only when hovering. */
#sub-frame-error:hover #sub-frame-error-details {
visibility: visible;
}
/* If the iframe is too small, always hide the error code. */
/* TODO(mmenke): See if overflow: no-display works better, once supported. */
@media (max-width: 200px), (max-height: 95px) {
#sub-frame-error-details {
display: none;
}
}
/* Adjust icon for small embedded frames in apps. */
@media (max-height: 100px) {
#sub-frame-error .icon-generic {
height: auto;
margin: 0;
padding-top: 0;
width: 25px;
}
}
/* details-button is special; it's a <button> element that looks like a link. */
#details-button {
box-shadow: none;
min-width: 0;
}
/* Styles for platform dependent separation of controls and details button. */
.suggested-left > #control-buttons,
.suggested-left #stale-load-button,
.suggested-right > #details-button {
float: left;
}
.suggested-right > #control-buttons,
.suggested-right #stale-load-button,
.suggested-left > #details-button {
float: right;
}
.suggested-left .secondary-button {
-webkit-margin-end: 0px;
-webkit-margin-start: 16px;
}
#details-button.singular {
float: none;
}
#buttons::after {
clear: both;
content: '';
display: block;
width: 100%;
}
/* Offline page */
.offline .interstitial-wrapper {
color: #2b2b2b;
font-size: 1em;
line-height: 1.55;
margin: 0 auto;
max-width: 600px;
padding-top: 100px;
width: 100%;
}
.offline .runner-container {
height: 150px;
max-width: 600px;
overflow: hidden;
position: absolute;
top: 35px;
width: 44px;
}
.offline .runner-canvas {
height: 150px;
max-width: 600px;
opacity: 1;
overflow: hidden;
position: absolute;
top: 0;
z-index: 2;
}
.offline .controller {
background: rgba(247,247,247, .1);
height: 100vh;
left: 0;
position: absolute;
top: 0;
width: 100vw;
z-index: 1;
}
#offline-resources {
display: none;
}
@media (max-width: 420px) {
.suggested-left > #control-buttons,
.suggested-right > #control-buttons {
float: none;
}
}
@media (max-height: 350px) {
h1 {
margin: 0 0 15px;
}
.icon-offline {
margin: 0 0 10px;
}
.interstitial-wrapper {
margin-top: 5%;
}
.nav-wrapper {
margin-top: 30px;
}
}
@media (min-width: 600px) and (max-width: 736px) and (orientation: landscape) {
.offline .interstitial-wrapper {
margin-left: 0;
margin-right: 0;
}
}
@media (min-height: 240px) and (orientation: landscape) {
.offline .interstitial-wrapper {
margin-bottom: 90px;
}
.icon-offline {
margin-bottom: 20px;
}
}
@media (max-height: 320px) and (orientation: landscape) {
.icon-offline {
margin-bottom: 0;
}
.offline .runner-container {
top: 10px;
}
}
@media (max-width: 240px) {
button {
padding-left: 12px;
padding-right: 12px;
}
.interstitial-wrapper {
overflow: inherit;
padding: 0 8px;
}
}
@media (max-width: 120px) {
button {
width: auto;
}
}</style>
<script>// Copyright 2015 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
var mobileNav = false;
/**
* For small screen mobile the navigation buttons are moved
* below the advanced text.
*/
function onResize() {
var helpOuterBox = document.querySelector('#details');
var mainContent = document.querySelector('#main-content');
var mediaQuery = '(min-width: 240px) and (max-width: 420px) and ' +
'(orientation: portrait), (max-width: 736px) and ' +
'(max-height: 420px) and (orientation: landscape)';
var detailsHidden = helpOuterBox.classList.contains('hidden');
var runnerContainer = document.querySelector('.runner-container');
// Check for change in nav status.
if (mobileNav != window.matchMedia(mediaQuery).matches) {
mobileNav = !mobileNav;
// Handle showing the top content / details sections according to state.
if (mobileNav) {
mainContent.classList.toggle('hidden', !detailsHidden);
helpOuterBox.classList.toggle('hidden', detailsHidden);
if (runnerContainer) {
runnerContainer.classList.toggle('hidden', !detailsHidden);
}
} else if (!detailsHidden) {
// Non mobile nav with visible details.
mainContent.classList.remove('hidden');
helpOuterBox.classList.remove('hidden');
if (runnerContainer) {
runnerContainer.classList.remove('hidden');
}
}
}
}
function setupMobileNav() {
window.addEventListener('resize', onResize);
onResize();
}
document.addEventListener('DOMContentLoaded', setupMobileNav);
</script>
<script>// Copyright 2013 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
function toggleHelpBox() {
var helpBoxOuter = document.getElementById('details');
helpBoxOuter.classList.toggle('hidden');
var detailsButton = document.getElementById('details-button');
if (helpBoxOuter.classList.contains('hidden'))
detailsButton.innerText = detailsButton.detailsText;
else
detailsButton.innerText = detailsButton.hideDetailsText;
// Details appears over the main content on small screens.
if (mobileNav) {
document.getElementById('main-content').classList.toggle('hidden');
var runnerContainer = document.querySelector('.runner-container');
if (runnerContainer) {
runnerContainer.classList.toggle('hidden');
}
}
}
function diagnoseErrors() {
var extensionId = 'idddmepepmjcgiedknnmlbadcokidhoa';
var diagnoseFrame = document.getElementById('diagnose-frame');
diagnoseFrame.innerHTML =
'<iframe src="chrome-extension://' + extensionId +
'/index.html"></iframe>';
}
// Subframes use a different layout but the same html file. This is to make it
// easier to support platforms that load the error page via different
// mechanisms (Currently just iOS).
if (window.top.location != window.location)
document.documentElement.setAttribute('subframe', '');
// Re-renders the error page using |strings| as the dictionary of values.
// Used by NetErrorTabHelper to update DNS error pages with probe results.
function updateForDnsProbe(strings) {
var context = new JsEvalContext(strings);
jstProcess(context, document.getElementById('t'));
}
// Given the classList property of an element, adds an icon class to the list
// and removes the previously-
function updateIconClass(classList, newClass) {
var oldClass;
if (classList.hasOwnProperty('last_icon_class')) {
oldClass = classList['last_icon_class'];
if (oldClass == newClass)
return;
}
classList.add(newClass);
if (oldClass !== undefined)
classList.remove(oldClass);
classList['last_icon_class'] = newClass;
if (newClass == 'icon-offline') {
document.body.classList.add('offline');
new Runner('.interstitial-wrapper');
} else {
document.body.classList.add('neterror');
}
}
// Does a search using |baseSearchUrl| and the text in the search box.
function search(baseSearchUrl) {
var searchTextNode = document.getElementById('search-box');
document.location = baseSearchUrl + searchTextNode.value;
return false;
}
// Use to track clicks on elements generated by the navigation correction
// service. If |trackingId| is negative, the element does not come from the
// correction service.
function trackClick(trackingId) {
// This can't be done with XHRs because XHRs are cancelled on navigation
// start, and because these are cross-site requests.
if (trackingId >= 0 && errorPageController)
errorPageController.trackClick(trackingId);
}
// Called when an <a> tag generated by the navigation correction service is
// clicked. Separate function from trackClick so the resources don't have to
// be updated if new data is added to jstdata.
function linkClicked(jstdata) {
trackClick(jstdata.trackingId);
}
// Implements button clicks. This function is needed during the transition
// between implementing these in trunk chromium and implementing them in
// iOS.
function reloadButtonClick(url) {
if (window.errorPageController) {
errorPageController.reloadButtonClick();
} else {
location = url;
}
}
function loadStaleButtonClick() {
if (window.errorPageController) {
errorPageController.loadStaleButtonClick();
}
}
function detailsButtonClick() {
if (window.errorPageController)
errorPageController.detailsButtonClick();
}
var primaryControlOnLeft = true;
primaryControlOnLeft = false;
function onDocumentLoad() {
var buttonsDiv = document.getElementById('buttons');
var controlButtonDiv = document.getElementById('control-buttons');
var reloadButton = document.getElementById('reload-button');
var detailsButton = document.getElementById('details-button');
var staleLoadButton = document.getElementById('stale-load-button');
var primaryButton = reloadButton;
var secondaryButton = staleLoadButton;
// Sets up the proper button layout for the current platform.
if (primaryControlOnLeft) {
buttons.classList.add('suggested-left');
controlButtonDiv.insertBefore(primaryButton, secondaryButton);
} else {
buttons.classList.add('suggested-right');
controlButtonDiv.insertBefore(secondaryButton, primaryButton);
}
if (reloadButton.style.display == 'none' &&
staleLoadButton.style.display == 'none') {
detailsButton.classList.add('singular');
}
// Hide the details button if there are no details to show.
if (loadTimeData.valueExists('summary') &&
!loadTimeData.getValue('summary').msg) {
detailsButton.style.display = 'none';
}
// Show control buttons.
if (loadTimeData.valueExists('reloadButton') &&
loadTimeData.getValue('reloadButton').msg ||
loadTimeData.valueExists('staleLoadButton') &&
loadTimeData.getValue('staleLoadButton').msg) {
controlButtonDiv.hidden = false;
// Set the secondary button state in the cases of two call to actions.
// Reload is secondary to stale load.
if (loadTimeData.valueExists('staleLoadButton') &&
loadTimeData.getValue('staleLoadButton').msg) {
reloadButton.classList.add('secondary-button');
}
}
// Add a main message paragraph.
if (loadTimeData.valueExists('primaryParagraph')) {
var p = document.querySelector('#main-message p');
p.innerHTML = loadTimeData.getString('primaryParagraph');
p.hidden = false;
}
}
document.addEventListener('DOMContentLoaded', onDocumentLoad);
</script>
<script>// Copyright (c) 2014 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
(function() {
'use strict';
/**
* T-Rex runner.
* @param {string} outerContainerId Outer containing element id.
