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May 4, 2014 00:44
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38% Chance to Avoid being Stunned | |
30% Chance to Dodge Spell Damage | |
20% Elemental Resistances while holding a Shield | |
+2 Life gained for each enemy hit by your Attacks | |
+30 Life gained on Kill | |
+40 Mana Gained on Kill | |
+3 Maximum Endurance Charge | |
+3 Maximum Frenzy Charge | |
+3 Maximum Power Charge | |
19% additional Block Chance With Staves | |
32% additional Chance to Block while Dual Wielding | |
10% additional Chance to Block while Dual Wielding or holding a Shield | |
71% additional Chance to Block with Shields | |
10% additional chance to Dodge Attacks | |
35% chance of Arrows Piercing | |
15% chance to Avoid Elemental Status Ailments | |
25% chance to Avoid Interruption while Casting | |
60% chance to Avoid being Chilled | |
60% chance to Avoid being Frozen | |
40% chance to Avoid being Ignited | |
60% chance to Avoid being Shocked | |
5% chance to Freeze | |
5% chance to Ignite | |
15% chance to Knock enemies Back on hit | |
25% chance to Shock | |
344% increased Accuracy Rating | |
48% increased Accuracy Rating while Dual Wielding | |
115% increased Accuracy Rating with Axes | |
90% increased Accuracy Rating with Bows | |
56% increased Accuracy Rating with Claws | |
32% increased Accuracy Rating with Daggers | |
32% increased Accuracy Rating with Maces | |
52% increased Accuracy Rating with One Handed Melee Weapons | |
24% increased Accuracy Rating with Staves | |
123% increased Accuracy Rating with Swords | |
56% increased Accuracy Rating with Two Handed Melee Weapons | |
40% increased Accuracy Rating with Wands | |
20% increased Area Damage | |
490% increased Armour | |
30% increased Arrow Speed | |
142% increased Attack Speed | |
64% increased Attack Speed while Dual Wielding | |
35% increased Attack Speed with Axes | |
20% increased Attack Speed with Bows | |
20% increased Attack Speed with Claws | |
8% increased Attack Speed with Daggers | |
10% increased Attack Speed with Maces | |
44% increased Attack Speed with One Handed Melee Weapons | |
12% increased Attack Speed with Staves | |
45% increased Attack Speed with Swords | |
25% increased Attack Speed with Two Handed Melee Weapons | |
12% increased Attack Speed with Wands | |
310% increased Block Recovery | |
130% increased Block and Stun Recovery | |
80% increased Burning Damage | |
78% increased Cast Speed | |
18% increased Cast Speed for Curses | |
65% increased Casting Speed for Summoning Totems | |
73% increased Chaos Damage | |
67% increased Chill Duration on enemies | |
137% increased Cold Damage | |
50% increased Cold Damage with Weapons | |
465% increased Critical Strike Chance | |
170% increased Critical Strike Chance for Spells | |
235% increased Critical Strike Chance with Bows | |
90% increased Critical Strike Chance with Claws | |
190% increased Critical Strike Chance with Daggers | |
300% increased Critical Strike Chance with One Handed Melee Weapons | |
190% increased Critical Strike Chance with Two Handed Melee Weapons | |
220% increased Critical Strike Multiplier | |
60% increased Critical Strike Multiplier for Spells | |
45% increased Critical Strike Multiplier with Bows | |
96% increased Critical Strike Multiplier with Daggers | |
45% increased Critical Strike Multiplier with Maces | |
15% increased Critical Strike Multiplier with One Handed Melee Weapons | |
50% increased Critical Strike Multiplier with Swords | |
89% increased Damage over Time | |
325% increased Defences from equipped Shield | |
75% increased Duration of Buffs and Debuffs you create from skills | |
24% increased Effect of Buffs on You | |
84% increased Elemental Damage | |
20% increased Elemental Damage with Maces | |
20% increased Elemental Damage with Spells | |
24% increased Elemental Damage with Wands | |
