Skip to content

Instantly share code, notes, and snippets.

@Decoherent
Created September 11, 2023 20:13
Show Gist options
  • Save Decoherent/cc686f46101db11aa05070809c64995e to your computer and use it in GitHub Desktop.
Save Decoherent/cc686f46101db11aa05070809c64995e to your computer and use it in GitHub Desktop.
Rimworld error log 2023-09-11
Command line arguments: -savedatafolder=Saves -popupwindow
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Message (string)
Verse.Root:CheckGlobalInit ()
Verse.Root:Start ()
Verse.Root_Entry:Start ()
RimWorld 1.4.3704 rev886
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Message (string)
RimWorld.VersionControl:LogVersionNumber ()
Verse.Root:CheckGlobalInit ()
Verse.Root:Start ()
Verse.Root_Entry:Start ()
Save data folder overridden to Saves
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Message (string)
Verse.GenFilePaths:get_SaveDataFolderPath ()
Verse.GenFilePaths:FolderUnderSaveData (string)
Verse.GenFilePaths:get_ConfigFolderPath ()
Verse.GenFilePaths:get_PrefsFilePath ()
Verse.Prefs:Init ()
Verse.Root:CheckGlobalInit ()
Verse.Root:Start ()
Verse.Root_Entry:Start ()
[HugsLib] version 10.0.1
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Message (string)
HugsLib.Utils.ModLogger:Message (string,object[])
HugsLib.HugsLibController:InitializeController ()
HugsLib.HugsLibController:EarlyInitialize ()
HugsLib.Core.HugsLibMod:.ctor (Verse.ModContentPack)
System.Reflection.MonoCMethod:InternalInvoke (object,object[])
System.Reflection.MonoCMethod:DoInvoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
System.Reflection.MonoCMethod:Invoke (System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
System.RuntimeType:CreateInstanceImpl (System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo,object[],System.Threading.StackCrawlMark&)
System.Activator:CreateInstance (System.Type,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo,object[])
System.Activator:CreateInstance (System.Type,object[])
Verse.LoadedModManager:CreateModClasses ()
Verse.LoadedModManager:LoadAllActiveMods ()
Verse.PlayDataLoader:DoPlayLoad ()
Verse.PlayDataLoader:LoadAllPlayData (bool)
Verse.Root/<>c:<Start>b__6_1 ()
Verse.LongEventHandler:RunEventFromAnotherThread (System.Action)
Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__27_0 ()
System.Threading.ThreadHelper:ThreadStart_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
System.Threading.ThreadHelper:ThreadStart ()
[HugsLib] early-initializing AllowTool
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Message (string)
HugsLib.Utils.ModLogger:Message (string,object[])
HugsLib.HugsLibController:EnumerateChildMods (bool)
HugsLib.HugsLibController:EarlyInitializeChildMods ()
HugsLib.HugsLibController:InitializeController ()
HugsLib.HugsLibController:EarlyInitialize ()
HugsLib.Core.HugsLibMod:.ctor (Verse.ModContentPack)
System.Reflection.MonoCMethod:InternalInvoke (object,object[])
System.Reflection.MonoCMethod:DoInvoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
System.Reflection.MonoCMethod:Invoke (System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
System.RuntimeType:CreateInstanceImpl (System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo,object[],System.Threading.StackCrawlMark&)
System.Activator:CreateInstance (System.Type,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo,object[])
System.Activator:CreateInstance (System.Type,object[])
Verse.LoadedModManager:CreateModClasses ()
Verse.LoadedModManager:LoadAllActiveMods ()
Verse.PlayDataLoader:DoPlayLoad ()
Verse.PlayDataLoader:LoadAllPlayData (bool)
Verse.Root/<>c:<Start>b__6_1 ()
Verse.LongEventHandler:RunEventFromAnotherThread (System.Action)
Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__27_0 ()
System.Threading.ThreadHelper:ThreadStart_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
System.Threading.ThreadHelper:ThreadStart ()
[VanillaAchievementsExpanded] version 1.4.8315
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Message (string)
AchievementsExpanded.AchievementHarmony:.cctor ()
AchievementsExpanded.AssemblyHandler:.ctor (Verse.ModContentPack)
System.Reflection.MonoCMethod:InternalInvoke (object,object[])
System.Reflection.MonoCMethod:DoInvoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
System.Reflection.MonoCMethod:Invoke (System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
System.RuntimeType:CreateInstanceImpl (System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo,object[],System.Threading.StackCrawlMark&)
System.Activator:CreateInstance (System.Type,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo,object[])
System.Activator:CreateInstance (System.Type,object[])
Verse.LoadedModManager:CreateModClasses ()
Verse.LoadedModManager:LoadAllActiveMods ()
Verse.PlayDataLoader:DoPlayLoad ()
Verse.PlayDataLoader:LoadAllPlayData (bool)
Verse.Root/<>c:<Start>b__6_1 ()
Verse.LongEventHandler:RunEventFromAnotherThread (System.Action)
Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__27_0 ()
System.Threading.ThreadHelper:ThreadStart_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
System.Threading.ThreadHelper:ThreadStart ()
[Animal Filth? Don't Care] Loaded.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Message (string)
AnimalFilthDontCare.AnimalFilthDontCareMod:.ctor (Verse.ModContentPack)
System.Reflection.MonoCMethod:InternalInvoke (object,object[])
System.Reflection.MonoCMethod:DoInvoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
System.Reflection.MonoCMethod:Invoke (System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
System.RuntimeType:CreateInstanceImpl (System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo,object[],System.Threading.StackCrawlMark&)
System.Activator:CreateInstance (System.Type,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo,object[])
System.Activator:CreateInstance (System.Type,object[])
Verse.LoadedModManager:CreateModClasses ()
Verse.LoadedModManager:LoadAllActiveMods ()
Verse.PlayDataLoader:DoPlayLoad ()
Verse.PlayDataLoader:LoadAllPlayData (bool)
Verse.Root/<>c:<Start>b__6_1 ()
Verse.LongEventHandler:RunEventFromAnotherThread (System.Action)
Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__27_0 ()
System.Threading.ThreadHelper:ThreadStart_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
System.Threading.ThreadHelper:ThreadStart ()
DubsMintMenus v1.3.995
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Message (string)
DubsMintMenus.DubsMintMenusMod:.ctor (Verse.ModContentPack)
System.Reflection.MonoCMethod:InternalInvoke (object,object[])
System.Reflection.MonoCMethod:DoInvoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
System.Reflection.MonoCMethod:Invoke (System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
System.RuntimeType:CreateInstanceImpl (System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo,object[],System.Threading.StackCrawlMark&)
System.Activator:CreateInstance (System.Type,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo,object[])
System.Activator:CreateInstance (System.Type,object[])
Verse.LoadedModManager:CreateModClasses ()
Verse.LoadedModManager:LoadAllActiveMods ()
Verse.PlayDataLoader:DoPlayLoad ()
Verse.PlayDataLoader:LoadAllPlayData (bool)
Verse.Root/<>c:<Start>b__6_1 ()
Verse.LongEventHandler:RunEventFromAnotherThread (System.Action)
Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__27_0 ()
System.Threading.ThreadHelper:ThreadStart_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
System.Threading.ThreadHelper:ThreadStart ()
AnimalGear: Transpiler(RenderPawnAt): Patched!