* @param {object} opt_config
* @constructor
* @export
*/
function Runner(outerContainerId, opt_config) {
// Singleton
if (Runner.instance_) {
return Runner.instance_;
}
Runner.instance_ = this;
this.outerContainerEl = document.querySelector(outerContainerId);
this.containerEl = null;
this.detailsButton = this.outerContainerEl.querySelector('#details-button');
this.config = opt_config || Runner.config;
this.dimensions = Runner.defaultDimensions;
this.canvas = null;
this.canvasCtx = null;
this.tRex = null;
this.distanceMeter = null;
this.distanceRan = 0;
this.highestScore = 0;
this.time = 0;
this.runningTime = 0;
this.msPerFrame = 1000 / FPS;
this.currentSpeed = this.config.SPEED;
this.obstacles = [];
this.started = false;
this.activated = false;
this.crashed = false;
this.paused = false;
this.resizeTimerId_ = null;
this.playCount = 0;
// Sound FX.
this.audioBuffer = null;
this.soundFx = {};
// Global web audio context for playing sounds.
this.audioContext = null;
// Images.
this.images = {};
this.imagesLoaded = 0;
this.loadImages();
}
window['Runner'] = Runner;
/**
* Default game width.
* @const
*/
var DEFAULT_WIDTH = 600;
/**
* Frames per second.
* @const
*/
var FPS = 60;
/** @const */
var IS_HIDPI = window.devicePixelRatio > 1;
/** @const */
var IS_IOS =
window.navigator.userAgent.indexOf('UIWebViewForStaticFileContent') > -1;
/** @const */
var IS_MOBILE = window.navigator.userAgent.indexOf('Mobi') > -1 || IS_IOS;
/** @const */
var IS_TOUCH_ENABLED = 'ontouchstart' in window;
/**
* Default game configuration.
* @enum {number}
*/
Runner.config = {
ACCELERATION: 0.001,
BG_CLOUD_SPEED: 0.2,
BOTTOM_PAD: 10,
CLEAR_TIME: 3000,
CLOUD_FREQUENCY: 0.5,
GAMEOVER_CLEAR_TIME: 750,
GAP_COEFFICIENT: 0.6,
GRAVITY: 0.6,
INITIAL_JUMP_VELOCITY: 12,
MAX_CLOUDS: 6,
MAX_OBSTACLE_LENGTH: 3,
MAX_SPEED: 12,
MIN_JUMP_HEIGHT: 35,
MOBILE_SPEED_COEFFICIENT: 1.2,
RESOURCE_TEMPLATE_ID: 'audio-resources',
SPEED: 6,
SPEED_DROP_COEFFICIENT: 3
};
/**
* Default dimensions.
* @enum {string}
*/
Runner.defaultDimensions = {
WIDTH: DEFAULT_WIDTH,
HEIGHT: 150
};
/**
* CSS class names.
* @enum {string}
*/
Runner.classes = {
CANVAS: 'runner-canvas',
CONTAINER: 'runner-container',
CRASHED: 'crashed',
ICON: 'icon-offline',
TOUCH_CONTROLLER: 'controller'
};
/**
* Image source urls.
* @enum {array<object>}
*/
Runner.imageSources = {
LDPI: [
{name: 'CACTUS_LARGE', id: '1x-obstacle-large'},
{name: 'CACTUS_SMALL', id: '1x-obstacle-small'},
{name: 'CLOUD', id: '1x-cloud'},
{name: 'HORIZON', id: '1x-horizon'},
{name: 'RESTART', id: '1x-restart'},
{name: 'TEXT_SPRITE', id: '1x-text'},
{name: 'TREX', id: '1x-trex'}
],
HDPI: [
{name: 'CACTUS_LARGE', id: '2x-obstacle-large'},
{name: 'CACTUS_SMALL', id: '2x-obstacle-small'},
{name: 'CLOUD', id: '2x-cloud'},
{name: 'HORIZON', id: '2x-horizon'},
{name: 'RESTART', id: '2x-restart'},
{name: 'TEXT_SPRITE', id: '2x-text'},
{name: 'TREX', id: '2x-trex'}
]
};
/**
* Sound FX. Reference to the ID of the audio tag on interstitial page.
* @enum {string}
*/
Runner.sounds = {
BUTTON_PRESS: 'offline-sound-press',
HIT: 'offline-sound-hit',
SCORE: 'offline-sound-reached'
};
/**
* Key code mapping.
* @enum {object}
*/
Runner.keycodes = {
JUMP: {'38': 1, '32': 1}, // Up, spacebar
DUCK: {'40': 1}, // Down
RESTART: {'13': 1} // Enter
};
/**
* Runner event names.
* @enum {string}
*/
Runner.events = {
ANIM_END: 'webkitAnimationEnd',
CLICK: 'click',
KEYDOWN: 'keydown',
KEYUP: 'keyup',
MOUSEDOWN: 'mousedown',
MOUSEUP: 'mouseup',
RESIZE: 'resize',
TOUCHEND: 'touchend',
TOUCHSTART: 'touchstart',
VISIBILITY: 'visibilitychange',
BLUR: 'blur',
FOCUS: 'focus',
LOAD: 'load'
};
Runner.prototype = {
/**
* Setting individual settings for debugging.
* @param {string} setting
* @param {*} value
*/
updateConfigSetting: function(setting, value) {
if (setting in this.config && value != undefined) {
this.config[setting] = value;
switch (setting) {
case 'GRAVITY':
case 'MIN_JUMP_HEIGHT':
case 'SPEED_DROP_COEFFICIENT':
this.tRex.config[setting] = value;
break;
case 'INITIAL_JUMP_VELOCITY':
this.tRex.setJumpVelocity(value);
break;
case 'SPEED':
this.setSpeed(value);
break;
}
}
},
/**
* Load and cache the image assets from the page.
*/
loadImages: function() {
var imageSources = IS_HIDPI ? Runner.imageSources.HDPI :
Runner.imageSources.LDPI;
var numImages = imageSources.length;
for (var i = numImages - 1; i >= 0; i--) {
var imgSource = imageSources[i];
this.images[imgSource.name] = document.getElementById(imgSource.id);
}
this.init();
},
/**
* Load and decode base 64 encoded sounds.
*/
loadSounds: function() {
if (!IS_IOS) {
this.audioContext = new AudioContext();
var resourceTemplate =
document.getElementById(this.config.RESOURCE_TEMPLATE_ID).content;
for (var sound in Runner.sounds) {
var soundSrc =
resourceTemplate.getElementById(Runner.sounds[sound]).src;
soundSrc = soundSrc.substr(soundSrc.indexOf(',') + 1);
var buffer = decodeBase64ToArrayBuffer(soundSrc);
// Async, so no guarantee of order in array.
this.audioContext.decodeAudioData(buffer, function(index, audioData) {
this.soundFx[index] = audioData;
}.bind(this, sound));
}
}
},
/**
* Sets the game speed. Adjust the speed accordingly if on a smaller screen.
* @param {number} opt_speed
*/
setSpeed: function(opt_speed) {
var speed = opt_speed || this.currentSpeed;
// Reduce the speed on smaller mobile screens.
if (this.dimensions.WIDTH < DEFAULT_WIDTH) {
var mobileSpeed = speed * this.dimensions.WIDTH / DEFAULT_WIDTH *
this.config.MOBILE_SPEED_COEFFICIENT;
this.currentSpeed = mobileSpeed > speed ? speed : mobileSpeed;
} else if (opt_speed) {
this.currentSpeed = opt_speed;
}
},
/**
* Game initialiser.
*/
init: function() {
// Hide the static icon.
document.querySelector('.' + Runner.classes.ICON).style.visibility =
'hidden';
this.adjustDimensions();
this.setSpeed();
this.containerEl = document.createElement('div');
this.containerEl.className = Runner.classes.CONTAINER;
// Player canvas container.
this.canvas = createCanvas(this.containerEl, this.dimensions.WIDTH,
this.dimensions.HEIGHT, Runner.classes.PLAYER);
this.canvasCtx = this.canvas.getContext('2d');
this.canvasCtx.fillStyle = '#f7f7f7';
this.canvasCtx.fill();
Runner.updateCanvasScaling(this.canvas);
// Horizon contains clouds, obstacles and the ground.
this.horizon = new Horizon(this.canvas, this.images, this.dimensions,
this.config.GAP_COEFFICIENT);
// Distance meter
this.distanceMeter = new DistanceMeter(this.canvas,
this.images.TEXT_SPRITE, this.dimensions.WIDTH);
// Draw t-rex
this.tRex = new Trex(this.canvas, this.images.TREX);
this.outerContainerEl.appendChild(this.containerEl);
if (IS_MOBILE) {
this.createTouchController();
}
this.startListening();
this.update();
window.addEventListener(Runner.events.RESIZE,
this.debounceResize.bind(this));
},
/**
* Create the touch controller. A div that covers whole screen.
*/
createTouchController: function() {
this.touchController = document.createElement('div');
this.touchController.className = Runner.classes.TOUCH_CONTROLLER;
},
/**
* Debounce the resize event.
*/
debounceResize: function() {
if (!this.resizeTimerId_) {
this.resizeTimerId_ =
setInterval(this.adjustDimensions.bind(this), 250);
}
},
/**
* Adjust game space dimensions on resize.
*/
adjustDimensions: function() {
clearInterval(this.resizeTimerId_);
this.resizeTimerId_ = null;
var boxStyles = window.getComputedStyle(this.outerContainerEl);
var padding = Number(boxStyles.paddingLeft.substr(0,
boxStyles.paddingLeft.length - 2));
this.dimensions.WIDTH = this.outerContainerEl.offsetWidth - padding * 2;
// Redraw the elements back onto the canvas.
if (this.canvas) {
this.canvas.width = this.dimensions.WIDTH;
this.canvas.height = this.dimensions.HEIGHT;
Runner.updateCanvasScaling(this.canvas);
this.distanceMeter.calcXPos(this.dimensions.WIDTH);
this.clearCanvas();
this.horizon.update(0, 0, true);
this.tRex.update(0);
// Outer container and distance meter.
if (this.activated || this.crashed) {
this.containerEl.style.width = this.dimensions.WIDTH + 'px';
this.containerEl.style.height = this.dimensions.HEIGHT + 'px';
this.distanceMeter.update(0, Math.ceil(this.distanceRan));
this.stop();
} else {
this.tRex.draw(0, 0);
}
// Game over panel.
if (this.crashed && this.gameOverPanel) {
this.gameOverPanel.updateDimensions(this.dimensions.WIDTH);
this.gameOverPanel.draw();
}
}
},
/**
* Play the game intro.
