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Stencil Rework
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| Stencil Brush: | |
| Notes: | |
| -If you have better names for the types, that would be great | |
| -The type is the selection method, which all fall into one of 4 shapes (cuboid, ellipsoid, ellipse_extruded, and poly_2d) | |
| -The _d suffix on selections is to denote that it is defined based on additional clicks and not brush settings (set, ellipse, ellipsoid | |
| and poly_2d are defined by default) | |
| Commands: | |
| key: /command [required] (optional) | |
| /b st (name default=Clipbaord Only) (type default=set) (mask default=none) (-r|rotate [#]|[p# y# r#]) (-f|flip [N|S|NORTH|SOUTH][E|W|EAST|WEST][U|D|UP|DOWN]) | |
| Types: [ set, ball|b, disc|d, voxel|v, voxeldisc|vd, discface|df, voxeldiscface|vdf, ellipse|el, ellipsoid|elo, sphere_d, disc_d, | |
| voxel_d, poly_2d, cylinder|cyl, cylinder_face, cylinder_d, ellipse_extruded] | |
| Masks: [ None (legacy full), Replace (legacy fill), Negative_Replace (legacy replace) ] | |
| If no name is given then saving is disabled and the region is stored in your clipboard only | |
| /b stack (name default=selection) (type default=set) (mask default=none) [n] -instant|i | |
| Types: [ set, ball|b, disc|d, voxel|v, voxeldisc|vd, discface|df, voxeldiscface|vdf, ellipse|el, ellipsoid|elo, sphere_d, disc_d, | |
| voxel_d, poly_2d, cylinder|cyl, cylinder_face, cylinder_d, ellipse_extruded] | |
| Masks: [ None (legacy full), Replace (legacy fill), Negative_Replace (legacy replace) ] | |
| If no name is given then saving is disabled and the region is stored in your clipboard only | |
| this brush acts like the stencil brush except that upon pasting the stencil is stacked away from the sniper n times | |
| if the instant flag is set the region is stacked as soon as the selection is complete | |
| Actions: | |
| Arrow: | |
| right click: | |
| selection of region (see below) | |
| left click: | |
| if the selection is complete (see below) | |
| copy region, with the reference point set to the targeted block | |
| if a name is specified then the region is saved down to the filesystem | |
| does not clear 'selection' allowing left clicking again to resave | |
| if crouching: | |
| delete the contents of the region | |
| Gunpowder: | |
| right click: | |
| pastes the region from clipboard, if it exists | |
| left click: | |
| nothing | |
| Region Selection: | |
| Types: [ set, ball|b, disc|d, voxel|v, voxeldisc|vd, discface|df, voxeldiscface|vdf, ellipse|el, ellipsoid|elo, sphere_d, disc_d, | |
| voxel_d, poly_2d, cylinder|cyl, cylinder_face, cylinder_d, ellipse_extruded ] | |
| set: (default) (shape: cuboid) | |
| first: one corner | |
| second: opposite corner | |
| region is a cuboid with opposite corners defined by the first and second clicks | |
| ball|b: (shape: ellipsoid) | |
| first: selects center, | |
| region is a sphere centered on the first click with radius equal to the sniper's brush size | |
| disc|d: (shape: ellipse_extruded) | |
| first: selects center | |
| region is a flat disc centered on the first click with radius equal to the sniper's brush size | |
| voxel|v: (shape: cuboid) | |
| first: selects center | |
| region is a cube centered on the first click where the length of each side is 2n+1 where n is the sniper's brush size | |
| voxeldisc|vd: (shape: cuboid) | |
| first: selects center | |
| region is a square disc centered on the first click, where the length of a side is 2n+x where n is the sniper's brush size | |
| discface|df: (shape: ellipse_extruded) | |
| first: selects the center | |
| region is a flat disc along the same plane as the face of the block selected with radius set to the sniper's brush size | |
| voxeldiscface|vdf: (shape: cuboid) | |
| first: selects the center | |
| region is a flat disc along the same plane as the face of the block selected where the length of a side is 2n+x where n is the | |
| sniper's brush size | |
| ellipse|el: (shape: ellipse_extruded) | |
| first: selects the center | |
| second: defines the first radius (x if plane is XY or XZ and y if plane is YZ) | |
| third: defines the second radius (z if plane is YZ or XZ and y if plane is XY) | |
| region is an ellipse along the same plane as the face of the block selected with major and minor radii defined by the second and | |
| third clicks | |
| ellipsoid|elo: (shape: ellipsoid) | |
| first: selects the center | |
| second: defines the x radius | |
| third: defines the y radius | |
| fourth: defines the z radius | |
| region is an ellipsoid, with radii defined by the second to fourth clicks. | |
| sphere_d: (shape: ellipsoid) | |
| first: selects the center | |
| second: selects the radius | |
| region is a sphere with radius defined by the second click's distance from the center | |
| disc_d: (shape: ellipse_extruded) | |
| first: selects the center | |
| second: selects the radius | |
| region is a disc along the plane of the face selected by the first click, with a radius defined by the length of the vector from the | |
| center to the second click projected onto the plane of the disc | |
| voxel_d: (shape: cuboid) | |
| first: selects the center | |
| second: selects a corner | |
| region is a cuboid centered on the first click with radii defined by the seconds click position relative to the center | |
| poly_2d: (shape: poly_2d) | |
| first: selects the center | |
| second-n: selects the points | |
| region is a 2d polygon formed as follows | |
| points are projected onto the plane of the face selected by the first click and scanned clockwise from the major axis | |
| A set of triangles is then created | |
| where each triangle is formed between a point, the next point, and the center | |
| the last point is connected to the first, as long as the last point is greater than 180 degrees from the starting angle of the | |
| scan | |
| the polygon formed by the union of these triangles is then extruded to a height defined by the snipers voxel-height | |
| cylinder|cyl: (shape: ellipse_extruded) | |
| first: selects the center | |
| region is a cylinder with radius defined by brush size and height defined by voxel-height | |
| cylinder_face: (shape: ellipse_extruded) | |
| first: selects the center | |
| region is a cylinder with radius defined by brush size and height defined by voxel-height | |
| the cylinder created faces the axis perpendicular to the face of the block selected | |
| cylinder_d: (shape: ellipse_extruded) | |
| first: selects the center | |
| second: selects the radius | |
| region is a cylinder with height defined by voxel-height | |
| cylinder_face_d: (shape: ellipse_extruded) | |
| first: selects the center | |
| second: selects the radius | |
| region is a cylinder with height defined by voxel-height | |
| the cylinder created faces the axis perpendicular to the face of the block selected | |
| ellipse_extruded: (shape: ellipse_extruded) | |
| first: selects the center | |
| second: defines the first radius (x if plane is XY or XZ and y if plane is YZ) | |
| third: defines the second radius (z if plane is YZ or XZ and y if plane is XY) | |
| region is an ellipse along the same plane as the face of the block selected with major and minor radii defined by the second and | |
| third clicks | |
| region is extruded perpendicular to the plane to a height defined by the sniper's voxel-height | |
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