Created
October 16, 2017 15:49
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public partial class Form1 : Form { | |
public static Random r = new Random(); | |
private int score = 0; | |
private int die1; | |
private int die2; | |
private int dieTotal; | |
private int point; | |
public Form1() { | |
InitializeComponent(); | |
} | |
private void textBox1_TextChanged(object sender) { | |
} | |
private void lblPoint_Click(object sender) { | |
} | |
private void btnRoll_Click(object sender) { | |
die1 = 0; | |
die2 = 0; | |
dieTotal = 0; | |
point = 0; | |
die1 = r.Next(1, 7); | |
die2 = r.Next(1, 7); | |
dieTotal = die1 + die2; | |
txtDie1.Text = die1.ToString(); | |
txtDie2.Text = die2.ToString(); | |
txtTotal.Text = dieTotal.ToString(); | |
// Call the show dice method and pass in the two die rolls. | |
showDice(die1, die2); | |
// Switch case that handles the actual game logic. | |
switch(dieTotal) { | |
case 2: | |
case 3: | |
case 12: | |
// Shooter loses! | |
break; | |
case 7: | |
case 11: | |
// Shooter wins! | |
break; | |
case 4: | |
case 5: | |
case 6: | |
case 8: | |
case 9: | |
case 10: | |
// Update Points | |
break; | |
default: | |
break; | |
} | |
point = total; | |
txtPoint.Text = point.ToString(); | |
} | |
private void showDice(int firstDie, int secondDie) { | |
switch(firstDie) { | |
case 1: | |
picDieOne1.Visible = true; | |
break; | |
case 2: | |
picDieOne2.Visible = true; | |
break; | |
case 3: | |
picDieOne3.Visible = true; | |
break; | |
case 4: | |
picDieOne4.Visible = true; | |
break; | |
case 5: | |
picDieOne5.Visible = true; | |
break; | |
case 6: | |
picDieOne6.Visible = true; | |
break; | |
default: | |
break; | |
} | |
switch(secondDie) { | |
case 1: | |
picDieTwo1.Visible = true; | |
break; | |
case 2: | |
picDieTwo2.Visible = true; | |
break; | |
case 3: | |
picDieTwo3.Visible = true; | |
break; | |
case 4: | |
picDieTwo4.Visible = true; | |
break; | |
case 5: | |
picDieTwo5.Visible = true; | |
break; | |
case 6: | |
picDieTwo6.Visible = true; | |
break; | |
default: | |
break; | |
} | |
} | |
} |
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