* Canvas container width expands out to the full width.
*/
playIntro: function() {
if (!this.started && !this.crashed) {
this.playingIntro = true;
this.tRex.playingIntro = true;
// CSS animation definition.
var keyframes = '@-webkit-keyframes intro { ' +
'from { width:' + Trex.config.WIDTH + 'px }' +
'to { width: ' + this.dimensions.WIDTH + 'px }' +
'}';
document.styleSheets[0].insertRule(keyframes, 0);
this.containerEl.addEventListener(Runner.events.ANIM_END,
this.startGame.bind(this));
this.containerEl.style.webkitAnimation = 'intro .4s ease-out 1 both';
this.containerEl.style.width = this.dimensions.WIDTH + 'px';
if (this.touchController) {
this.outerContainerEl.appendChild(this.touchController);
}
this.activated = true;
this.started = true;
} else if (this.crashed) {
this.restart();
}
},
/**
* Update the game status to started.
*/
startGame: function() {
this.runningTime = 0;
this.playingIntro = false;
this.tRex.playingIntro = false;
this.containerEl.style.webkitAnimation = '';
this.playCount++;
// Handle tabbing off the page. Pause the current game.
window.addEventListener(Runner.events.VISIBILITY,
this.onVisibilityChange.bind(this));
window.addEventListener(Runner.events.BLUR,
this.onVisibilityChange.bind(this));
window.addEventListener(Runner.events.FOCUS,
this.onVisibilityChange.bind(this));
},
clearCanvas: function() {
this.canvasCtx.clearRect(0, 0, this.dimensions.WIDTH,
this.dimensions.HEIGHT);
},
/**
* Update the game frame.
*/
update: function() {
this.drawPending = false;
var now = getTimeStamp();
var deltaTime = now - (this.time || now);
this.time = now;
if (this.activated) {
this.clearCanvas();
if (this.tRex.jumping) {
this.tRex.updateJump(deltaTime, this.config);
}
this.runningTime += deltaTime;
var hasObstacles = this.runningTime > this.config.CLEAR_TIME;
// First jump triggers the intro.
if (this.tRex.jumpCount == 1 && !this.playingIntro) {
this.playIntro();
}
// The horizon doesn't move until the intro is over.
if (this.playingIntro) {
this.horizon.update(0, this.currentSpeed, hasObstacles);
} else {
deltaTime = !this.started ? 0 : deltaTime;
this.horizon.update(deltaTime, this.currentSpeed, hasObstacles);
}
// Check for collisions.
var collision = hasObstacles &&
checkForCollision(this.horizon.obstacles[0], this.tRex);
if (!collision) {
this.distanceRan += this.currentSpeed * deltaTime / this.msPerFrame;
if (this.currentSpeed < this.config.MAX_SPEED) {
this.currentSpeed += this.config.ACCELERATION;
}
} else {
this.gameOver();
}
if (this.distanceMeter.getActualDistance(this.distanceRan) >
this.distanceMeter.maxScore) {
this.distanceRan = 0;
}
var playAcheivementSound = this.distanceMeter.update(deltaTime,
Math.ceil(this.distanceRan));
if (playAcheivementSound) {
this.playSound(this.soundFx.SCORE);
}
}
if (!this.crashed) {
this.tRex.update(deltaTime);
this.raq();
}
},
/**
* Event handler.
*/
handleEvent: function(e) {
return (function(evtType, events) {
switch (evtType) {
case events.KEYDOWN:
case events.TOUCHSTART:
case events.MOUSEDOWN:
this.onKeyDown(e);
break;
case events.KEYUP:
case events.TOUCHEND:
case events.MOUSEUP:
this.onKeyUp(e);
break;
}
}.bind(this))(e.type, Runner.events);
},
/**
* Bind relevant key / mouse / touch listeners.
*/
startListening: function() {
// Keys.
document.addEventListener(Runner.events.KEYDOWN, this);
document.addEventListener(Runner.events.KEYUP, this);
if (IS_MOBILE) {
// Mobile only touch devices.
this.touchController.addEventListener(Runner.events.TOUCHSTART, this);
this.touchController.addEventListener(Runner.events.TOUCHEND, this);
this.containerEl.addEventListener(Runner.events.TOUCHSTART, this);
} else {
// Mouse.
document.addEventListener(Runner.events.MOUSEDOWN, this);
document.addEventListener(Runner.events.MOUSEUP, this);
}
},
/**
* Remove all listeners.
*/
stopListening: function() {
document.removeEventListener(Runner.events.KEYDOWN, this);
document.removeEventListener(Runner.events.KEYUP, this);
if (IS_MOBILE) {
this.touchController.removeEventListener(Runner.events.TOUCHSTART, this);
this.touchController.removeEventListener(Runner.events.TOUCHEND, this);
this.containerEl.removeEventListener(Runner.events.TOUCHSTART, this);
} else {
document.removeEventListener(Runner.events.MOUSEDOWN, this);
document.removeEventListener(Runner.events.MOUSEUP, this);
}
},
/**
* Process keydown.
* @param {Event} e
*/
onKeyDown: function(e) {
if (e.target != this.detailsButton) {
if (!this.crashed && (Runner.keycodes.JUMP[String(e.keyCode)] ||
e.type == Runner.events.TOUCHSTART)) {
if (!this.activated) {
this.loadSounds();
this.activated = true;
}
if (!this.tRex.jumping) {
this.playSound(this.soundFx.BUTTON_PRESS);
this.tRex.startJump();
}
}
if (this.crashed && e.type == Runner.events.TOUCHSTART &&
e.currentTarget == this.containerEl) {
this.restart();
}
}
// Speed drop, activated only when jump key is not pressed.
if (Runner.keycodes.DUCK[e.keyCode] && this.tRex.jumping) {
e.preventDefault();
this.tRex.setSpeedDrop();
}
},
/**
* Process key up.
* @param {Event} e
*/
onKeyUp: function(e) {
var keyCode = String(e.keyCode);
var isjumpKey = Runner.keycodes.JUMP[keyCode] ||
e.type == Runner.events.TOUCHEND ||
e.type == Runner.events.MOUSEDOWN;
if (this.isRunning() && isjumpKey) {
this.tRex.endJump();
} else if (Runner.keycodes.DUCK[keyCode]) {
this.tRex.speedDrop = false;
} else if (this.crashed) {
// Check that enough time has elapsed before allowing jump key to restart.
var deltaTime = getTimeStamp() - this.time;
if (Runner.keycodes.RESTART[keyCode] ||
(e.type == Runner.events.MOUSEUP && e.target == this.canvas) ||
(deltaTime >= this.config.GAMEOVER_CLEAR_TIME &&
Runner.keycodes.JUMP[keyCode])) {
this.restart();
}
} else if (this.paused && isjumpKey) {
this.play();
}
},
/**
* RequestAnimationFrame wrapper.
*/
raq: function() {
if (!this.drawPending) {
this.drawPending = true;
this.raqId = requestAnimationFrame(this.update.bind(this));
}
},
/**
* Whether the game is running.
* @return {boolean}
*/
isRunning: function() {
return !!this.raqId;
},
/**
* Game over state.
*/
gameOver: function() {
this.playSound(this.soundFx.HIT);
vibrate(200);
this.stop();
this.crashed = true;
this.distanceMeter.acheivement = false;
this.tRex.update(100, Trex.status.CRASHED);
// Game over panel.
if (!this.gameOverPanel) {
this.gameOverPanel = new GameOverPanel(this.canvas,
this.images.TEXT_SPRITE, this.images.RESTART,
this.dimensions);
} else {
this.gameOverPanel.draw();
}
// Update the high score.
if (this.distanceRan > this.highestScore) {
this.highestScore = Math.ceil(this.distanceRan);
this.distanceMeter.setHighScore(this.highestScore);
}
// Reset the time clock.
this.time = getTimeStamp();
},
stop: function() {
this.activated = false;
this.paused = true;
cancelAnimationFrame(this.raqId);
this.raqId = 0;
},
play: function() {
if (!this.crashed) {
this.activated = true;
this.paused = false;
this.tRex.update(0, Trex.status.RUNNING);
this.time = getTimeStamp();
this.update();
}
},
restart: function() {
if (!this.raqId) {
this.playCount++;
this.runningTime = 0;
this.activated = true;
this.crashed = false;
this.distanceRan = 0;
this.setSpeed(this.config.SPEED);
this.time = getTimeStamp();
this.containerEl.classList.remove(Runner.classes.CRASHED);
this.clearCanvas();
this.distanceMeter.reset(this.highestScore);
this.horizon.reset();
this.tRex.reset();
this.playSound(this.soundFx.BUTTON_PRESS);
this.update();
}
},
/**
* Pause the game if the tab is not in focus.
*/
onVisibilityChange: function(e) {
if (document.hidden || document.webkitHidden || e.type == 'blur') {
this.stop();
} else {
this.play();
}
},
/**
* Play a sound.
* @param {SoundBuffer} soundBuffer
*/
playSound: function(soundBuffer) {
if (soundBuffer) {
var sourceNode = this.audioContext.createBufferSource();
sourceNode.buffer = soundBuffer;
sourceNode.connect(this.audioContext.destination);
sourceNode.start(0);
}
}
};
/**
* Updates the canvas size taking into
* account the backing store pixel ratio and
* the device pixel ratio.
*
* See article by Paul Lewis:
* http://www.html5rocks.com/en/tutorials/canvas/hidpi/
*
* @param {HTMLCanvasElement} canvas
* @param {number} opt_width
* @param {number} opt_height
* @return {boolean} Whether the canvas was scaled.
