Created
December 6, 2015 05:09
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OSD for WASD, space, and shift for Sinarun (or similarly controlled games)
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from ctypes import * | |
import pygame | |
res = (620, 400) | |
keySize = (100, 100) | |
keyMargin = 20 | |
spaceSize = (res[0] - keyMargin * 2, 100) | |
backgroundColor = (0, 0, 0) | |
activeColor = (255, 255, 255) | |
deactiveColor = (128, 128, 128) | |
keysToCheck = [ | |
{ | |
"name": "W", | |
"rect": pygame.Rect( | |
( | |
(res[0] - keySize[0])/2, #top | |
keyMargin #left | |
),keySize), #size | |
"keyCode": 0x57 | |
}, | |
{ | |
"name": "A", | |
"rect": pygame.Rect( | |
( | |
(res[0] - keySize[0])/2 - keySize[0] - keyMargin, | |
keySize[1] + keyMargin * 2 | |
),keySize), | |
"keyCode": 0x41 | |
}, | |
{ | |
"name": "S", | |
"rect": pygame.Rect( | |
( | |
(res[0] - keySize[0])/2, | |
keySize[1] + keyMargin * 2 | |
),keySize), | |
"keyCode": 0x53 | |
}, | |
{ | |
"name": "D", | |
"rect": pygame.Rect( | |
( | |
(res[0] - keySize[0])/2 + keySize[0] + keyMargin, | |
keySize[1] + keyMargin * 2 | |
),keySize), | |
"keyCode": 0x44 | |
}, | |
{ | |
"name": "Space", | |
"rect": pygame.Rect( | |
( | |
(res[0] - spaceSize[0])/2, | |
keySize[1] * 2 + keyMargin * 3 + 20 | |
),spaceSize), | |
"keyCode": 0x20 | |
}, | |
{ | |
"name": "Shift", | |
"rect": pygame.Rect( | |
( | |
(res[0] - keySize[0])/2 - (keySize[0] + keyMargin) * 2, | |
keySize[1] + keyMargin * 2 | |
),keySize), | |
"keyCode": 0xA0 | |
} | |
] | |
# http://stackoverflow.com/questions/2591483/getting-a-specific-bit-value-in-a-byte-string | |
def getBit(byteval, idx): | |
return ((byteval & (1 << idx)) != 0) | |
def isKeyDown(key): | |
return (getBit(windll.user32.GetKeyState(key), 8)) | |
if __name__ == "__main__": | |
pygame.init() | |
screen = pygame.display.set_mode(res) | |
clock = pygame.time.Clock() | |
quitOSD = False | |
while not quitOSD: | |
for e in pygame.event.get(): | |
if e.type == pygame.QUIT: | |
quitOSD = True | |
screen.fill((0, 0, 0)) | |
for keyT in keysToCheck: | |
if isKeyDown(keyT["keyCode"]): | |
color = activeColor | |
else: | |
color = deactiveColor | |
pygame.draw.rect(screen, color, keyT["rect"]) | |
pygame.display.flip() | |
clock.tick(30) | |
pygame.quit() |
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