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Message (string)
AnimalGear.AnimalGearHarmony/PawnRenderer_RenderPawnAt_Transpiler_Patch:Transpiler (System.Collections.Generic.IEnumerable`1<HarmonyLib.CodeInstruction>)
System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
System.Reflection.MethodBase:Invoke (object,object[])
HarmonyLib.CodeTranspiler/<>c__DisplayClass12_0:<GetResult>b__0 (System.Reflection.MethodInfo)
System.Collections.Generic.List`1<System.Reflection.MethodInfo>:ForEach (System.Action`1<System.Reflection.MethodInfo>)
HarmonyLib.CodeTranspiler:GetResult (System.Reflection.Emit.ILGenerator,System.Reflection.MethodBase)
HarmonyLib.MethodBodyReader:FinalizeILCodes (HarmonyLib.Emitter,System.Collections.Generic.List`1<System.Reflection.MethodInfo>,System.Collections.Generic.List`1<System.Reflection.Emit.Label>,bool&)
HarmonyLib.MethodCopier:Finalize (HarmonyLib.Emitter,System.Collections.Generic.List`1<System.Reflection.Emit.Label>,bool&)
HarmonyLib.MethodPatcher:CreateReplacement (System.Collections.Generic.Dictionary`2<int, HarmonyLib.CodeInstruction>&)
HarmonyLib.PatchFunctions:UpdateWrapper (System.Reflection.MethodBase,HarmonyLib.PatchInfo)
HarmonyLib.PatchClassProcessor:ProcessPatchJob (HarmonyLib.PatchJobs`1/Job<System.Reflection.MethodInfo>)
HarmonyLib.PatchClassProcessor:PatchWithAttributes (System.Reflection.MethodBase&)
HarmonyLib.PatchClassProcessor:Patch ()
HarmonyLib.Harmony:<PatchAll>b__10_0 (System.Type)
HarmonyLib.CollectionExtensions:Do<System.Type> (System.Collections.Generic.IEnumerable`1<System.Type>,System.Action`1<System.Type>)
HarmonyLib.Harmony:PatchAll (System.Reflection.Assembly)
HarmonyLib.Harmony:PatchAll ()
AnimalGear.AnimalGearMod:.ctor (Verse.ModContentPack)
System.Reflection.MonoCMethod:InternalInvoke (object,object[])
System.Reflection.MonoCMethod:DoInvoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
System.Reflection.MonoCMethod:Invoke (System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
System.RuntimeType:CreateInstanceImpl (System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo,object[],System.Threading.StackCrawlMark&)
System.Activator:CreateInstance (System.Type,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo,object[])
System.Activator:CreateInstance (System.Type,object[])
Verse.LoadedModManager:CreateModClasses ()
Verse.LoadedModManager:LoadAllActiveMods ()
Verse.PlayDataLoader:DoPlayLoad ()
Verse.PlayDataLoader:LoadAllPlayData (bool)
Verse.Root/<>c:<Start>b__6_1 ()
Verse.LongEventHandler:RunEventFromAnotherThread (System.Action)
Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__27_0 ()
System.Threading.ThreadHelper:ThreadStart_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
System.Threading.ThreadHelper:ThreadStart ()
[RimHUD v1.13.0] Initialized
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Message (string)
RimHUD.Mod:Log (string)
RimHUD.Mod:.ctor (Verse.ModContentPack)
System.Reflection.MonoCMethod:InternalInvoke (object,object[])
System.Reflection.MonoCMethod:DoInvoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
System.Reflection.MonoCMethod:Invoke (System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
System.RuntimeType:CreateInstanceImpl (System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo,object[],System.Threading.StackCrawlMark&)
System.Activator:CreateInstance (System.Type,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo,object[])
System.Activator:CreateInstance (System.Type,object[])
Verse.LoadedModManager:CreateModClasses ()
Verse.LoadedModManager:LoadAllActiveMods ()
Verse.PlayDataLoader:DoPlayLoad ()
Verse.PlayDataLoader:LoadAllPlayData (bool)
Verse.Root/<>c:<Start>b__6_1 ()
Verse.LongEventHandler:RunEventFromAnotherThread (System.Action)
Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__27_0 ()
System.Threading.ThreadHelper:ThreadStart_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
System.Threading.ThreadHelper:ThreadStart ()
Ugh You Got Me: Trying to patch MentalState_SocialFighting.ShouldStop.get.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Message (string)
UghYouGotMe.UghYouGotMe:PatchMSSF_SS ()
UghYouGotMe.UghYouGotMe:.ctor (Verse.ModContentPack)
System.Reflection.MonoCMethod:InternalInvoke (object,object[])
System.Reflection.MonoCMethod:DoInvoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
System.Reflection.MonoCMethod:Invoke (System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
System.RuntimeType:CreateInstanceImpl (System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo,object[],System.Threading.StackCrawlMark&)
System.Activator:CreateInstance (System.Type,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo,object[])
System.Activator:CreateInstance (System.Type,object[])
Verse.LoadedModManager:CreateModClasses ()
Verse.LoadedModManager:LoadAllActiveMods ()
Verse.PlayDataLoader:DoPlayLoad ()
Verse.PlayDataLoader:LoadAllPlayData (bool)
Verse.Root/<>c:<Start>b__6_1 ()
Verse.LongEventHandler:RunEventFromAnotherThread (System.Action)
Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__27_0 ()
System.Threading.ThreadHelper:ThreadStart_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
System.Threading.ThreadHelper:ThreadStart ()
Ugh You Got Me: Patched MentalState_SocialFighting.ShouldStop.get.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Message (string)
UghYouGotMe.UghYouGotMe:PatchMSSF_SS ()
UghYouGotMe.UghYouGotMe:.ctor (Verse.ModContentPack)
System.Reflection.MonoCMethod:InternalInvoke (object,object[])
System.Reflection.MonoCMethod:DoInvoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
System.Reflection.MonoCMethod:Invoke (System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
System.RuntimeType:CreateInstanceImpl (System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo,object[],System.Threading.StackCrawlMark&)
System.Activator:CreateInstance (System.Type,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo,object[])
System.Activator:CreateInstance (System.Type,object[])
Verse.LoadedModManager:CreateModClasses ()
Verse.LoadedModManager:LoadAllActiveMods ()
Verse.PlayDataLoader:DoPlayLoad ()
Verse.PlayDataLoader:LoadAllPlayData (bool)
Verse.Root/<>c:<Start>b__6_1 ()
Verse.LongEventHandler:RunEventFromAnotherThread (System.Action)
Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__27_0 ()
System.Threading.ThreadHelper:ThreadStart_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
System.Threading.ThreadHelper:ThreadStart ()
Ugh You Got Me: Trying to patch JobGiver_SocialFighting.TryGiveJob
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Message (string)
UghYouGotMe.UghYouGotMe:PatchMSSF_SS ()
UghYouGotMe.UghYouGotMe:.ctor (Verse.ModContentPack)
System.Reflection.MonoCMethod:InternalInvoke (object,object[])
System.Reflection.MonoCMethod:DoInvoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
System.Reflection.MonoCMethod:Invoke (System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
System.RuntimeType:CreateInstanceImpl (System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo,object[],System.Threading.StackCrawlMark&)
System.Activator:CreateInstance (System.Type,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo,object[])
System.Activator:CreateInstance (System.Type,object[])
Verse.LoadedModManager:CreateModClasses ()
Verse.LoadedModManager:LoadAllActiveMods ()
Verse.PlayDataLoader:DoPlayLoad ()
Verse.PlayDataLoader:LoadAllPlayData (bool)
Verse.Root/<>c:<Start>b__6_1 ()
Verse.LongEventHandler:RunEventFromAnotherThread (System.Action)
Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__27_0 ()
System.Threading.ThreadHelper:ThreadStart_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
System.Threading.ThreadHelper:ThreadStart ()