*/
Runner.updateCanvasScaling = function(canvas, opt_width, opt_height) {
var context = canvas.getContext('2d');
// Query the various pixel ratios
var devicePixelRatio = Math.floor(window.devicePixelRatio) || 1;
var backingStoreRatio = Math.floor(context.webkitBackingStorePixelRatio) || 1;
var ratio = devicePixelRatio / backingStoreRatio;
// Upscale the canvas if the two ratios don't match
if (devicePixelRatio !== backingStoreRatio) {
var oldWidth = opt_width || canvas.width;
var oldHeight = opt_height || canvas.height;
canvas.width = oldWidth * ratio;
canvas.height = oldHeight * ratio;
canvas.style.width = oldWidth + 'px';
canvas.style.height = oldHeight + 'px';
// Scale the context to counter the fact that we've manually scaled
// our canvas element.
context.scale(ratio, ratio);
return true;
} else if (devicePixelRatio == 1) {
// Reset the canvas width / height. Fixes scaling bug when the page is
// zoomed and the devicePixelRatio changes accordingly.
canvas.style.width = canvas.width + 'px';
canvas.style.height = canvas.height + 'px';
}
return false;
};
/**
* Get random number.
* @param {number} min
* @param {number} max
* @param {number}
*/
function getRandomNum(min, max) {
return Math.floor(Math.random() * (max - min + 1)) + min;
}
/**
* Vibrate on mobile devices.
* @param {number} duration Duration of the vibration in milliseconds.
*/
function vibrate(duration) {
if (IS_MOBILE && window.navigator.vibrate) {
window.navigator.vibrate(duration);
}
}
/**
* Create canvas element.
* @param {HTMLElement} container Element to append canvas to.
* @param {number} width
* @param {number} height
* @param {string} opt_classname
* @return {HTMLCanvasElement}
*/
function createCanvas(container, width, height, opt_classname) {
var canvas = document.createElement('canvas');
canvas.className = opt_classname ? Runner.classes.CANVAS + ' ' +
opt_classname : Runner.classes.CANVAS;
canvas.width = width;
canvas.height = height;
container.appendChild(canvas);
return canvas;
}
/**
* Decodes the base 64 audio to ArrayBuffer used by Web Audio.
* @param {string} base64String
*/
function decodeBase64ToArrayBuffer(base64String) {
var len = (base64String.length / 4) * 3;
var str = atob(base64String);
var arrayBuffer = new ArrayBuffer(len);
var bytes = new Uint8Array(arrayBuffer);
for (var i = 0; i < len; i++) {
bytes[i] = str.charCodeAt(i);
}
return bytes.buffer;
}
/**
* Return the current timestamp.
* @return {number}
*/
function getTimeStamp() {
return IS_IOS ? new Date().getTime() : performance.now();
}
//******************************************************************************
/**
* Game over panel.
* @param {!HTMLCanvasElement} canvas
* @param {!HTMLImage} textSprite
* @param {!HTMLImage} restartImg
* @param {!Object} dimensions Canvas dimensions.
* @constructor
*/
function GameOverPanel(canvas, textSprite, restartImg, dimensions) {
this.canvas = canvas;
this.canvasCtx = canvas.getContext('2d');
this.canvasDimensions = dimensions;
this.textSprite = textSprite;
this.restartImg = restartImg;
this.draw();
};
/**
* Dimensions used in the panel.
* @enum {number}
*/
GameOverPanel.dimensions = {
TEXT_X: 0,
TEXT_Y: 13,
TEXT_WIDTH: 191,
TEXT_HEIGHT: 11,
RESTART_WIDTH: 36,
RESTART_HEIGHT: 32
};
GameOverPanel.prototype = {
/**
* Update the panel dimensions.
* @param {number} width New canvas width.
* @param {number} opt_height Optional new canvas height.
*/
updateDimensions: function(width, opt_height) {
this.canvasDimensions.WIDTH = width;
if (opt_height) {
this.canvasDimensions.HEIGHT = opt_height;
}
},
/**
* Draw the panel.
*/
draw: function() {
var dimensions = GameOverPanel.dimensions;
var centerX = this.canvasDimensions.WIDTH / 2;
// Game over text.
var textSourceX = dimensions.TEXT_X;
var textSourceY = dimensions.TEXT_Y;
var textSourceWidth = dimensions.TEXT_WIDTH;
var textSourceHeight = dimensions.TEXT_HEIGHT;
var textTargetX = Math.round(centerX - (dimensions.TEXT_WIDTH / 2));
var textTargetY = Math.round((this.canvasDimensions.HEIGHT - 25) / 3);
var textTargetWidth = dimensions.TEXT_WIDTH;
var textTargetHeight = dimensions.TEXT_HEIGHT;
var restartSourceWidth = dimensions.RESTART_WIDTH;
var restartSourceHeight = dimensions.RESTART_HEIGHT;
var restartTargetX = centerX - (dimensions.RESTART_WIDTH / 2);
var restartTargetY = this.canvasDimensions.HEIGHT / 2;
if (IS_HIDPI) {
textSourceY *= 2;
textSourceX *= 2;
textSourceWidth *= 2;
textSourceHeight *= 2;
restartSourceWidth *= 2;
restartSourceHeight *= 2;
}
// Game over text from sprite.
this.canvasCtx.drawImage(this.textSprite,
textSourceX, textSourceY, textSourceWidth, textSourceHeight,
textTargetX, textTargetY, textTargetWidth, textTargetHeight);
// Restart button.
this.canvasCtx.drawImage(this.restartImg, 0, 0,
restartSourceWidth, restartSourceHeight,
restartTargetX, restartTargetY, dimensions.RESTART_WIDTH,
dimensions.RESTART_HEIGHT);
}
};
//******************************************************************************
/**
* Check for a collision.
* @param {!Obstacle} obstacle
* @param {!Trex} tRex T-rex object.
* @param {HTMLCanvasContext} opt_canvasCtx Optional canvas context for drawing
* collision boxes.
* @return {Array<CollisionBox>}
*/
function checkForCollision(obstacle, tRex, opt_canvasCtx) {
var obstacleBoxXPos = Runner.defaultDimensions.WIDTH + obstacle.xPos;
// Adjustments are made to the bounding box as there is a 1 pixel white
// border around the t-rex and obstacles.
var tRexBox = new CollisionBox(
tRex.xPos + 1,
tRex.yPos + 1,
tRex.config.WIDTH - 2,
tRex.config.HEIGHT - 2);
var obstacleBox = new CollisionBox(
obstacle.xPos + 1,
obstacle.yPos + 1,
obstacle.typeConfig.width * obstacle.size - 2,
obstacle.typeConfig.height - 2);
// Debug outer box
if (opt_canvasCtx) {
drawCollisionBoxes(opt_canvasCtx, tRexBox, obstacleBox);
}
// Simple outer bounds check.
if (boxCompare(tRexBox, obstacleBox)) {
var collisionBoxes = obstacle.collisionBoxes;
var tRexCollisionBoxes = Trex.collisionBoxes;
// Detailed axis aligned box check.
for (var t = 0; t < tRexCollisionBoxes.length; t++) {
for (var i = 0; i < collisionBoxes.length; i++) {
// Adjust the box to actual positions.
var adjTrexBox =
createAdjustedCollisionBox(tRexCollisionBoxes[t], tRexBox);
var adjObstacleBox =
createAdjustedCollisionBox(collisionBoxes[i], obstacleBox);
var crashed = boxCompare(adjTrexBox, adjObstacleBox);
// Draw boxes for debug.
if (opt_canvasCtx) {
drawCollisionBoxes(opt_canvasCtx, adjTrexBox, adjObstacleBox);
}
if (crashed) {
return [adjTrexBox, adjObstacleBox];
}
}
}
}
return false;
};
/**
* Adjust the collision box.
* @param {!CollisionBox} box The original box.
* @param {!CollisionBox} adjustment Adjustment box.
* @return {CollisionBox} The adjusted collision box object.
*/
function createAdjustedCollisionBox(box, adjustment) {
return new CollisionBox(
box.x + adjustment.x,
box.y + adjustment.y,
box.width,
box.height);
};
/**
* Draw the collision boxes for debug.
*/
function drawCollisionBoxes(canvasCtx, tRexBox, obstacleBox) {
canvasCtx.save();
canvasCtx.strokeStyle = '#f00';
canvasCtx.strokeRect(tRexBox.x, tRexBox.y,
tRexBox.width, tRexBox.height);
canvasCtx.strokeStyle = '#0f0';
canvasCtx.strokeRect(obstacleBox.x, obstacleBox.y,
obstacleBox.width, obstacleBox.height);
canvasCtx.restore();
};
/**
* Compare two collision boxes for a collision.
* @param {CollisionBox} tRexBox
* @param {CollisionBox} obstacleBox
* @return {boolean} Whether the boxes intersected.
*/
function boxCompare(tRexBox, obstacleBox) {
var crashed = false;
var tRexBoxX = tRexBox.x;
var tRexBoxY = tRexBox.y;
var obstacleBoxX = obstacleBox.x;
var obstacleBoxY = obstacleBox.y;
// Axis-Aligned Bounding Box method.
if (tRexBox.x < obstacleBoxX + obstacleBox.width &&
tRexBox.x + tRexBox.width > obstacleBoxX &&
tRexBox.y < obstacleBox.y + obstacleBox.height &&
tRexBox.height + tRexBox.y > obstacleBox.y) {
crashed = true;
}
return crashed;
};
//******************************************************************************
/**
* Collision box object.
* @param {number} x X position.
* @param {number} y Y Position.
* @param {number} w Width.
* @param {number} h Height.
*/
function CollisionBox(x, y, w, h) {
this.x = x;
this.y = y;
this.width = w;
this.height = h;
};
//******************************************************************************
/**
* Obstacle.
* @param {HTMLCanvasCtx} canvasCtx
* @param {Obstacle.type} type
* @param {image} obstacleImg Image sprite.
* @param {Object} dimensions
* @param {number} gapCoefficient Mutipler in determining the gap.
