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@Deamon5550
Created December 18, 2016 04:28
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Handles structures that are saved to disk. Certain structures
can take up large amounts of disk space for very large maps,
and the data for these structures is only needed while the
world around them is generating. Disabling saving of these structures
can save disk space and time during saves if your world is already
fully generated. Warning: disabling structure saving will break
the vanilla locate command.
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