Ugh You Got Me: Patched JobGiver_SocialFighting.TryGiveJob.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Message (string)
UghYouGotMe.UghYouGotMe:PatchMSSF_SS ()
UghYouGotMe.UghYouGotMe:.ctor (Verse.ModContentPack)
System.Reflection.MonoCMethod:InternalInvoke (object,object[])
System.Reflection.MonoCMethod:DoInvoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
System.Reflection.MonoCMethod:Invoke (System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
System.RuntimeType:CreateInstanceImpl (System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo,object[],System.Threading.StackCrawlMark&)
System.Activator:CreateInstance (System.Type,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo,object[])
System.Activator:CreateInstance (System.Type,object[])
Verse.LoadedModManager:CreateModClasses ()
Verse.LoadedModManager:LoadAllActiveMods ()
Verse.PlayDataLoader:DoPlayLoad ()
Verse.PlayDataLoader:LoadAllPlayData (bool)
Verse.Root/<>c:<Start>b__6_1 ()
Verse.LongEventHandler:RunEventFromAnotherThread (System.Action)
Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__27_0 ()
System.Threading.ThreadHelper:ThreadStart_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
System.Threading.ThreadHelper:ThreadStart ()
LWM Deep Storage: activated compatibility patch for Sparkling Worlds
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Message (string)
(wrapper dynamic-method) LWM.DeepStorage.PatchMessage:LWM.DeepStorage.PatchMessage.ApplyWorker_Patch1 (LWM.DeepStorage.PatchMessage,System.Xml.XmlDocument)
(wrapper dynamic-method) Verse.PatchOperation:Verse.PatchOperation.Apply_Patch2 (Verse.PatchOperation,System.Xml.XmlDocument)
(wrapper dynamic-method) Verse.PatchOperationSequence:Verse.PatchOperationSequence.ApplyWorker_Patch2 (Verse.PatchOperationSequence,System.Xml.XmlDocument)
(wrapper dynamic-method) Verse.PatchOperation:Verse.PatchOperation.Apply_Patch2 (Verse.PatchOperation,System.Xml.XmlDocument)
(wrapper dynamic-method) Verse.PatchOperationFindMod:Verse.PatchOperationFindMod.ApplyWorker_Patch2 (Verse.PatchOperationFindMod,System.Xml.XmlDocument)
(wrapper dynamic-method) Verse.PatchOperation:Verse.PatchOperation.Apply_Patch2 (Verse.PatchOperation,System.Xml.XmlDocument)
(wrapper dynamic-method) Verse.LoadedModManager:Verse.LoadedModManager.ApplyPatches_Patch2 (System.Xml.XmlDocument,System.Collections.Generic.Dictionary`2<System.Xml.XmlNode, Verse.LoadableXmlAsset>)
Verse.LoadedModManager:LoadAllActiveMods ()
Verse.PlayDataLoader:DoPlayLoad ()
Verse.PlayDataLoader:LoadAllPlayData (bool)
Verse.Root/<>c:<Start>b__6_1 ()
Verse.LongEventHandler:RunEventFromAnotherThread (System.Action)
Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__27_0 ()
System.Threading.ThreadHelper:ThreadStart_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
System.Threading.ThreadHelper:ThreadStart ()
XML error: <forcedMissRadius>1.9</forcedMissRadius> doesn't correspond to any field in type AbilityExtension_Projectile. Context: <li Class="VFECore.Abilities.AbilityExtension_Projectile"><projectile>VPE_Flameball</projectile><forcedMissRadius>1.9</forcedMissRadius></li>
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Error (string)
XmlExtensions.CustomXmlLoader:ObjectFromXml<Verse.DefModExtension> (System.Xml.XmlNode,bool,System.Xml.XmlNode,string)
XmlExtensions.CustomXmlLoader:ListFromXml<Verse.DefModExtension> (System.Xml.XmlNode,System.Xml.XmlNode,string)
XmlExtensions.CustomXmlLoader:ListFromXmlReflection<Verse.DefModExtension> (System.Xml.XmlNode,System.Xml.XmlNode,string)
XmlExtensions.CustomXmlLoader:ObjectFromXml<System.Collections.Generic.List`1<Verse.DefModExtension>> (System.Xml.XmlNode,bool,System.Xml.XmlNode,string)
XmlExtensions.CustomXmlLoader:ObjectFromXmlReflection<System.Collections.Generic.List`1<Verse.DefModExtension>> (System.Xml.XmlNode,bool)
XmlExtensions.CustomXmlLoader:ObjectFromXml<VFECore.Abilities.AbilityDef> (System.Xml.XmlNode,bool,System.Xml.XmlNode,string)
XmlExtensions.CustomXmlLoader:ObjectFromXmlReflection<VFECore.Abilities.AbilityDef> (System.Xml.XmlNode,bool)
(wrapper dynamic-method) Verse.DirectXmlLoader:Verse.DirectXmlLoader.DefFromNode_Patch1 (System.Xml.XmlNode,Verse.LoadableXmlAsset)
Verse.LoadedModManager:ParseAndProcessXML (System.Xml.XmlDocument,System.Collections.Generic.Dictionary`2<System.Xml.XmlNode, Verse.LoadableXmlAsset>)
Verse.LoadedModManager:LoadAllActiveMods ()
Verse.PlayDataLoader:DoPlayLoad ()
Verse.PlayDataLoader:LoadAllPlayData (bool)
Verse.Root/<>c:<Start>b__6_1 ()
Verse.LongEventHandler:RunEventFromAnotherThread (System.Action)
Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__27_0 ()
System.Threading.ThreadHelper:ThreadStart_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
System.Threading.ThreadHelper:ThreadStart ()
XML error: <maxRadius>9.9</maxRadius> doesn't correspond to any field in type AbilityDef. Context: <VFECore.Abilities.AbilityDef ParentName="VPE_PsycastBase"><warmupSound>VPE_PsycastCastingEffect</warmupSound><warmupMote>VPE_Mote_CastPsycast</warmupMote><gizmoClass>VanillaPsycastsExpanded.Command_Ability_Psycast</gizmoClass><cooldownTime>120</cooldownTime><rangeRingColor>(1, 1, 1)</rangeRingColor><radiusRingColor>(0.3, 0.8, 1)</radiusRingColor><defName>VPE_Waterskip</defName><label>waterskip</label><description>Douse a target in water, extinguishing fires and shorting any electrical structures. The water is archotechnologically skipped from distant bodies of water or underground aquifers, with the amount skipped scaling with psychic sensitivity.</description><iconPath>Abilities/Skipmaster/Waterskip</iconPath><abilityClass>VanillaPsycastsExpanded.Skipmaster.Ability_Waterskip</abilityClass><needsTicking>true</needsTicking><range>24.9</range><radius>1.9</radius><radiusStatFactors><PsychicSensitivity>1</PsychicSensitivity></radiusStatFactors><maxRadius>9.9</maxRadius><castTime>60</castTime><targetMode>Location</targetMode><chance>0</chance><modExtensions><li Class="VanillaPsycastsExpanded.AbilityExtension_Psycast"><path>VPE_Skipmaster</path><level>2</level><order>3</order><psyfocusCost>0.015</psyfocusCost><entropyGain>25</entropyGain><prerequisites><li>VPE_SolarPinhole</li></prerequisites></li><li Class="VFECore.Abilities.AbilityExtension_EffecterOnTarget"><effecterDef>Skip_Exit</effecterDef><maintainForTicks>60</maintainForTicks></li><li Class="VFECore.Abilities.AbilityExtension_FleckOnTarget"><fleckDefs><li>PsycastSkipInnerExit</li><li>PsycastSkipOuterRingExit</li></fleckDefs><sound>Psycast_Skip_Exit</sound><preCastTicks>5</preCastTicks></li><li Class="VanillaPsycastsExpanded.Skipmaster.AbilityExtension_Clamor"><clamorType>Ability</clamorType><clamorRadius>10</clamorRadius></li></modExtensions></VFECore.Abilities.AbilityDef>
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Error (string)
XmlExtensions.CustomXmlLoader:ObjectFromXml<VFECore.Abilities.AbilityDef> (System.Xml.XmlNode,bool,System.Xml.XmlNode,string)
XmlExtensions.CustomXmlLoader:ObjectFromXmlReflection<VFECore.Abilities.AbilityDef> (System.Xml.XmlNode,bool)
(wrapper dynamic-method) Verse.DirectXmlLoader:Verse.DirectXmlLoader.DefFromNode_Patch1 (System.Xml.XmlNode,Verse.LoadableXmlAsset)
Verse.LoadedModManager:ParseAndProcessXML (System.Xml.XmlDocument,System.Collections.Generic.Dictionary`2<System.Xml.XmlNode, Verse.LoadableXmlAsset>)
Verse.LoadedModManager:LoadAllActiveMods ()
Verse.PlayDataLoader:DoPlayLoad ()
Verse.PlayDataLoader:LoadAllPlayData (bool)
Verse.Root/<>c:<Start>b__6_1 ()
Verse.LongEventHandler:RunEventFromAnotherThread (System.Action)
Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__27_0 ()
System.Threading.ThreadHelper:ThreadStart_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
System.Threading.ThreadHelper:ThreadStart ()