* @param {number} speed
*/
function Obstacle(canvasCtx, type, obstacleImg, dimensions,
gapCoefficient, speed) {
this.canvasCtx = canvasCtx;
this.image = obstacleImg;
this.typeConfig = type;
this.gapCoefficient = gapCoefficient;
this.size = getRandomNum(1, Obstacle.MAX_OBSTACLE_LENGTH);
this.dimensions = dimensions;
this.remove = false;
this.xPos = 0;
this.yPos = this.typeConfig.yPos;
this.width = 0;
this.collisionBoxes = [];
this.gap = 0;
this.init(speed);
};
/**
* Coefficient for calculating the maximum gap.
* @const
*/
Obstacle.MAX_GAP_COEFFICIENT = 1.5;
/**
* Maximum obstacle grouping count.
* @const
*/
Obstacle.MAX_OBSTACLE_LENGTH = 3,
Obstacle.prototype = {
/**
* Initialise the DOM for the obstacle.
* @param {number} speed
*/
init: function(speed) {
this.cloneCollisionBoxes();
// Only allow sizing if we're at the right speed.
if (this.size > 1 && this.typeConfig.multipleSpeed > speed) {
this.size = 1;
}
this.width = this.typeConfig.width * this.size;
this.xPos = this.dimensions.WIDTH - this.width;
this.draw();
// Make collision box adjustments,
// Central box is adjusted to the size as one box.
// ____ ______ ________
// _| |-| _| |-| _| |-|
// | |<->| | | |<--->| | | |<----->| |
// | | 1 | | | | 2 | | | | 3 | |
// |_|___|_| |_|_____|_| |_|_______|_|
//
if (this.size > 1) {
this.collisionBoxes[1].width = this.width - this.collisionBoxes[0].width -
this.collisionBoxes[2].width;
this.collisionBoxes[2].x = this.width - this.collisionBoxes[2].width;
}
this.gap = this.getGap(this.gapCoefficient, speed);
},
/**
* Draw and crop based on size.
*/
draw: function() {
var sourceWidth = this.typeConfig.width;
var sourceHeight = this.typeConfig.height;
if (IS_HIDPI) {
sourceWidth = sourceWidth * 2;
sourceHeight = sourceHeight * 2;
}
// Sprite
var sourceX = (sourceWidth * this.size) * (0.5 * (this.size - 1));
this.canvasCtx.drawImage(this.image,
sourceX, 0,
sourceWidth * this.size, sourceHeight,
this.xPos, this.yPos,
this.typeConfig.width * this.size, this.typeConfig.height);
},
/**
* Obstacle frame update.
* @param {number} deltaTime
* @param {number} speed
*/
update: function(deltaTime, speed) {
if (!this.remove) {
this.xPos -= Math.floor((speed * FPS / 1000) * deltaTime);
this.draw();
if (!this.isVisible()) {
this.remove = true;
}
}
},
/**
* Calculate a random gap size.
* - Minimum gap gets wider as speed increses
* @param {number} gapCoefficient
* @param {number} speed
* @return {number} The gap size.
*/
getGap: function(gapCoefficient, speed) {
var minGap = Math.round(this.width * speed +
this.typeConfig.minGap * gapCoefficient);
var maxGap = Math.round(minGap * Obstacle.MAX_GAP_COEFFICIENT);
return getRandomNum(minGap, maxGap);
},
/**
* Check if obstacle is visible.
* @return {boolean} Whether the obstacle is in the game area.
*/
isVisible: function() {
return this.xPos + this.width > 0;
},
/**
* Make a copy of the collision boxes, since these will change based on
* obstacle type and size.
*/
cloneCollisionBoxes: function() {
var collisionBoxes = this.typeConfig.collisionBoxes;
for (var i = collisionBoxes.length - 1; i >= 0; i--) {
this.collisionBoxes[i] = new CollisionBox(collisionBoxes[i].x,
collisionBoxes[i].y, collisionBoxes[i].width,
collisionBoxes[i].height);
}
}
};
/**
* Obstacle definitions.
* minGap: minimum pixel space betweeen obstacles.
* multipleSpeed: Speed at which multiples are allowed.
*/
Obstacle.types = [
{
type: 'CACTUS_SMALL',
className: ' cactus cactus-small ',
width: 17,
height: 35,
yPos: 105,
multipleSpeed: 3,
minGap: 120,
collisionBoxes: [
new CollisionBox(0, 7, 5, 27),
new CollisionBox(4, 0, 6, 34),
new CollisionBox(10, 4, 7, 14)
]
},
{
type: 'CACTUS_LARGE',
className: ' cactus cactus-large ',
width: 25,
height: 50,
yPos: 90,
multipleSpeed: 6,
minGap: 120,
collisionBoxes: [
new CollisionBox(0, 12, 7, 38),
new CollisionBox(8, 0, 7, 49),
new CollisionBox(13, 10, 10, 38)
]
}
];
//******************************************************************************
/**
* T-rex game character.
* @param {HTMLCanvas} canvas
* @param {HTMLImage} image Character image.
* @constructor
*/
function Trex(canvas, image) {
this.canvas = canvas;
this.canvasCtx = canvas.getContext('2d');
this.image = image;
this.xPos = 0;
this.yPos = 0;
// Position when on the ground.
this.groundYPos = 0;
this.currentFrame = 0;
this.currentAnimFrames = [];
this.blinkDelay = 0;
this.animStartTime = 0;
this.timer = 0;
this.msPerFrame = 1000 / FPS;
this.config = Trex.config;
// Current status.
this.status = Trex.status.WAITING;
this.jumping = false;
this.jumpVelocity = 0;
this.reachedMinHeight = false;
this.speedDrop = false;
this.jumpCount = 0;
this.jumpspotX = 0;
this.init();
};
/**
* T-rex player config.
* @enum {number}
*/
Trex.config = {
DROP_VELOCITY: -5,
GRAVITY: 0.6,
HEIGHT: 47,
INIITAL_JUMP_VELOCITY: -10,
INTRO_DURATION: 1500,
MAX_JUMP_HEIGHT: 30,
MIN_JUMP_HEIGHT: 30,
SPEED_DROP_COEFFICIENT: 3,
SPRITE_WIDTH: 262,
START_X_POS: 50,
WIDTH: 44
};
/**
* Used in collision detection.
* @type {Array<CollisionBox>}
*/
Trex.collisionBoxes = [
new CollisionBox(1, -1, 30, 26),
new CollisionBox(32, 0, 8, 16),
new CollisionBox(10, 35, 14, 8),
new CollisionBox(1, 24, 29, 5),
new CollisionBox(5, 30, 21, 4),
new CollisionBox(9, 34, 15, 4)
];
/**
* Animation states.
* @enum {string}
*/
Trex.status = {
CRASHED: 'CRASHED',
JUMPING: 'JUMPING',
RUNNING: 'RUNNING',
WAITING: 'WAITING'
};
/**
* Blinking coefficient.
* @const
*/
Trex.BLINK_TIMING = 7000;
/**
* Animation config for different states.
* @enum {object}
*/
Trex.animFrames = {
WAITING: {
frames: [44, 0],
msPerFrame: 1000 / 3
},
RUNNING: {
frames: [88, 132],
msPerFrame: 1000 / 12
},
CRASHED: {
frames: [220],
msPerFrame: 1000 / 60
},
JUMPING: {
frames: [0],
msPerFrame: 1000 / 60
}
};
Trex.prototype = {
/**
* T-rex player initaliser.
* Sets the t-rex to blink at random intervals.
*/
init: function() {
this.blinkDelay = this.setBlinkDelay();
this.groundYPos = Runner.defaultDimensions.HEIGHT - this.config.HEIGHT -
Runner.config.BOTTOM_PAD;
this.yPos = this.groundYPos;
this.minJumpHeight = this.groundYPos - this.config.MIN_JUMP_HEIGHT;
this.draw(0, 0);
this.update(0, Trex.status.WAITING);
},
/**
* Setter for the jump velocity.
* The approriate drop velocity is also set.
*/
setJumpVelocity: function(setting) {
this.config.INIITAL_JUMP_VELOCITY = -setting;
this.config.DROP_VELOCITY = -setting / 2;
},
/**
* Set the animation status.
* @param {!number} deltaTime
* @param {Trex.status} status Optional status to switch to.
*/
update: function(deltaTime, opt_status) {
this.timer += deltaTime;
// Update the status.
if (opt_status) {
this.status = opt_status;
this.currentFrame = 0;
this.msPerFrame = Trex.animFrames[opt_status].msPerFrame;
this.currentAnimFrames = Trex.animFrames[opt_status].frames;
if (opt_status == Trex.status.WAITING) {
this.animStartTime = getTimeStamp();
this.setBlinkDelay();
}
}
// Game intro animation, T-rex moves in from the left.
if (this.playingIntro && this.xPos < this.config.START_X_POS) {
this.xPos += Math.round((this.config.START_X_POS /
this.config.INTRO_DURATION) * deltaTime);
}
if (this.status == Trex.status.WAITING) {
this.blink(getTimeStamp());
} else {
this.draw(this.currentAnimFrames[this.currentFrame], 0);
}
// Update the frame position.
if (this.timer >= this.msPerFrame) {
this.currentFrame = this.currentFrame ==
this.currentAnimFrames.length - 1 ? 0 : this.currentFrame + 1;
this.timer = 0;
}
},
/**
* Draw the t-rex to a particular position.
* @param {number} x
* @param {number} y
*/
draw: function(x, y) {
var sourceX = x;
var sourceY = y;
var sourceWidth = this.config.WIDTH;
var sourceHeight = this.config.HEIGHT;
if (IS_HIDPI) {
sourceX *= 2;
sourceY *= 2;
sourceWidth *= 2;
sourceHeight *= 2;
}
this.canvasCtx.drawImage(this.image, sourceX, sourceY,
sourceWidth, sourceHeight,
this.xPos, this.yPos,
this.config.WIDTH, this.config.HEIGHT);
},
/**
* Sets a random time for the blink to happen.
*/
setBlinkDelay: function() {
this.blinkDelay = Math.ceil(Math.random() * Trex.BLINK_TIMING);
},
/**
* Make t-rex blink at random intervals.
* @param {number} time Current time in milliseconds.
