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| func remote_call(node, method, varargs): | |
| if solo: | |
| node.call(method, varargs) | |
| else: | |
| node.rpc(method,varargs) | |
| func test(): | |
| remote_call(self, "foo", 10, 20) |
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| // Draw in an offline image and a create a spritebatch | |
| use ggez::{Context, event, graphics, nalgebra, GameResult}; | |
| struct MainState { | |
| rect_size: f32, | |
| sprite_count: usize, | |
| spritebatch: graphics::spritebatch::SpriteBatch, | |
| } |
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| adb shell ps | awk '/com\.android\.commands\.monkey/ { system("adb shell kill " $2) }' |