XML error: <forcedMissRadius>1.9</forcedMissRadius> doesn't correspond to any field in type AbilityExtension_Projectile. Context: <li Class="VFECore.Abilities.AbilityExtension_Projectile"><projectile>VPE_Bolt</projectile><forcedMissRadius>1.9</forcedMissRadius></li>
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Error (string)
XmlExtensions.CustomXmlLoader:ObjectFromXml<Verse.DefModExtension> (System.Xml.XmlNode,bool,System.Xml.XmlNode,string)
XmlExtensions.CustomXmlLoader:ListFromXml<Verse.DefModExtension> (System.Xml.XmlNode,System.Xml.XmlNode,string)
XmlExtensions.CustomXmlLoader:ListFromXmlReflection<Verse.DefModExtension> (System.Xml.XmlNode,System.Xml.XmlNode,string)
XmlExtensions.CustomXmlLoader:ObjectFromXml<System.Collections.Generic.List`1<Verse.DefModExtension>> (System.Xml.XmlNode,bool,System.Xml.XmlNode,string)
XmlExtensions.CustomXmlLoader:ObjectFromXmlReflection<System.Collections.Generic.List`1<Verse.DefModExtension>> (System.Xml.XmlNode,bool)
XmlExtensions.CustomXmlLoader:ObjectFromXml<VFECore.Abilities.AbilityDef> (System.Xml.XmlNode,bool,System.Xml.XmlNode,string)
XmlExtensions.CustomXmlLoader:ObjectFromXmlReflection<VFECore.Abilities.AbilityDef> (System.Xml.XmlNode,bool)
(wrapper dynamic-method) Verse.DirectXmlLoader:Verse.DirectXmlLoader.DefFromNode_Patch1 (System.Xml.XmlNode,Verse.LoadableXmlAsset)
Verse.LoadedModManager:ParseAndProcessXML (System.Xml.XmlDocument,System.Collections.Generic.Dictionary`2<System.Xml.XmlNode, Verse.LoadableXmlAsset>)
Verse.LoadedModManager:LoadAllActiveMods ()
Verse.PlayDataLoader:DoPlayLoad ()
Verse.PlayDataLoader:LoadAllPlayData (bool)
Verse.Root/<>c:<Start>b__6_1 ()
Verse.LongEventHandler:RunEventFromAnotherThread (System.Action)
Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__27_0 ()
System.Threading.ThreadHelper:ThreadStart_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
System.Threading.ThreadHelper:ThreadStart ()
XML error: <maxRadius>12</maxRadius> doesn't correspond to any field in type AbilityDef. Context: <VFECore.Abilities.AbilityDef ParentName="VPE_PsycastBase"><warmupSound>VPE_PsycastCastingEffect</warmupSound><warmupMote>VPE_Mote_CastPsycast</warmupMote><gizmoClass>VanillaPsycastsExpanded.Command_Ability_Psycast</gizmoClass><cooldownTime>120</cooldownTime><rangeRingColor>(1, 1, 1)</rangeRingColor><radiusRingColor>(0.3, 0.8, 1)</radiusRingColor><defName>VPE_Thunderbolt</defName><label>thunderbolt</label><description>Summons a bolt of lightning to strike a target, inflicting burns on direct hits and a larger area EMP damage. The impact radius scales with the caster’s psychic sensitivity, up to a maximum of 12 cells.</description><iconPath>Abilities/Staticlord/Thunderbolt</iconPath><abilityClass>VanillaPsycastsExpanded.Staticlord.Ability_Thunderbolt</abilityClass><castTime>3</castTime><range>22.9</range><radius>6</radius><maxRadius>12</maxRadius><radiusStatFactors><PsychicSensitivity>1</PsychicSensitivity></radiusStatFactors><castSound>VPE_Thunderbolt_Cast</castSound><targetMode>Location</targetMode><modExtensions><li Class="VanillaPsycastsExpanded.AbilityExtension_Psycast"><path>VPE_Staticlord</path><level>2</level><order>1</order><psyfocusCost>0.02</psyfocusCost><entropyGain>12</entropyGain><prerequisites><li>VPE_ChainBolt</li></prerequisites></li></modExtensions></VFECore.Abilities.AbilityDef>
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Error (string)
XmlExtensions.CustomXmlLoader:ObjectFromXml<VFECore.Abilities.AbilityDef> (System.Xml.XmlNode,bool,System.Xml.XmlNode,string)
XmlExtensions.CustomXmlLoader:ObjectFromXmlReflection<VFECore.Abilities.AbilityDef> (System.Xml.XmlNode,bool)
(wrapper dynamic-method) Verse.DirectXmlLoader:Verse.DirectXmlLoader.DefFromNode_Patch1 (System.Xml.XmlNode,Verse.LoadableXmlAsset)
Verse.LoadedModManager:ParseAndProcessXML (System.Xml.XmlDocument,System.Collections.Generic.Dictionary`2<System.Xml.XmlNode, Verse.LoadableXmlAsset>)
Verse.LoadedModManager:LoadAllActiveMods ()
Verse.PlayDataLoader:DoPlayLoad ()
Verse.PlayDataLoader:LoadAllPlayData (bool)
Verse.Root/<>c:<Start>b__6_1 ()
Verse.LongEventHandler:RunEventFromAnotherThread (System.Action)
Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__27_0 ()
System.Threading.ThreadHelper:ThreadStart_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
System.Threading.ThreadHelper:ThreadStart ()
XML error: <maxRadius>8</maxRadius> doesn't correspond to any field in type AbilityDef. Context: <VFECore.Abilities.AbilityDef ParentName="VPE_PsycastBase"><warmupSound>VPE_PsycastCastingEffect</warmupSound><warmupMote>VPE_Mote_CastPsycast</warmupMote><gizmoClass>VanillaPsycastsExpanded.Command_Ability_Psycast</gizmoClass><cooldownTime>120</cooldownTime><rangeRingColor>(1, 1, 1)</rangeRingColor><radiusRingColor>(0.3, 0.8, 1)</radiusRingColor><defName>VPE_TreeSprout</defName><label>tree sprout</label><description>Infuses a fertile area with potent life energy, causing it to sprout fully grown native trees. The effective radius scales with psychic sensitivity, up to a maximum of 8 tiles.</description><iconPath>Abilities/Wildspeaker/TreeSprout</iconPath><abilityClass>VFECore.Abilities.Ability_Spawn</abilityClass><castTime>480</castTime><range>36.9</range><targetMode>Location</targetMode><radius>3</radius><maxRadius>8</maxRadius><radiusStatFactors><PsychicSensitivity>1</PsychicSensitivity></radiusStatFactors><hasAoE>true</hasAoE><targetingParametersForAoE><canTargetLocations>true</canTargetLocations></targetingParametersForAoE><castSound>VPE_TreeSprout_Cast</castSound><modExtensions><li Class="VanillaPsycastsExpanded.AbilityExtension_Psycast"><path>VPE_Wildspeaker</path><level>3</level><order>3</order><psyfocusCost>0.34</psyfocusCost><entropyGain>0</entropyGain><prerequisites><li>VPE_WordofAnimals</li></prerequisites></li><li Class="VFECore.Abilities.AbilityExtension_Spawn"><thing>VPE_TreeSpawner</thing></li><li Class="VFECore.Abilities.AbilityExtension_FleckOnTarget"><fleckDef>PsycastPsychicEffect</fleckDef><scale>6</scale><allTargets>false</allTargets><tryCenter>true</tryCenter></li></modExtensions></VFECore.Abilities.AbilityDef>
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Error (string)
XmlExtensions.CustomXmlLoader:ObjectFromXml<VFECore.Abilities.AbilityDef> (System.Xml.XmlNode,bool,System.Xml.XmlNode,string)
XmlExtensions.CustomXmlLoader:ObjectFromXmlReflection<VFECore.Abilities.AbilityDef> (System.Xml.XmlNode,bool)
(wrapper dynamic-method) Verse.DirectXmlLoader:Verse.DirectXmlLoader.DefFromNode_Patch1 (System.Xml.XmlNode,Verse.LoadableXmlAsset)
Verse.LoadedModManager:ParseAndProcessXML (System.Xml.XmlDocument,System.Collections.Generic.Dictionary`2<System.Xml.XmlNode, Verse.LoadableXmlAsset>)
Verse.LoadedModManager:LoadAllActiveMods ()
Verse.PlayDataLoader:DoPlayLoad ()
Verse.PlayDataLoader:LoadAllPlayData (bool)
Verse.Root/<>c:<Start>b__6_1 ()
Verse.LongEventHandler:RunEventFromAnotherThread (System.Action)
Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__27_0 ()
System.Threading.ThreadHelper:ThreadStart_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
System.Threading.ThreadHelper:ThreadStart ()
Could not find a type named VFECore.Abilities.CompAbilityProjectile
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Error (string)
Verse.ParseHelper:ParseType (string)
Verse.ParseHelper:FromString<System.Type> (string)
XmlExtensions.CustomXmlLoader:ObjectFromXml<System.Type> (System.Xml.XmlNode,bool,System.Xml.XmlNode,string)
XmlExtensions.CustomXmlLoader:ObjectFromXmlReflection<System.Type> (System.Xml.XmlNode,bool)
XmlExtensions.CustomXmlLoader:ObjectFromXml<Verse.CompProperties> (System.Xml.XmlNode,bool,System.Xml.XmlNode,string)
XmlExtensions.CustomXmlLoader:ListFromXml<Verse.CompProperties> (System.Xml.XmlNode,System.Xml.XmlNode,string)