*/
blink: function(time) {
var deltaTime = time - this.animStartTime;
if (deltaTime >= this.blinkDelay) {
this.draw(this.currentAnimFrames[this.currentFrame], 0);
if (this.currentFrame == 1) {
// Set new random delay to blink.
this.setBlinkDelay();
this.animStartTime = time;
}
}
},
/**
* Initialise a jump.
*/
startJump: function() {
if (!this.jumping) {
this.update(0, Trex.status.JUMPING);
this.jumpVelocity = this.config.INIITAL_JUMP_VELOCITY;
this.jumping = true;
this.reachedMinHeight = false;
this.speedDrop = false;
}
},
/**
* Jump is complete, falling down.
*/
endJump: function() {
if (this.reachedMinHeight &&
this.jumpVelocity < this.config.DROP_VELOCITY) {
this.jumpVelocity = this.config.DROP_VELOCITY;
}
},
/**
* Update frame for a jump.
* @param {number} deltaTime
*/
updateJump: function(deltaTime) {
var msPerFrame = Trex.animFrames[this.status].msPerFrame;
var framesElapsed = deltaTime / msPerFrame;
// Speed drop makes Trex fall faster.
if (this.speedDrop) {
this.yPos += Math.round(this.jumpVelocity *
this.config.SPEED_DROP_COEFFICIENT * framesElapsed);
} else {
this.yPos += Math.round(this.jumpVelocity * framesElapsed);
}
this.jumpVelocity += this.config.GRAVITY * framesElapsed;
// Minimum height has been reached.
if (this.yPos < this.minJumpHeight || this.speedDrop) {
this.reachedMinHeight = true;
}
// Reached max height
if (this.yPos < this.config.MAX_JUMP_HEIGHT || this.speedDrop) {
this.endJump();
}
// Back down at ground level. Jump completed.
if (this.yPos > this.groundYPos) {
this.reset();
this.jumpCount++;
}
this.update(deltaTime);
},
/**
* Set the speed drop. Immediately cancels the current jump.
*/
setSpeedDrop: function() {
this.speedDrop = true;
this.jumpVelocity = 1;
},
/**
* Reset the t-rex to running at start of game.
*/
reset: function() {
this.yPos = this.groundYPos;
this.jumpVelocity = 0;
this.jumping = false;
this.update(0, Trex.status.RUNNING);
this.midair = false;
this.speedDrop = false;
this.jumpCount = 0;
}
};
//******************************************************************************
/**
* Handles displaying the distance meter.
* @param {!HTMLCanvasElement} canvas
* @param {!HTMLImage} spriteSheet Image sprite.
* @param {number} canvasWidth
* @constructor
*/
function DistanceMeter(canvas, spriteSheet, canvasWidth) {
this.canvas = canvas;
this.canvasCtx = canvas.getContext('2d');
this.image = spriteSheet;
this.x = 0;
this.y = 5;
this.currentDistance = 0;
this.maxScore = 0;
this.highScore = 0;
this.container = null;
this.digits = [];
this.acheivement = false;
this.defaultString = '';
this.flashTimer = 0;
this.flashIterations = 0;
this.config = DistanceMeter.config;
this.init(canvasWidth);
};
/**
* @enum {number}
*/
DistanceMeter.dimensions = {
WIDTH: 10,
HEIGHT: 13,
DEST_WIDTH: 11
};
/**
* Y positioning of the digits in the sprite sheet.
* X position is always 0.
* @type {array<number>}
*/
DistanceMeter.yPos = [0, 13, 27, 40, 53, 67, 80, 93, 107, 120];
/**
* Distance meter config.
* @enum {number}
*/
DistanceMeter.config = {
// Number of digits.
MAX_DISTANCE_UNITS: 5,
// Distance that causes achievement animation.
ACHIEVEMENT_DISTANCE: 100,
// Used for conversion from pixel distance to a scaled unit.
COEFFICIENT: 0.025,
// Flash duration in milliseconds.
FLASH_DURATION: 1000 / 4,
// Flash iterations for achievement animation.
FLASH_ITERATIONS: 3
};
DistanceMeter.prototype = {
/**
* Initialise the distance meter to '00000'.
* @param {number} width Canvas width in px.
*/
init: function(width) {
var maxDistanceStr = '';
this.calcXPos(width);
this.maxScore = this.config.MAX_DISTANCE_UNITS;
for (var i = 0; i < this.config.MAX_DISTANCE_UNITS; i++) {
this.draw(i, 0);
this.defaultString += '0';
maxDistanceStr += '9';
}
this.maxScore = parseInt(maxDistanceStr);
},
/**
* Calculate the xPos in the canvas.
* @param {number} canvasWidth
*/
calcXPos: function(canvasWidth) {
this.x = canvasWidth - (DistanceMeter.dimensions.DEST_WIDTH *
(this.config.MAX_DISTANCE_UNITS + 1));
},
/**
* Draw a digit to canvas.
* @param {number} digitPos Position of the digit.
* @param {number} value Digit value 0-9.
* @param {boolean} opt_highScore Whether drawing the high score.
*/
draw: function(digitPos, value, opt_highScore) {
var sourceWidth = DistanceMeter.dimensions.WIDTH;
var sourceHeight = DistanceMeter.dimensions.HEIGHT;
var sourceX = DistanceMeter.dimensions.WIDTH * value;
var targetX = digitPos * DistanceMeter.dimensions.DEST_WIDTH;
var targetY = this.y;
var targetWidth = DistanceMeter.dimensions.WIDTH;
var targetHeight = DistanceMeter.dimensions.HEIGHT;
// For high DPI we 2x source values.
if (IS_HIDPI) {
sourceWidth *= 2;
sourceHeight *= 2;
sourceX *= 2;
}
this.canvasCtx.save();
if (opt_highScore) {
// Left of the current score.
var highScoreX = this.x - (this.config.MAX_DISTANCE_UNITS * 2) *
DistanceMeter.dimensions.WIDTH;
this.canvasCtx.translate(highScoreX, this.y);
} else {
this.canvasCtx.translate(this.x, this.y);
}
this.canvasCtx.drawImage(this.image, sourceX, 0,
sourceWidth, sourceHeight,
targetX, targetY,
targetWidth, targetHeight
);
this.canvasCtx.restore();
},
/**
* Covert pixel distance to a 'real' distance.
* @param {number} distance Pixel distance ran.
* @return {number} The 'real' distance ran.
*/
getActualDistance: function(distance) {
return distance ?
Math.round(distance * this.config.COEFFICIENT) : 0;
},
/**
* Update the distance meter.
* @param {number} deltaTime
* @param {number} distance
* @return {boolean} Whether the acheivement sound fx should be played.
*/
update: function(deltaTime, distance) {
var paint = true;
var playSound = false;
if (!this.acheivement) {
distance = this.getActualDistance(distance);
if (distance > 0) {
// Acheivement unlocked
if (distance % this.config.ACHIEVEMENT_DISTANCE == 0) {
// Flash score and play sound.
this.acheivement = true;
this.flashTimer = 0;
playSound = true;
}
// Create a string representation of the distance with leading 0.
var distanceStr = (this.defaultString +
distance).substr(-this.config.MAX_DISTANCE_UNITS);
this.digits = distanceStr.split('');
} else {
this.digits = this.defaultString.split('');
}
} else {
// Control flashing of the score on reaching acheivement.
if (this.flashIterations <= this.config.FLASH_ITERATIONS) {
this.flashTimer += deltaTime;
if (this.flashTimer < this.config.FLASH_DURATION) {
paint = false;
} else if (this.flashTimer >
this.config.FLASH_DURATION * 2) {
this.flashTimer = 0;
this.flashIterations++;
}
} else {
this.acheivement = false;
this.flashIterations = 0;
this.flashTimer = 0;
}
}
// Draw the digits if not flashing.
if (paint) {
for (var i = this.digits.length - 1; i >= 0; i--) {
this.draw(i, parseInt(this.digits[i]));
}
}
this.drawHighScore();
return playSound;
},
/**
* Draw the high score.
*/
drawHighScore: function() {
this.canvasCtx.save();
this.canvasCtx.globalAlpha = .8;
for (var i = this.highScore.length - 1; i >= 0; i--) {
this.draw(i, parseInt(this.highScore[i], 10), true);
}
this.canvasCtx.restore();
},
/**
* Set the highscore as a array string.
* Position of char in the sprite: H - 10, I - 11.
* @param {number} distance Distance ran in pixels.
*/
setHighScore: function(distance) {
distance = this.getActualDistance(distance);
var highScoreStr = (this.defaultString +
distance).substr(-this.config.MAX_DISTANCE_UNITS);
this.highScore = ['10', '11', ''].concat(highScoreStr.split(''));
},
/**
* Reset the distance meter back to '00000'.
*/
reset: function() {
this.update(0);
this.acheivement = false;
}
};
//******************************************************************************
/**
* Cloud background item.
* Similar to an obstacle object but without collision boxes.
* @param {HTMLCanvasElement} canvas Canvas element.
* @param {Image} cloudImg
* @param {number} containerWidth
*/
function Cloud(canvas, cloudImg, containerWidth) {
this.canvas = canvas;
this.canvasCtx = this.canvas.getContext('2d');
this.image = cloudImg;
this.containerWidth = containerWidth;
this.xPos = containerWidth;
this.yPos = 0;
this.remove = false;
this.cloudGap = getRandomNum(Cloud.config.MIN_CLOUD_GAP,
Cloud.config.MAX_CLOUD_GAP);
this.init();
};
/**
* Cloud object config.
* @enum {number}
*/
Cloud.config = {
HEIGHT: 14,
MAX_CLOUD_GAP: 400,
MAX_SKY_LEVEL: 30,
MIN_CLOUD_GAP: 100,
MIN_SKY_LEVEL: 71,
WIDTH: 46
};
Cloud.prototype = {
/**
* Initialise the cloud. Sets the Cloud height.
*/
init: function() {
this.yPos = getRandomNum(Cloud.config.MAX_SKY_LEVEL,
Cloud.config.MIN_SKY_LEVEL);
this.draw();
},
/**
* Draw the cloud.