88% increased Elemental Damage with Weapons | |
36% increased Endurance Charge Duration | |
105% increased Energy Shield Cooldown Recovery | |
120% increased Energy Shield from equipped Shield | |
268% increased Evasion Rating | |
128% increased Evasion Rating and Armour | |
4% increased Evasion Rating per Frenzy Charge | |
179% increased Fire Damage | |
30% increased Fire Damage with Weapons | |
30% increased Flask Recovery Speed | |
30% increased Freeze Duration on enemies | |
36% increased Frenzy Charge Duration | |
70% increased Global Critical Strike Chance while wielding a Staff | |
30% increased Global Critical Strike Multiplier while wielding a Staff | |
30% increased Ignite Duration on enemies | |
40% increased Knockback Distance | |
60% increased Life Recovery from Flasks | |
10% increased Light Radius | |
139% increased Lightning Damage | |
30% increased Lightning Damage with Weapons | |
20% increased Mana Recovery from Flasks | |
420% increased Mana Regeneration Rate | |
12% increased Melee Attack Speed | |
210% increased Melee Physical Damage | |
162% increased Mine Damage | |
10% increased Mine Detonation Radius | |
35% increased Mine Duration | |
38% increased Mine Laying Speed | |
52% increased Movement Speed | |
16% increased Physical Damage | |
398% increased Physical Damage with Axes | |
306% increased Physical Damage with Bows | |
216% increased Physical Damage with Claws | |
218% increased Physical Damage with Daggers | |
262% increased Physical Damage with Maces | |
409% increased Physical Damage with One Handed Melee Weapons | |
232% increased Physical Damage with Staves | |
462% increased Physical Damage with Swords | |
250% increased Physical Damage with Two Handed Melee Weapons | |
224% increased Physical Damage with Wands | |
296% increased Physical Weapon Damage while Dual Wielding | |
30% increased Power Charge Duration | |
135% increased Projectile Damage | |
20% increased Projectile Speed | |
52% increased Radius of Area Skills | |
66% increased Radius of Auras | |
60% increased Shock Duration on enemies | |
45% increased Skill Effect Duration | |
138% increased Spell Damage | |
4% increased Spell Damage per Power Charge | |
80% increased Stun Duration on enemies | |
16% increased Stun Duration with Bows on enemies | |
34% increased Stun Duration with Staves on enemies | |
46% increased Stun Duration with Two Handed Melee Weapons on enemies | |
90% increased Totem Damage | |
65% increased Totem Duration | |
56% increased Totem Life | |
15% increased Totem Range | |
168% increased Trap Damage | |
15% increased Trap Duration | |
38% increased Trap Throwing Speed | |
25% increased Trap Trigger Radius | |
6% increased Wand Damage per Power Charge | |
125% increased Weapon Critical Strike Chance while Dual Wielding | |
78% increased effect of Auras you Cast | |
30% increased effect of Flasks | |
309% increased maximum Energy Shield | |
859% increased maximum Life | |
312% increased maximum Mana | |
40% less Mana Reserved | |
12% more Maximum Energy Shield | |
30% more Spell Damage when on Low Life | |
12% of Block Chance applied to Spells | |
50% of Cold Damage Converted to Fire Damage | |
7% of Life Regenerated per Second | |
50% of Lightning Damage Converted to Fire Damage | |
3% of Physical Attack Damage Leeched as Life | |
2% of Physical Attack Damage Leeched as Mana | |
50% of Physical Damage Converted to Fire Damage | |
12% of Physical Damage Dealt with Claws Leeched as Life | |
10% of Wand Physical Damage Added as Cold Damage | |
10% of Wand Physical Damage Added as Fire Damage | |
10% of Wand Physical Damage Added as Lightning Damage | |
36% reduced Chill Duration on You | |
20% reduced Enemy Stun Threshold | |
26% reduced Enemy Stun Threshold with Maces | |
79% reduced Mana Cost of Skills | |
46% reduced Mana Reserved | |
55% reduced enemy chance to Block Sword Attacks | |
+30 to Accuracy Rating | |