XmlExtensions.CustomXmlLoader:ListFromXmlReflection<Verse.CompProperties> (System.Xml.XmlNode,System.Xml.XmlNode,string)
XmlExtensions.CustomXmlLoader:ObjectFromXml<System.Collections.Generic.List`1<Verse.CompProperties>> (System.Xml.XmlNode,bool,System.Xml.XmlNode,string)
XmlExtensions.CustomXmlLoader:ObjectFromXmlReflection<System.Collections.Generic.List`1<Verse.CompProperties>> (System.Xml.XmlNode,bool)
XmlExtensions.CustomXmlLoader:ObjectFromXml<Verse.ThingDef> (System.Xml.XmlNode,bool,System.Xml.XmlNode,string)
XmlExtensions.CustomXmlLoader:ObjectFromXmlReflection<Verse.ThingDef> (System.Xml.XmlNode,bool)
(wrapper dynamic-method) Verse.DirectXmlLoader:Verse.DirectXmlLoader.DefFromNode_Patch1 (System.Xml.XmlNode,Verse.LoadableXmlAsset)
Verse.LoadedModManager:ParseAndProcessXML (System.Xml.XmlDocument,System.Collections.Generic.Dictionary`2<System.Xml.XmlNode, Verse.LoadableXmlAsset>)
Verse.LoadedModManager:LoadAllActiveMods ()
Verse.PlayDataLoader:DoPlayLoad ()
Verse.PlayDataLoader:LoadAllPlayData (bool)
Verse.Root/<>c:<Start>b__6_1 ()
Verse.LongEventHandler:RunEventFromAnotherThread (System.Action)
Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__27_0 ()
System.Threading.ThreadHelper:ThreadStart_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
System.Threading.ThreadHelper:ThreadStart ()
Config error in VPE_EyeBlast: VPE_EyeBlast has CompProperties with null compClass.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Error (string)
Verse.DefDatabase`1<Verse.BuildableDef>:ErrorCheckAllDefs ()
System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
System.Reflection.MethodBase:Invoke (object,object[])
Verse.GenGeneric:InvokeStaticMethodOnGenericType (System.Type,System.Type,string)
Verse.PlayDataLoader/<>c:<DoPlayLoad>b__4_1 (System.Type)
System.Threading.Tasks.Parallel/<>c__DisplayClass31_0`2<System.Type, object>:<ForEachWorker>b__0 (int)
System.Threading.Tasks.Parallel/<>c__DisplayClass17_0`1<object>:<ForWorker>b__1 ()
System.Threading.Tasks.Task:InnerInvoke ()
System.Threading.Tasks.Task:InnerInvokeWithArg (System.Threading.Tasks.Task)
System.Threading.Tasks.Task/<>c__DisplayClass178_0:<ExecuteSelfReplicating>b__0 (object)
System.Threading.Tasks.Task:InnerInvoke ()
System.Threading.Tasks.Task:Execute ()
System.Threading.Tasks.Task:ExecutionContextCallback (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.Tasks.Task:ExecuteWithThreadLocal (System.Threading.Tasks.Task&)
System.Threading.Tasks.Task:ExecuteEntry (bool)
System.Threading.Tasks.Task:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
System.Threading.ThreadPoolWorkQueue:Dispatch ()
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
Config error in VPE_ChainBolt: VPE_ChainBolt has CompProperties with null compClass.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Error (string)
Verse.DefDatabase`1<Verse.BuildableDef>:ErrorCheckAllDefs ()
System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
System.Reflection.MethodBase:Invoke (object,object[])
Verse.GenGeneric:InvokeStaticMethodOnGenericType (System.Type,System.Type,string)
Verse.PlayDataLoader/<>c:<DoPlayLoad>b__4_1 (System.Type)
System.Threading.Tasks.Parallel/<>c__DisplayClass31_0`2<System.Type, object>:<ForEachWorker>b__0 (int)
System.Threading.Tasks.Parallel/<>c__DisplayClass17_0`1<object>:<ForWorker>b__1 ()
System.Threading.Tasks.Task:InnerInvoke ()
System.Threading.Tasks.Task:InnerInvokeWithArg (System.Threading.Tasks.Task)
System.Threading.Tasks.Task/<>c__DisplayClass178_0:<ExecuteSelfReplicating>b__0 (object)
System.Threading.Tasks.Task:InnerInvoke ()
System.Threading.Tasks.Task:Execute ()
System.Threading.Tasks.Task:ExecutionContextCallback (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.Tasks.Task:ExecuteWithThreadLocal (System.Threading.Tasks.Task&)
System.Threading.Tasks.Task:ExecuteEntry (bool)
System.Threading.Tasks.Task:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
System.Threading.ThreadPoolWorkQueue:Dispatch ()
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
[Vanilla Furniture Expanded - Architect] Activating Replace Stuff compatibility patch
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Message (string)
VFEArchitect.ArchitectMod/<>c:<.ctor>b__13_0 ()
Verse.LongEventHandler:ExecuteToExecuteWhenFinished ()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent ()
Verse.LongEventHandler:LongEventsUpdate (bool&)
(wrapper dynamic-method) Verse.Root:Verse.Root.Update_Patch1 (Verse.Root)
Verse.Root_Entry:Update ()
<color=orange>[VehicleFramework]</color> Importing additional assets from vehicleassets. UnityVersion=2019.4.30f1 Status: <color=#008000FF>successfully loaded.</color>
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Message (string)
SmashTools.SmashLog:Message (string)
Vehicles.AssetBundleDatabase:.cctor ()
Vehicles.VehicleHarmonyOnMod:ShaderFromAssetBundle (Verse.ShaderTypeDef,UnityEngine.Shader&)
(wrapper dynamic-method) Verse.ShaderTypeDef:Verse.ShaderTypeDef.get_Shader_Patch1 (Verse.ShaderTypeDef)
Vehicles.VehicleDef:<PostLoad>b__49_0 ()
Verse.LongEventHandler:ExecuteToExecuteWhenFinished ()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent ()
Verse.LongEventHandler:LongEventsUpdate (bool&)
(wrapper dynamic-method) Verse.Root:Verse.Root.Update_Patch1 (Verse.Root)
Verse.Root_Entry:Update ()
[SmashPhil.SmashTools] Successfully applied compatibility patches for <color=#008080FF>RimHUD</color>
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Message (string)
SmashTools.SmashLog:Message (string)
SmashTools.ConditionalPatches:.cctor ()
System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor (System.RuntimeTypeHandle)
Verse.StaticConstructorOnStartupUtility:CallAll ()
Verse.PlayDataLoader/<>c:<DoPlayLoad>b__4_5 ()
Verse.LongEventHandler:ExecuteToExecuteWhenFinished ()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent ()
Verse.LongEventHandler:LongEventsUpdate (bool&)
(wrapper dynamic-method) Verse.Root:Verse.Root.Update_Patch1 (Verse.Root)
Verse.Root_Entry:Update ()
[SmashPhil.VehicleFramework] Successfully applied compatibility patches for <color=#008080FF>RimHUD</color>
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Message (string)
SmashTools.SmashLog:Message (string)
SmashTools.ConditionalPatches:.cctor ()
System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor (System.RuntimeTypeHandle)
Verse.StaticConstructorOnStartupUtility:CallAll ()
Verse.PlayDataLoader/<>c:<DoPlayLoad>b__4_5 ()
Verse.LongEventHandler:ExecuteToExecuteWhenFinished ()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent ()
Verse.LongEventHandler:LongEventsUpdate (bool&)
(wrapper dynamic-method) Verse.Root:Verse.Root.Update_Patch1 (Verse.Root)
Verse.Root_Entry:Update ()
<color=orange>[VehicleFramework]</color> version 1.5.1370 rev2910
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Message (string)
Vehicles.VehicleHarmony:.cctor ()
System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor (System.RuntimeTypeHandle)
Verse.StaticConstructorOnStartupUtility:CallAll ()
Verse.PlayDataLoader/<>c:<DoPlayLoad>b__4_5 ()
Verse.LongEventHandler:ExecuteToExecuteWhenFinished ()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent ()
Verse.LongEventHandler:LongEventsUpdate (bool&)
(wrapper dynamic-method) Verse.Root:Verse.Root.Update_Patch1 (Verse.Root)
Verse.Root_Entry:Update ()
<color=orange>[VehicleFramework]</color> <color=#008000FF>164 patches successfully applied.</color>
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Message (string)
SmashTools.SmashLog:Message (string)
Vehicles.VehicleHarmony:.cctor ()
System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor (System.RuntimeTypeHandle)
Verse.StaticConstructorOnStartupUtility:CallAll ()
Verse.PlayDataLoader/<>c:<DoPlayLoad>b__4_5 ()