*/
draw: function() {
this.canvasCtx.save();
var sourceWidth = Cloud.config.WIDTH;
var sourceHeight = Cloud.config.HEIGHT;
if (IS_HIDPI) {
sourceWidth = sourceWidth * 2;
sourceHeight = sourceHeight * 2;
}
this.canvasCtx.drawImage(this.image, 0, 0,
sourceWidth, sourceHeight,
this.xPos, this.yPos,
Cloud.config.WIDTH, Cloud.config.HEIGHT);
this.canvasCtx.restore();
},
/**
* Update the cloud position.
* @param {number} speed
*/
update: function(speed) {
if (!this.remove) {
this.xPos -= Math.ceil(speed);
this.draw();
// Mark as removeable if no longer in the canvas.
if (!this.isVisible()) {
this.remove = true;
}
}
},
/**
* Check if the cloud is visible on the stage.
* @return {boolean}
*/
isVisible: function() {
return this.xPos + Cloud.config.WIDTH > 0;
}
};
//******************************************************************************
/**
* Horizon Line.
* Consists of two connecting lines. Randomly assigns a flat / bumpy horizon.
* @param {HTMLCanvasElement} canvas
* @param {HTMLImage} bgImg Horizon line sprite.
* @constructor
*/
function HorizonLine(canvas, bgImg) {
this.image = bgImg;
this.canvas = canvas;
this.canvasCtx = canvas.getContext('2d');
this.sourceDimensions = {};
this.dimensions = HorizonLine.dimensions;
this.sourceXPos = [0, this.dimensions.WIDTH];
this.xPos = [];
this.yPos = 0;
this.bumpThreshold = 0.5;
this.setSourceDimensions();
this.draw();
};
/**
* Horizon line dimensions.
* @enum {number}
*/
HorizonLine.dimensions = {
WIDTH: 600,
HEIGHT: 12,
YPOS: 127
};
HorizonLine.prototype = {
/**
* Set the source dimensions of the horizon line.
*/
setSourceDimensions: function() {
for (var dimension in HorizonLine.dimensions) {
if (IS_HIDPI) {
if (dimension != 'YPOS') {
this.sourceDimensions[dimension] =
HorizonLine.dimensions[dimension] * 2;
}
} else {
this.sourceDimensions[dimension] =
HorizonLine.dimensions[dimension];
}
this.dimensions[dimension] = HorizonLine.dimensions[dimension];
}
this.xPos = [0, HorizonLine.dimensions.WIDTH];
this.yPos = HorizonLine.dimensions.YPOS;
},
/**
* Return the crop x position of a type.
*/
getRandomType: function() {
return Math.random() > this.bumpThreshold ? this.dimensions.WIDTH : 0;
},
/**
* Draw the horizon line.
*/
draw: function() {
this.canvasCtx.drawImage(this.image, this.sourceXPos[0], 0,
this.sourceDimensions.WIDTH, this.sourceDimensions.HEIGHT,
this.xPos[0], this.yPos,
this.dimensions.WIDTH, this.dimensions.HEIGHT);
this.canvasCtx.drawImage(this.image, this.sourceXPos[1], 0,
this.sourceDimensions.WIDTH, this.sourceDimensions.HEIGHT,
this.xPos[1], this.yPos,
this.dimensions.WIDTH, this.dimensions.HEIGHT);
},
/**
* Update the x position of an indivdual piece of the line.
* @param {number} pos Line position.
* @param {number} increment
*/
updateXPos: function(pos, increment) {
var line1 = pos;
var line2 = pos == 0 ? 1 : 0;
this.xPos[line1] -= increment;
this.xPos[line2] = this.xPos[line1] + this.dimensions.WIDTH;
if (this.xPos[line1] <= -this.dimensions.WIDTH) {
this.xPos[line1] += this.dimensions.WIDTH * 2;
this.xPos[line2] = this.xPos[line1] - this.dimensions.WIDTH;
this.sourceXPos[line1] = this.getRandomType();
}
},
/**
* Update the horizon line.
* @param {number} deltaTime
* @param {number} speed
*/
update: function(deltaTime, speed) {
var increment = Math.floor(speed * (FPS / 1000) * deltaTime);
if (this.xPos[0] <= 0) {
this.updateXPos(0, increment);
} else {
this.updateXPos(1, increment);
}
this.draw();
},
/**
* Reset horizon to the starting position.
*/
reset: function() {
this.xPos[0] = 0;
this.xPos[1] = HorizonLine.dimensions.WIDTH;
}
};
//******************************************************************************
/**
* Horizon background class.
* @param {HTMLCanvasElement} canvas
* @param {Array<HTMLImageElement>} images
* @param {object} dimensions Canvas dimensions.
* @param {number} gapCoefficient
* @constructor
*/
function Horizon(canvas, images, dimensions, gapCoefficient) {
this.canvas = canvas;
this.canvasCtx = this.canvas.getContext('2d');
this.config = Horizon.config;
this.dimensions = dimensions;
this.gapCoefficient = gapCoefficient;
this.obstacles = [];
this.horizonOffsets = [0, 0];
this.cloudFrequency = this.config.CLOUD_FREQUENCY;
// Cloud
this.clouds = [];
this.cloudImg = images.CLOUD;
this.cloudSpeed = this.config.BG_CLOUD_SPEED;
// Horizon
this.horizonImg = images.HORIZON;
this.horizonLine = null;
// Obstacles
this.obstacleImgs = {
CACTUS_SMALL: images.CACTUS_SMALL,
CACTUS_LARGE: images.CACTUS_LARGE
};
this.init();
};
/**
* Horizon config.
* @enum {number}
*/
Horizon.config = {
BG_CLOUD_SPEED: 0.2,
BUMPY_THRESHOLD: .3,
CLOUD_FREQUENCY: .5,
HORIZON_HEIGHT: 16,
MAX_CLOUDS: 6
};
Horizon.prototype = {
/**
* Initialise the horizon. Just add the line and a cloud. No obstacles.
*/
init: function() {
this.addCloud();
this.horizonLine = new HorizonLine(this.canvas, this.horizonImg);
},
/**
* @param {number} deltaTime
* @param {number} currentSpeed
* @param {boolean} updateObstacles Used as an override to prevent
* the obstacles from being updated / added. This happens in the
* ease in section.
*/
update: function(deltaTime, currentSpeed, updateObstacles) {
this.runningTime += deltaTime;
this.horizonLine.update(deltaTime, currentSpeed);
this.updateClouds(deltaTime, currentSpeed);
if (updateObstacles) {
this.updateObstacles(deltaTime, currentSpeed);
}
},
/**
* Update the cloud positions.
* @param {number} deltaTime
* @param {number} currentSpeed
*/
updateClouds: function(deltaTime, speed) {
var cloudSpeed = this.cloudSpeed / 1000 * deltaTime * speed;
var numClouds = this.clouds.length;
if (numClouds) {
for (var i = numClouds - 1; i >= 0; i--) {
this.clouds[i].update(cloudSpeed);
}
var lastCloud = this.clouds[numClouds - 1];
// Check for adding a new cloud.
if (numClouds < this.config.MAX_CLOUDS &&
(this.dimensions.WIDTH - lastCloud.xPos) > lastCloud.cloudGap &&
this.cloudFrequency > Math.random()) {
this.addCloud();
}
// Remove expired clouds.
this.clouds = this.clouds.filter(function(obj) {
return !obj.remove;
});
}
},
/**
* Update the obstacle positions.
* @param {number} deltaTime
* @param {number} currentSpeed
*/
updateObstacles: function(deltaTime, currentSpeed) {
// Obstacles, move to Horizon layer.
var updatedObstacles = this.obstacles.slice(0);
for (var i = 0; i < this.obstacles.length; i++) {
var obstacle = this.obstacles[i];
obstacle.update(deltaTime, currentSpeed);
// Clean up existing obstacles.
if (obstacle.remove) {
updatedObstacles.shift();
}
}
this.obstacles = updatedObstacles;
if (this.obstacles.length > 0) {
var lastObstacle = this.obstacles[this.obstacles.length - 1];
if (lastObstacle && !lastObstacle.followingObstacleCreated &&
lastObstacle.isVisible() &&
(lastObstacle.xPos + lastObstacle.width + lastObstacle.gap) <
this.dimensions.WIDTH) {
this.addNewObstacle(currentSpeed);
lastObstacle.followingObstacleCreated = true;
}
} else {
// Create new obstacles.
this.addNewObstacle(currentSpeed);
}
},
/**
* Add a new obstacle.
* @param {number} currentSpeed
*/
addNewObstacle: function(currentSpeed) {
var obstacleTypeIndex =
getRandomNum(0, Obstacle.types.length - 1);
var obstacleType = Obstacle.types[obstacleTypeIndex];
var obstacleImg = this.obstacleImgs[obstacleType.type];
this.obstacles.push(new Obstacle(this.canvasCtx, obstacleType,
obstacleImg, this.dimensions, this.gapCoefficient, currentSpeed));
},
/**
* Reset the horizon layer.
* Remove existing obstacles and reposition the horizon line.
*/
reset: function() {
this.obstacles = [];
this.horizonLine.reset();
},
/**
* Update the canvas width and scaling.
* @param {number} width Canvas width.
* @param {number} height Canvas height.
*/
resize: function(width, height) {
this.canvas.width = width;
this.canvas.height = height;
},
/**
* Add a new cloud to the horizon.
*/
addCloud: function() {
this.clouds.push(new Cloud(this.canvas, this.cloudImg,
this.dimensions.WIDTH));
}
};
})();
</script>
</head>
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<h1 i18n-content="heading">My Own T-Rex Game YEY!!!!</h1>
<p>Try:</p>
<ul>
<li>Checking the network cables, modem, and router</li>
<li>Reconnecting to Wi-Fi</li>
<li>Running Diagnostics</li>
</ul>
<div class="error-code" jscontent="errorCode">THANKS GOOGLE FOR THIS GAME</div>
</div>
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</template>
</div>
<script>// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
/**
* @fileoverview This file defines a singleton which provides access to all data
* that is available as soon as the page's resources are loaded (before DOM
* content has finished loading). This data includes both localized strings and
* any data that is important to have ready from a very early stage (e.g. things
* that must be displayed right away).
