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// | |
// Compile with: em++ test-threads.cpp -o test-threads.html -s USE_PTHREADS=1 -s PTHREAD_POOL_SIZE=2 -s USE_SDL=2 | |
// | |
// Expected behavior: program starts with a black screen, smoothly fades it to | |
// green, then resets (show black screen, fades-in green, rinse and repeat). | |
// | |
#include <stdlib.h> | |
#include <stdio.h> | |
#include <pthread.h> | |
#include <SDL.h> | |
#include <unistd.h> | |
#define GL_GLEXT_PROTOTYPES 1 | |
#include <SDL_opengles2.h> | |
static pthread_t thread = 0; | |
static SDL_Window * window = 0; | |
static SDL_GLContext gl = 0; | |
void * thread_main(void *) { | |
while (true) { | |
if (SDL_GL_MakeCurrent(window, gl) < 0) { | |
printf("SDL_GL_MakeCurrent failed: %s\n", SDL_GetError()); | |
} else { | |
GLfloat value = ((GLfloat)((SDL_GetTicks() / 25) % 255)) / 255.0f; | |
glClearColor(0, value, 0, 1); | |
glClear(GL_COLOR_BUFFER_BIT); | |
SDL_GL_SwapWindow(window); | |
} | |
// Commenting out the usleep(1000) call can cause Chrome to hang | |
usleep(1000); // sleep for 1ms (aka. 1000 us) | |
} | |
return 0; | |
} | |
int main() { | |
// Use OpenGL ES 2.0 | |
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 2); | |
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 0); | |
SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_ES); | |
// Init SDL | |
if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_EVENTS) != 0) { | |
printf("SDL_Init failed: %s\n", SDL_GetError()); | |
return 1; | |
} | |
window = SDL_CreateWindow( | |
"Thread Test", | |
SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, | |
640, 480, | |
SDL_WINDOW_OPENGL | SDL_WINDOW_RESIZABLE | |
); | |
if (!window) { | |
printf("SDL_CreateWindow failed: %s\n", SDL_GetError()); | |
return 1; | |
} | |
gl = SDL_GL_CreateContext(window); | |
if (!gl) { | |
printf("SDL_GL_CreateContext failed: %s\n", SDL_GetError()); | |
return 1; | |
} | |
// Spin off separate thread | |
if (pthread_create(&thread, NULL, thread_main, NULL) != 0) { | |
printf("pthread_create failed\n"); | |
return 1; | |
} | |
} |
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