Verse.LongEventHandler:ExecuteToExecuteWhenFinished ()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent ()
Verse.LongEventHandler:LongEventsUpdate (bool&)
(wrapper dynamic-method) Verse.Root:Verse.Root.Update_Patch1 (Verse.Root)
Verse.Root_Entry:Update ()
[XML Extensions] Initialized 2 SettingsMenuDef(s) and found 0 unused key(s) from 0 mod(s)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Message (string)
XmlExtensions.XmlExtensions:.cctor ()
System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor (System.RuntimeTypeHandle)
Verse.StaticConstructorOnStartupUtility:CallAll ()
Verse.PlayDataLoader/<>c:<DoPlayLoad>b__4_5 ()
Verse.LongEventHandler:ExecuteToExecuteWhenFinished ()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent ()
Verse.LongEventHandler:LongEventsUpdate (bool&)
(wrapper dynamic-method) Verse.Root:Verse.Root.Update_Patch1 (Verse.Root)
Verse.Root_Entry:Update ()
[XML Extensions] 1937 total patches run in 4590ms, 0 failed
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Message (string)
XmlExtensions.XmlExtensions:.cctor ()
System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor (System.RuntimeTypeHandle)
Verse.StaticConstructorOnStartupUtility:CallAll ()
Verse.PlayDataLoader/<>c:<DoPlayLoad>b__4_5 ()
Verse.LongEventHandler:ExecuteToExecuteWhenFinished ()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent ()
Verse.LongEventHandler:LongEventsUpdate (bool&)
(wrapper dynamic-method) Verse.Root:Verse.Root.Update_Patch1 (Verse.Root)
Verse.Root_Entry:Update ()
[CMColorCodedMoodBar] CMColorCodedMoodBar 1.4.3607.2 initialized
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Message (string)
ColoredMoodBar13.Main:LogMessage (string,ColoredMoodBar13.MessageType)
ColoredMoodBar13.Main:.cctor ()
System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor (System.RuntimeTypeHandle)
Verse.StaticConstructorOnStartupUtility:CallAll ()
Verse.PlayDataLoader/<>c:<DoPlayLoad>b__4_5 ()
Verse.LongEventHandler:ExecuteToExecuteWhenFinished ()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent ()
Verse.LongEventHandler:LongEventsUpdate (bool&)
(wrapper dynamic-method) Verse.Root:Verse.Root.Update_Patch1 (Verse.Root)
Verse.Root_Entry:Update ()
[CMColorCodedMoodBar] Colony Groups Detected
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Message (string)
ColoredMoodBar13.Main:LogMessage (string,ColoredMoodBar13.MessageType)
ColoredMoodBar13.Main:.cctor ()
System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor (System.RuntimeTypeHandle)
Verse.StaticConstructorOnStartupUtility:CallAll ()
Verse.PlayDataLoader/<>c:<DoPlayLoad>b__4_5 ()
Verse.LongEventHandler:ExecuteToExecuteWhenFinished ()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent ()
Verse.LongEventHandler:LongEventsUpdate (bool&)
(wrapper dynamic-method) Verse.Root:Verse.Root.Update_Patch1 (Verse.Root)
Verse.Root_Entry:Update ()
[CMColorCodedMoodBar] Colony Groups Patched
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Message (string)
ColoredMoodBar13.Main:LogMessage (string,ColoredMoodBar13.MessageType)
ColoredMoodBar13.Main:.cctor ()
System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor (System.RuntimeTypeHandle)
Verse.StaticConstructorOnStartupUtility:CallAll ()
Verse.PlayDataLoader/<>c:<DoPlayLoad>b__4_5 ()
Verse.LongEventHandler:ExecuteToExecuteWhenFinished ()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent ()
Verse.LongEventHandler:LongEventsUpdate (bool&)
(wrapper dynamic-method) Verse.Root:Verse.Root.Update_Patch1 (Verse.Root)
Verse.Root_Entry:Update ()
[Gene Extraction Tiers] Compatibility for Vanilla Nutrient Paste Expanded loaded.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Message (string)
GeneExtraction_VNPE_Patch.VNPEPatchMain:.cctor ()
System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor (System.RuntimeTypeHandle)
Verse.StaticConstructorOnStartupUtility:CallAll ()
Verse.PlayDataLoader/<>c:<DoPlayLoad>b__4_5 ()
Verse.LongEventHandler:ExecuteToExecuteWhenFinished ()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent ()
Verse.LongEventHandler:LongEventsUpdate (bool&)
(wrapper dynamic-method) Verse.Root:Verse.Root.Update_Patch1 (Verse.Root)
Verse.Root_Entry:Update ()
LWM Update: stable(ish) 1.4
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Message (string)
LWM.DeepStorage.ModInit:.cctor ()
System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor (System.RuntimeTypeHandle)
Verse.StaticConstructorOnStartupUtility:CallAll ()
Verse.PlayDataLoader/<>c:<DoPlayLoad>b__4_5 ()
Verse.LongEventHandler:ExecuteToExecuteWhenFinished ()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent ()
Verse.LongEventHandler:LongEventsUpdate (bool&)
(wrapper dynamic-method) Verse.Root:Verse.Root.Update_Patch1 (Verse.Root)
Verse.Root_Entry:Update ()
LWM.DeepStorage: Making Shelf, ShelfSmall, Hopper, RimFridge_SingleRefrigerator, RimFridge_Refrigerator, RimFridge_QuadRefrigerator, RimFridge_SingleWallRefrigerator, RimFridge_WallRefrigerator, Shelf_WeaponRack, VFE_Plinth, VFES_AmmoCrate, Shelf_RepairRack, VNPE_NutrientPasteFeeder into Deep Storage
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Message (string)
LWM.DeepStorage.Settings:MakeAllStorageDeepStorage ()
LWM.DeepStorage.Settings:DefsLoaded ()
LWM.DeepStorage.ModInit:.cctor ()
System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor (System.RuntimeTypeHandle)
Verse.StaticConstructorOnStartupUtility:CallAll ()
Verse.PlayDataLoader/<>c:<DoPlayLoad>b__4_5 ()
Verse.LongEventHandler:ExecuteToExecuteWhenFinished ()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent ()
Verse.LongEventHandler:LongEventsUpdate (bool&)
(wrapper dynamic-method) Verse.Root:Verse.Root.Update_Patch1 (Verse.Root)
Verse.Root_Entry:Update ()
[Scattered Flames] Integrated with Simple FX: Smoke.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Message (string)
ScatteredFlames.ScatteredFlamesUtility:Setup ()
ScatteredFlames.ScatteredFlamesUtility:.cctor ()
System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor (System.RuntimeTypeHandle)
Verse.StaticConstructorOnStartupUtility:CallAll ()
Verse.PlayDataLoader/<>c:<DoPlayLoad>b__4_5 ()
Verse.LongEventHandler:ExecuteToExecuteWhenFinished ()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent ()
Verse.LongEventHandler:LongEventsUpdate (bool&)
(wrapper dynamic-method) Verse.Root:Verse.Root.Update_Patch1 (Verse.Root)
Verse.Root_Entry:Update ()
[Simple FX: Splashes] The following terrains have been defined as being hard:
- rough-hewn marble
- rough marble
- rough-hewn slate
- rough slate
- rough-hewn limestone
- rough limestone
- rough-hewn granite
- rough granite
- rough-hewn sandstone
- rough sandstone
- fine gold tile
- fine silver tile
- fine steel tile
- shintao fine marble tile
- shintao fine slate tile
- shintao fine limestone tile
- shintao fine granite tile
- shintao fine sandstone tile
- corporate fine marble tile
- corporate fine slate tile
- corporate fine limestone tile
- corporate fine granite tile
- corporate fine sandstone tile
- rusted mech laboratory tile
- mech laboratory tile
- white laboratory tile
- laboratory tile
- rusted laboratory tile
- cracked concrete
- concrete foundation
- steel bridge
- marble bridge
- slate bridge
- limestone bridge
- granite bridge
- sandstone bridge
- broken asphalt
- marble slabs
- slate slabs
- limestone slabs
- granite slabs
- sandstone slabs
- marble polished stone floor
- slate polished stone floor
- limestone polished stone floor
- granite polished stone floor
- sandstone polished stone floor
- marble cobblestone floor
- slate cobblestone floor
- limestone cobblestone floor
- granite cobblestone floor
- sandstone cobblestone floor
- asphalt
- ocular marble floor
- ocular slate floor
- ocular limestone floor
- ocular granite floor
- ocular sandstone floor
- hex tile
- totemic marble tile