*/
var loadTimeData;
// Expose this type globally as a temporary work around until
// https://github.com/google/closure-compiler/issues/544 is fixed.
/** @constructor */
function LoadTimeData() {}
(function() {
'use strict';
LoadTimeData.prototype = {
/**
* Sets the backing object.
*
* Note that there is no getter for |data_| to discourage abuse of the form:
*
* var value = loadTimeData.data()['key'];
*
* @param {Object} value The de-serialized page data.
*/
set data(value) {
expect(!this.data_, 'Re-setting data.');
this.data_ = value;
},
/**
* Returns a JsEvalContext for |data_|.
* @returns {JsEvalContext}
*/
createJsEvalContext: function() {
return new JsEvalContext(this.data_);
},
/**
* @param {string} id An ID of a value that might exist.
* @return {boolean} True if |id| is a key in the dictionary.
*/
valueExists: function(id) {
return id in this.data_;
},
/**
* Fetches a value, expecting that it exists.
* @param {string} id The key that identifies the desired value.
* @return {*} The corresponding value.
*/
getValue: function(id) {
expect(this.data_, 'No data. Did you remember to include strings.js?');
var value = this.data_[id];
expect(typeof value != 'undefined', 'Could not find value for ' + id);
return value;
},
/**
* As above, but also makes sure that the value is a string.
* @param {string} id The key that identifies the desired string.
* @return {string} The corresponding string value.
*/
getString: function(id) {
var value = this.getValue(id);
expectIsType(id, value, 'string');
return /** @type {string} */ (value);
},
/**
* Returns a formatted localized string where $1 to $9 are replaced by the
* second to the tenth argument.
* @param {string} id The ID of the string we want.
* @param {...string} var_args The extra values to include in the formatted
* output.
* @return {string} The formatted string.
*/
getStringF: function(id, var_args) {
var value = this.getString(id);
if (!value)
return '';
var varArgs = arguments;
return value.replace(/\$[$1-9]/g, function(m) {
return m == '$$' ? '$' : varArgs[m[1]];
});
},
/**
* As above, but also makes sure that the value is a boolean.
* @param {string} id The key that identifies the desired boolean.
* @return {boolean} The corresponding boolean value.
*/
getBoolean: function(id) {
var value = this.getValue(id);
expectIsType(id, value, 'boolean');
return /** @type {boolean} */ (value);
},
/**
* As above, but also makes sure that the value is an integer.
* @param {string} id The key that identifies the desired number.
* @return {number} The corresponding number value.
*/
getInteger: function(id) {
var value = this.getValue(id);
expectIsType(id, value, 'number');
expect(value == Math.floor(value), 'Number isn\'t integer: ' + value);
return /** @type {number} */ (value);
},
/**
* Override values in loadTimeData with the values found in |replacements|.
* @param {Object} replacements The dictionary object of keys to replace.
*/
overrideValues: function(replacements) {
expect(typeof replacements == 'object',
'Replacements must be a dictionary object.');
for (var key in replacements) {
this.data_[key] = replacements[key];
}
}
};
/**
* Checks condition, displays error message if expectation fails.
* @param {*} condition The condition to check for truthiness.
* @param {string} message The message to display if the check fails.
*/
function expect(condition, message) {
if (!condition) {
console.error('Unexpected condition on ' + document.location.href + ': ' +
message);
}
}
/**
* Checks that the given value has the given type.
* @param {string} id The id of the value (only used for error message).
* @param {*} value The value to check the type on.
* @param {string} type The type we expect |value| to be.
*/
function expectIsType(id, value, type) {
expect(typeof value == type, '[' + value + '] (' + id +
') is not a ' + type);
}
expect(!loadTimeData, 'should only include this file once');
loadTimeData = new LoadTimeData;
})();
</script><script>loadTimeData.data = {"details":"Details","errorCode":"ERR_INTERNET_DISCONNECTED","errorDetails":"The Internet connection has been lost.","fontfamily":"'Helvetica Neue', 'Lucida Grande', sans-serif","fontsize":"75%","heading":"No Internet","hideDetails":"Hide details","iconClass":"icon-offline","language":"en","primaryParagraph":"Google Chrome can’t display the webpage because your computer isn’t connected to the Internet.","suggestions":[],"summary":{"failedUrl":"hi","hostName":"www.facebook.com","msg":"You can try to diagnose the problem by taking the following steps:\n \u003Cbr />\n Go to\n \u003Cstrong>\n Applications > System Preferences > Network > Assist me\n \u003C/strong>\n to test your connection.","productName":"Google Chrome"},"textdirection":"ltr","title":"https://www.facebook.com/ is not available"};</script><script>// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
/**
* @fileoverview This is a simple template engine inspired by JsTemplates
* optimized for i18n.
*
* It currently supports three handlers:
*
* * i18n-content which sets the textContent of the element.
*
* <span i18n-content="myContent"></span>
*
* * i18n-options which generates <option> elements for a <select>.
*
* <select i18n-options="myOptionList"></select>
*
* * i18n-values is a list of attribute-value or property-value pairs.
* Properties are prefixed with a '.' and can contain nested properties.
*
* <span i18n-values="title:myTitle;.style.fontSize:fontSize"></span>
*
* This file is a copy of i18n_template.js, with minor tweaks to support using
* load_time_data.js. It should replace i18n_template.js eventually.
*/
var i18nTemplate = (function() {
/**
* This provides the handlers for the templating engine. The key is used as
* the attribute name and the value is the function that gets called for every
* single node that has this attribute.
* @type {!Object}
*/
var handlers = {
/**
* This handler sets the textContent of the element.
* @param {HTMLElement} element The node to modify.
* @param {string} key The name of the value in the dictionary.
* @param {LoadTimeData} dictionary The dictionary of strings to draw from.
*/
'i18n-content': function(element, key, dictionary) {
element.textContent = dictionary.getString(key);
},
/**
* This handler adds options to a <select> element.
* @param {HTMLElement} select The node to modify.
* @param {string} key The name of the value in the dictionary. It should
* identify an array of values to initialize an <option>. Each value,
* if a pair, represents [content, value]. Otherwise, it should be a
* content string with no value.
* @param {LoadTimeData} dictionary The dictionary of strings to draw from.
*/
'i18n-options': function(select, key, dictionary) {
var options = dictionary.getValue(key);
options.forEach(function(optionData) {
var option = typeof optionData == 'string' ?
new Option(optionData) :
new Option(optionData[1], optionData[0]);
select.appendChild(option);
});
},
/**
* This is used to set HTML attributes and DOM properties. The syntax is:
* attributename:key;
* .domProperty:key;
* .nested.dom.property:key
* @param {HTMLElement} element The node to modify.
* @param {string} attributeAndKeys The path of the attribute to modify
* followed by a colon, and the name of the value in the dictionary.
* Multiple attribute/key pairs may be separated by semicolons.
* @param {LoadTimeData} dictionary The dictionary of strings to draw from.
*/
'i18n-values': function(element, attributeAndKeys, dictionary) {
var parts = attributeAndKeys.replace(/\s/g, '').split(/;/);
parts.forEach(function(part) {
if (!part)
return;
var attributeAndKeyPair = part.match(/^([^:]+):(.+)$/);
if (!attributeAndKeyPair)
throw new Error('malformed i18n-values: ' + attributeAndKeys);
var propName = attributeAndKeyPair[1];
var propExpr = attributeAndKeyPair[2];
var value = dictionary.getValue(propExpr);
// Allow a property of the form '.foo.bar' to assign a value into
// element.foo.bar.
if (propName[0] == '.') {
var path = propName.slice(1).split('.');
var targetObject = element;
while (targetObject && path.length > 1) {
targetObject = targetObject[path.shift()];
}
if (targetObject) {
targetObject[path] = value;
// In case we set innerHTML (ignoring others) we need to
// recursively check the content.
if (path == 'innerHTML')
process(element, dictionary);
}
} else {
element.setAttribute(propName, /** @type {string} */(value));
}
});
}
};
var attributeNames = Object.keys(handlers);
var selector = '[' + attributeNames.join('],[') + ']';
/**
* Processes a DOM tree with the {@code dictionary} map.
* @param {HTMLElement} node The root of the DOM tree to process.
* @param {LoadTimeData} dictionary The dictionary to draw from.
*/
function process(node, dictionary) {
var elements = node.querySelectorAll(selector);
for (var element, i = 0; element = elements[i]; i++) {
for (var j = 0; j < attributeNames.length; j++) {
var name = attributeNames[j];
var attribute = element.getAttribute(name);
if (attribute != null)
handlers[name](element, attribute, dictionary);
}
}
}
return {
process: process
};
}());
i18nTemplate.process(document, loadTimeData);
</script><script>// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
// This file serves as a proxy to bring the included js file from /third_party
// into its correct location under the resources directory tree, whence it is
// delivered via a chrome://resources URL. See ../webui_resources.grd.
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})()
</script><script>var tp = document.getElementById('t');jstProcess(loadTimeData.createJsEvalContext(), tp);</script><script type="text/javascript">window.NREUM||(NREUM={});NREUM.info={"beacon":"bam-cell.nr-data.net","licenseKey":"ca07248735","applicationID":"797055187","transactionName":"YldTZxcHXUZSWxELXVsdZEEMSVBHVlkRB0BmV1JGFwN1XF9dSxJaRQ==","queueTime":0,"applicationTime":1,"atts":"ThBQEV8dTkg=","errorBeacon":"bam-cell.nr-data.net","agent":""}</script><script type="text/javascript">window.NREUM||(NREUM={});NREUM.info={"beacon":"bam-cell.nr-data.net","licenseKey":"ca07248735","applicationID":"797055187","transactionName":"YldTZxcHXUZSWxELXVsdZEEMSVBHVlkRB0BmV1JGFwN1XF9dSxJaRQ==","queueTime":0,"applicationTime":1,"atts":"ThBQEV8dTkg=","errorBeacon":"bam-cell.nr-data.net","agent":""}</script></body></html>
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