45% to Chaos Resistance | |
116% to Cold Resistance | |
+1090 to Dexterity | |
+20 to Evasion Rating | |
116% to Fire Resistance | |
+1012 to Intelligence | |
116% to Lightning Resistance | |
+6 to Maximum number of Skeletons | |
+1 to Maximum number of Spectres | |
+5 to Maximum number of Zombies | |
+2 to Melee Weapon and Unarmed range | |
+1140 to Strength | |
112% to all Elemental Resistances | |
4% to maximum Cold Resistance | |
+20 to maximum Energy Shield | |
4% to maximum Fire Resistance | |
+231 to maximum Life | |
4% to maximum Lightning Resistance | |
+80 to maximum Mana | |
0.40% of Life Regenerated per Second | |
0.2% of maximum Life Regenerated per second per Endurance Charge | |
1.5% of Life Regenerated per Second | |
30% Chance to Dodge Attacks. 50% less Armour and Energy Shield | |
All bonuses from an equipped Shield apply to your Minions instead of you | |
Attacks used by Totems have 16% increased Attack Speed | |
Can set up to 1 additional remote mine | |
Can set up to 1 additional trap | |
Can summon up to 1 additional totem | |
Cannot Evade enemy Attacks | |
Cannot be Stunned | |
Converts all Energy Shield to Mana | |
Converts all Evasion Rating to Armour. Dexterity provides no bonus to Evasion Rating | |
Critical Strikes with Daggers Poison the enemy | |
Curses you Cast never expire | |
Deal no Non-Fire Damage | |
Detonating Mines is Instant | |
Doubles chance to Evade Projectile Attacks | |
Enemies Become Chilled as they Unfreeze | |
Enemies Cannot Leech Life From You | |
Enemies Cannot Leech Mana From You | |
Enemies can have 1 additional Curse | |
Enemies you hit with Elemental Damage temporarily get +25% Resistance to those Elements and -50% Resistance to other Elements | |
Ignore all Movement Penalties from Armour | |
Knocks Back enemies if you get a Critical Strike with a Bow | |
Knocks Back enemies if you get a Critical Strike with a Staff | |
Knocks Back enemies if you get a Critical Strike with a Wand | |
Life Leech applies instantly at 40% effectiveness. Life Regeneration has no effect. | |
Life Leech applies to Energy Shield instead of Life | |
Life Regeneration applies to Energy Shield instead of Life | |
Light Radius is based on Energy Shield instead of Life | |
Maximum Life becomes 1, Immune to Chaos Damage | |
Mine Damage Penetrates 10% Elemental Resistances | |
Mines cannot be Damaged for 5 Seconds after being Placed | |
Minions Leech 4% of Damage as Life | |
Minions Regenerate 1% Life per Second | |
Minions Regenerate 1.5% Life per Second | |
Minions deal 105% increased Damage | |
Minions explode when reduced to low life, dealing 33% of their maximum life as fire damage to surrounding enemies | |
Minions have 6% Chance to Block | |
Minions have 20% increased Attack Speed | |
Minions have 20% increased Cast Speed | |
Minions have 110% increased maximum Life | |
Minions have 20% to Chaos Resistance | |
Minions have 16% to all Elemental Resistances | |
Never deal Critical Strikes | |
Projectile Attacks deal up to 50% more Damage to targets at the start of their movement, dealing less Damage to targets as the projectile travels further | |
Removes all mana. Spend Life instead of Mana for Skills | |
Share Endurance, Frenzy and Power Charges with nearby party members | |
Spells Cast by Totems have 10% increased Cast Speed | |
The increase to Physical Damage from Strength applies to Projectile Attacks as well as Melee Attacks | |
Totems gain 25% to all Elemental Resistances | |
Totems have 16% additional Physical Damage Reduction | |
Trap Damage Penetrates 10% Elemental Resistances | |
Traps cannot be Damaged for 5 Seconds after being Thrown | |
When Hit, 30% of Damage is taken from Mana before Life | |
You can't deal Damage with your Skills yourself | |
You take 20% reduced Extra Damage from Critical Strikes | |
Your hits can't be Evaded |
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