Created
October 21, 2022 22:59
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Playing Sound with Javascript
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class SoundMaker { | |
constructor() { | |
this.context = new AudioContext(); | |
this.oscillator = new Oscillator(this.context); | |
this.gain = this.context.createGain(); | |
this.volume = new Volume(this.context, this.gain); | |
} | |
start() { | |
this.oscillator.connect(this.gain); | |
this.gain.connect(this.context.destination); | |
this.oscillator.start(); | |
} | |
setNote(frequency, type) { | |
this.setFrequency(frequency); | |
this.setType(type); | |
} | |
setFrequency(frequency) { this.oscillator.setFrequency(frequency); } | |
setType(type) { this.oscillator.setType(type); } | |
down(x) { this.volume.down(x); } | |
up(x) { this.volume.up(x); } | |
mute(mute = true) { this.volume.mute(mute); } | |
stop() { this.oscillator.stop(); } | |
} | |
class Oscillator { | |
constructor(context) { | |
this.context = context; | |
this.oscillator = context.createOscillator(); | |
} | |
// hertz | |
setFrequency(frequency = 440.0) { | |
this.oscillator.frequency.setValueAtTime(frequency, this.context.currentTime); | |
} | |
setType(type = "sine") { | |
const validTypes = ["sine", "square", "sawtooth", "triangle"]; | |
if (!validTypes.includes(type)) return; | |
this.oscillator.type = type | |
} | |
connect(object) { | |
this.oscillator.connect(object); | |
} | |
start() { | |
this.oscillator.start(0); | |
} | |
// destructive, won't be able to start it again | |
stop() { | |
this.oscillator.stop(); | |
} | |
} | |
class Volume { | |
constructor(context, gainNode) { | |
this.gainNode = gainNode | |
this.gain = gainNode.gain; | |
this.context = context; | |
} | |
mute(mute = true) { | |
if (mute) { | |
this.gainNode.disconnect(this.context.destination); | |
} | |
else { | |
this.gainNode.connect(this.context.destination); | |
} | |
} | |
down(x = 1) { | |
this.gain.exponentialRampToValueAtTime( | |
0.00001, this.context.currentTime + x | |
) | |
} | |
up(x = 1) { | |
this.gain.exponentialRampToValueAtTime( | |
0.5, this.context.currentTime + x | |
) | |
} | |
} |
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let maker = new SoundMaker(); | |
// make sure you set your volume to low before proceeding | |
maker.start(); | |
maker.setNote(261.6, "sine"); | |
maker.mute(); | |
maker.mute(false); | |
maker.setNote(174.6, "square"); | |
maker.setNote(1109, "sawtooth"); | |
maker.setNote(87.31, "triangle") | |
maker.mute(); |
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