- totemic slate tile
- totemic limestone tile
- totemic granite tile
- totemic sandstone tile
- spikecore plates
- marble spikecore tile
- slate spikecore tile
- limestone spikecore tile
- granite spikecore tile
- sandstone spikecore tile
- morbid marble tile
- morbid slate tile
- morbid limestone tile
- morbid granite tile
- morbid sandstone tile
- fine marble tile
- fine slate tile
- fine limestone tile
- fine granite tile
- fine sandstone tile
- broken asphalt
- marble flagstone
- slate flagstone
- limestone flagstone
- granite flagstone
- sandstone flagstone
- marble tile
- slate tile
- limestone tile
- granite tile
- sandstone tile
- sterile tile
- gold tile
- silver tile
- steel tile
- paved tile
- concrete
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Message (string)
SimpleFxSplashes.SplashesUtility:.cctor ()
System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor (System.RuntimeTypeHandle)
Verse.StaticConstructorOnStartupUtility:CallAll ()
Verse.PlayDataLoader/<>c:<DoPlayLoad>b__4_5 ()
Verse.LongEventHandler:ExecuteToExecuteWhenFinished ()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent ()
Verse.LongEventHandler:LongEventsUpdate (bool&)
(wrapper dynamic-method) Verse.Root:Verse.Root.Update_Patch1 (Verse.Root)
Verse.Root_Entry:Update ()
[TradeHelper] Loaded.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Message (string)
TradeHelper.Main:.cctor ()
System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor (System.RuntimeTypeHandle)
Verse.StaticConstructorOnStartupUtility:CallAll ()
Verse.PlayDataLoader/<>c:<DoPlayLoad>b__4_5 ()
Verse.LongEventHandler:ExecuteToExecuteWhenFinished ()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent ()
Verse.LongEventHandler:LongEventsUpdate (bool&)
(wrapper dynamic-method) Verse.Root:Verse.Root.Update_Patch1 (Verse.Root)
Verse.Root_Entry:Update ()
Wall Light: v1.4.8348.3000
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Message (string)
MURWallLight.StartUp:.cctor ()
System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor (System.RuntimeTypeHandle)
Verse.StaticConstructorOnStartupUtility:CallAll ()
Verse.PlayDataLoader/<>c:<DoPlayLoad>b__4_5 ()
Verse.LongEventHandler:ExecuteToExecuteWhenFinished ()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent ()
Verse.LongEventHandler:LongEventsUpdate (bool&)
(wrapper dynamic-method) Verse.Root:Verse.Root.Update_Patch1 (Verse.Root)
Verse.Root_Entry:Update ()
Wall Light - Replace Stuff compatibility initialized.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Message (string)
MURWallLight.ModCompat_ReplaceStuff:Init ()
MURWallLight.StartUp:.cctor ()
System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor (System.RuntimeTypeHandle)
Verse.StaticConstructorOnStartupUtility:CallAll ()
Verse.PlayDataLoader/<>c:<DoPlayLoad>b__4_5 ()
Verse.LongEventHandler:ExecuteToExecuteWhenFinished ()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent ()
Verse.LongEventHandler:LongEventsUpdate (bool&)
(wrapper dynamic-method) Verse.Root:Verse.Root.Update_Patch1 (Verse.Root)
Verse.Root_Entry:Update ()
Type Blur probably needs a StaticConstructorOnStartup attribute, because it has a field m_Material of type Material. All assets must be loaded in the main thread.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Warning (string)
Verse.StaticConstructorOnStartupUtility/<>c__DisplayClass2_0:<ReportProbablyMissingAttributes>b__0 (System.Type)
System.Threading.Tasks.Parallel/<>c__DisplayClass31_0`2<System.Type, object>:<ForEachWorker>b__0 (int)
System.Threading.Tasks.Parallel/<>c__DisplayClass17_0`1<object>:<ForWorker>b__1 ()
System.Threading.Tasks.Task:InnerInvoke ()
System.Threading.Tasks.Task:InnerInvokeWithArg (System.Threading.Tasks.Task)
System.Threading.Tasks.Task/<>c__DisplayClass178_0:<ExecuteSelfReplicating>b__0 (object)
System.Threading.Tasks.Task:InnerInvoke ()
System.Threading.Tasks.Task:Execute ()
System.Threading.Tasks.Task:ExecutionContextCallback (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.Tasks.Task:ExecuteWithThreadLocal (System.Threading.Tasks.Task&)
System.Threading.Tasks.Task:ExecuteEntry (bool)
System.Threading.Tasks.Task:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
System.Threading.ThreadPoolWorkQueue:Dispatch ()
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
Type Text probably needs a StaticConstructorOnStartup attribute, because it has a field s_DefaultText of type Material. All assets must be loaded in the main thread.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Warning (string)
Verse.StaticConstructorOnStartupUtility/<>c__DisplayClass2_0:<ReportProbablyMissingAttributes>b__0 (System.Type)
System.Threading.Tasks.Parallel/<>c__DisplayClass31_0`2<System.Type, object>:<ForEachWorker>b__0 (int)
System.Threading.Tasks.Parallel/<>c__DisplayClass17_0`1<object>:<ForWorker>b__1 ()
System.Threading.Tasks.Task:InnerInvoke ()
System.Threading.Tasks.Task:InnerInvokeWithArg (System.Threading.Tasks.Task)
System.Threading.Tasks.Task/<>c__DisplayClass178_0:<ExecuteSelfReplicating>b__0 (object)
System.Threading.Tasks.Task:InnerInvoke ()
System.Threading.Tasks.Task:Execute ()
System.Threading.Tasks.Task:ExecutionContextCallback (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.Tasks.Task:ExecuteWithThreadLocal (System.Threading.Tasks.Task&)
System.Threading.Tasks.Task:ExecuteEntry (bool)
System.Threading.Tasks.Task:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
System.Threading.ThreadPoolWorkQueue:Dispatch ()
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
Type Graphic probably needs a StaticConstructorOnStartup attribute, because it has a field s_DefaultUI of type Material. All assets must be loaded in the main thread.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Warning (string)
Verse.StaticConstructorOnStartupUtility/<>c__DisplayClass2_0:<ReportProbablyMissingAttributes>b__0 (System.Type)
System.Threading.Tasks.Parallel/<>c__DisplayClass31_0`2<System.Type, object>:<ForEachWorker>b__0 (int)
System.Threading.Tasks.Parallel/<>c__DisplayClass17_0`1<object>:<ForWorker>b__1 ()
System.Threading.Tasks.Task:InnerInvoke ()
System.Threading.Tasks.Task:InnerInvokeWithArg (System.Threading.Tasks.Task)
System.Threading.Tasks.Task/<>c__DisplayClass178_0:<ExecuteSelfReplicating>b__0 (object)
System.Threading.Tasks.Task:InnerInvoke ()
System.Threading.Tasks.Task:Execute ()
System.Threading.Tasks.Task:ExecutionContextCallback (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.Tasks.Task:ExecuteWithThreadLocal (System.Threading.Tasks.Task&)
System.Threading.Tasks.Task:ExecuteEntry (bool)
System.Threading.Tasks.Task:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
System.Threading.ThreadPoolWorkQueue:Dispatch ()
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
Type Image probably needs a StaticConstructorOnStartup attribute, because it has a field s_ETC1DefaultUI of type Material. All assets must be loaded in the main thread.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Warning (string)
Verse.StaticConstructorOnStartupUtility/<>c__DisplayClass2_0:<ReportProbablyMissingAttributes>b__0 (System.Type)
System.Threading.Tasks.Parallel/<>c__DisplayClass31_0`2<System.Type, object>:<ForEachWorker>b__0 (int)
System.Threading.Tasks.Parallel/<>c__DisplayClass17_0`1<object>:<ForWorker>b__1 ()
System.Threading.Tasks.Task:InnerInvoke ()
System.Threading.Tasks.Task:InnerInvokeWithArg (System.Threading.Tasks.Task)
System.Threading.Tasks.Task/<>c__DisplayClass178_0:<ExecuteSelfReplicating>b__0 (object)
System.Threading.Tasks.Task:InnerInvoke ()
System.Threading.Tasks.Task:Execute ()
System.Threading.Tasks.Task:ExecutionContextCallback (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.Tasks.Task:ExecuteWithThreadLocal (System.Threading.Tasks.Task&)
