Created
August 7, 2024 14:52
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VolumeMapping component to animate PostProcessing through timeline
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using System; | |
using MyBox; | |
using Sirenix.OdinInspector; | |
using UnityEngine; | |
using UnityEngine.Rendering; | |
using UnityEngine.Rendering.Universal; | |
namespace Gameplay | |
{ | |
[Serializable] | |
public struct DepthOfFieldModule | |
{ | |
public bool ModuleActive; | |
public bool Enabled; | |
public float FocusDistance; | |
public float FocalLength; | |
public float Aperture; | |
public void Apply(DepthOfField dof) | |
{ | |
if (dof == null || !ModuleActive) return; | |
dof.active = Enabled; | |
dof.focusDistance.Override(FocusDistance); | |
dof.focalLength.Override(FocalLength); | |
dof.aperture.Override(Aperture); | |
} | |
public void Sync(DepthOfField dof) | |
{ | |
if (dof == null) return; | |
Enabled = dof.active; | |
FocusDistance = dof.focusDistance.value; | |
FocalLength = dof.focalLength.value; | |
Aperture = dof.aperture.value; | |
} | |
} | |
[Serializable] | |
public struct ScreenSpaceLensFlareModule | |
{ | |
public bool ModuleActive; | |
public bool Enabled; | |
public float Intensity; | |
public void Apply(ScreenSpaceLensFlare lensFlare) | |
{ | |
if (lensFlare == null || !ModuleActive) return; | |
lensFlare.active = Enabled; | |
lensFlare.intensity.Override(Intensity); | |
} | |
public void Sync(ScreenSpaceLensFlare lensFlare) | |
{ | |
if (lensFlare == null) return; | |
Enabled = lensFlare.active; | |
Intensity = lensFlare.intensity.value; | |
} | |
} | |
[ExecuteInEditMode, TopmostComponent] | |
public class VolumeMapping : MonoBehaviour | |
{ | |
[ToggleBoxGroup("ModuleActive")] | |
public DepthOfFieldModule DepthOfField; | |
[ToggleBoxGroup("ModuleActive")] | |
public ScreenSpaceLensFlareModule ScreenSpaceLensFlare; | |
private DepthOfField DOF | |
{ | |
get | |
{ | |
if (_dof != null) return _dof; | |
Volume?.profile.TryGet(out _dof); | |
return _dof; | |
} | |
} | |
private DepthOfField _dof; | |
private ScreenSpaceLensFlare LensFlare | |
{ | |
get | |
{ | |
if (_lensFlare != null) return _lensFlare; | |
Volume?.profile.TryGet(out _lensFlare); | |
return _lensFlare; | |
} | |
} | |
private ScreenSpaceLensFlare _lensFlare; | |
private Volume Volume => _volume ? _volume : _volume = GetComponent<Volume>(); | |
private Volume _volume; | |
[Button(DirtyOnClick = true)] | |
private void Sync() | |
{ | |
DepthOfField.Sync(DOF); | |
ScreenSpaceLensFlare.Sync(LensFlare); | |
} | |
private void Update() | |
{ | |
if (Volume?.weight == 0) return; | |
DepthOfField.Apply(DOF); | |
ScreenSpaceLensFlare.Apply(LensFlare); | |
} | |
} | |
} |
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