System.Threading.Tasks.Task:ExecuteEntry (bool)
System.Threading.Tasks.Task:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
System.Threading.ThreadPoolWorkQueue:Dispatch ()
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
Type ShaderUtilities probably needs a StaticConstructorOnStartup attribute, because it has a field k_ShaderRef_MobileSDF of type Shader. All assets must be loaded in the main thread.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Warning (string)
Verse.StaticConstructorOnStartupUtility/<>c__DisplayClass2_0:<ReportProbablyMissingAttributes>b__0 (System.Type)
System.Threading.Tasks.Parallel/<>c__DisplayClass31_0`2<System.Type, object>:<ForEachWorker>b__0 (int)
System.Threading.Tasks.Parallel/<>c__DisplayClass17_0`1<object>:<ForWorker>b__1 ()
System.Threading.Tasks.Task:InnerInvoke ()
System.Threading.Tasks.Task:InnerInvokeWithArg (System.Threading.Tasks.Task)
System.Threading.Tasks.Task/<>c__DisplayClass178_0:<ExecuteSelfReplicating>b__0 (object)
System.Threading.Tasks.Task:InnerInvoke ()
System.Threading.Tasks.Task:Execute ()
System.Threading.Tasks.Task:ExecutionContextCallback (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.Tasks.Task:ExecuteWithThreadLocal (System.Threading.Tasks.Task&)
System.Threading.Tasks.Task:ExecuteEntry (bool)
System.Threading.Tasks.Task:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
System.Threading.ThreadPoolWorkQueue:Dispatch ()
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
MVCF successfully applied 48 patches
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Message (string)
MVCF.Patch:PrintSummary ()
MVCF.MVCF/<>c:<CollectFeatureData>b__15_0 ()
Verse.LongEventHandler:ExecuteToExecuteWhenFinished ()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent ()
Verse.LongEventHandler:LongEventsUpdate (bool&)
(wrapper dynamic-method) Verse.Root:Verse.Root.Update_Patch1 (Verse.Root)
Verse.Root_Entry:Update ()
[OskarPotocki.VFECore] Patches on methods annotated as Obsolete were detected by HugsLib: Verse.MapDeiniter.Deinit
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Warning (string)
HugsLib.Utils.HarmonyUtility:LogObsoleteMethodPatchErrors ()
HugsLib.Utils.HarmonyUtility:LogHarmonyPatchIssueErrors ()
Verse.LongEventHandler:ExecuteToExecuteWhenFinished ()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent ()
Verse.LongEventHandler:LongEventsUpdate (bool&)
(wrapper dynamic-method) Verse.Root:Verse.Root.Update_Patch1 (Verse.Root)
Verse.Root_Entry:Update ()
[UnlimitedHugs.HugsLib] Patches on methods annotated as Obsolete were detected by HugsLib: Verse.Game.DeinitAndRemoveMap
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Warning (string)
HugsLib.Utils.HarmonyUtility:LogObsoleteMethodPatchErrors ()
HugsLib.Utils.HarmonyUtility:LogHarmonyPatchIssueErrors ()
Verse.LongEventHandler:ExecuteToExecuteWhenFinished ()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent ()
Verse.LongEventHandler:LongEventsUpdate (bool&)
(wrapper dynamic-method) Verse.Root:Verse.Root.Update_Patch1 (Verse.Root)
Verse.Root_Entry:Update ()
[com.rimfridge.rimworld.mod] Patches on methods annotated as Obsolete were detected by HugsLib: RimWorld.FoodUtility.TryFindBestFoodSourceFor
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Warning (string)
HugsLib.Utils.HarmonyUtility:LogObsoleteMethodPatchErrors ()
HugsLib.Utils.HarmonyUtility:LogHarmonyPatchIssueErrors ()
Verse.LongEventHandler:ExecuteToExecuteWhenFinished ()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent ()
Verse.LongEventHandler:LongEventsUpdate (bool&)
(wrapper dynamic-method) Verse.Root:Verse.Root.Update_Patch1 (Verse.Root)
Verse.Root_Entry:Update ()
CharacterEditor v1.4.1242 initializing...
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Message (string)
CharacterEditor.CEditor:.ctor ()
CharacterEditor.CEditor:OnMainMenuInit ()
(wrapper dynamic-method) RimWorld.MainMenuDrawer:RimWorld.MainMenuDrawer.Init_Patch2 ()
(wrapper dynamic-method) Verse.UIRoot_Entry:Verse.UIRoot_Entry.Init_Patch2 (Verse.UIRoot_Entry)
Verse.Root:<Start>b__6_0 ()
Verse.LongEventHandler:UpdateCurrentSynchronousEvent (bool&)
Verse.LongEventHandler:LongEventsUpdate (bool&)
(wrapper dynamic-method) Verse.Root:Verse.Root.Update_Patch1 (Verse.Root)
Verse.Root_Entry:Update ()
updating labels for english...
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Message (string)
CharacterEditor.Label:UpdateLabels ()
CharacterEditor.CEditor/ModOptions:ReInit ()
CharacterEditor.CEditor/ModOptions:.ctor ()
CharacterEditor.CEditor/ModData:CreateType (CharacterEditor.EType)
CharacterEditor.CEditor/ModData:Get<CharacterEditor.CEditor/ModOptions> (CharacterEditor.EType)
CharacterEditor.CEditor/ModData:.ctor ()
CharacterEditor.CEditor:.ctor ()
CharacterEditor.CEditor:OnMainMenuInit ()
(wrapper dynamic-method) RimWorld.MainMenuDrawer:RimWorld.MainMenuDrawer.Init_Patch2 ()
(wrapper dynamic-method) Verse.UIRoot_Entry:Verse.UIRoot_Entry.Init_Patch2 (Verse.UIRoot_Entry)
Verse.Root:<Start>b__6_0 ()
Verse.LongEventHandler:UpdateCurrentSynchronousEvent (bool&)
Verse.LongEventHandler:LongEventsUpdate (bool&)
(wrapper dynamic-method) Verse.Root:Verse.Root.Update_Patch1 (Verse.Root)
Verse.Root_Entry:Update ()
loading pawn slot content from file...
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Message (string)
CharacterEditor.CEditor/ModOptions:LoadSlots (string)
CharacterEditor.CEditor/ModOptions:ReInit ()
CharacterEditor.CEditor/ModOptions:.ctor ()
CharacterEditor.CEditor/ModData:CreateType (CharacterEditor.EType)
CharacterEditor.CEditor/ModData:Get<CharacterEditor.CEditor/ModOptions> (CharacterEditor.EType)
CharacterEditor.CEditor/ModData:.ctor ()
CharacterEditor.CEditor:.ctor ()
CharacterEditor.CEditor:OnMainMenuInit ()
(wrapper dynamic-method) RimWorld.MainMenuDrawer:RimWorld.MainMenuDrawer.Init_Patch2 ()
(wrapper dynamic-method) Verse.UIRoot_Entry:Verse.UIRoot_Entry.Init_Patch2 (Verse.UIRoot_Entry)
Verse.Root:<Start>b__6_0 ()
Verse.LongEventHandler:UpdateCurrentSynchronousEvent (bool&)
Verse.LongEventHandler:LongEventsUpdate (bool&)
(wrapper dynamic-method) Verse.Root:Verse.Root.Update_Patch1 (Verse.Root)
Verse.Root_Entry:Update ()
character editor instance created
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Message (string)
CharacterEditor.CEditor:.ctor ()
CharacterEditor.CEditor:OnMainMenuInit ()
(wrapper dynamic-method) RimWorld.MainMenuDrawer:RimWorld.MainMenuDrawer.Init_Patch2 ()
(wrapper dynamic-method) Verse.UIRoot_Entry:Verse.UIRoot_Entry.Init_Patch2 (Verse.UIRoot_Entry)
Verse.Root:<Start>b__6_0 ()
Verse.LongEventHandler:UpdateCurrentSynchronousEvent (bool&)
Verse.LongEventHandler:LongEventsUpdate (bool&)
(wrapper dynamic-method) Verse.Root:Verse.Root.Update_Patch1 (Verse.Root)
Verse.Root_Entry:Update ()
checking editor settings...
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Message (string)
CharacterEditor.CEditor/ModData:OnSettingsChanged (bool,bool)
CharacterEditor.CEditor:OnSettingsChanged (bool,bool)
CharacterEditor.CEditor:OnMainMenuInit ()
(wrapper dynamic-method) RimWorld.MainMenuDrawer:RimWorld.MainMenuDrawer.Init_Patch2 ()
(wrapper dynamic-method) Verse.UIRoot_Entry:Verse.UIRoot_Entry.Init_Patch2 (Verse.UIRoot_Entry)
Verse.Root:<Start>b__6_0 ()
Verse.LongEventHandler:UpdateCurrentSynchronousEvent (bool&)
Verse.LongEventHandler:LongEventsUpdate (bool&)
(wrapper dynamic-method) Verse.Root:Verse.Root.Update_Patch1 (Verse.Root)
Verse.Root_Entry:Update ()
bodysizes genes are active
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Message (string)
CharacterEditor.GeneTool:EnDisableBodySizeGenes ()
CharacterEditor.CEditor/ModData:OnSettingsChanged (bool,bool)
CharacterEditor.CEditor:OnSettingsChanged (bool,bool)
CharacterEditor.CEditor:OnMainMenuInit ()
(wrapper dynamic-method) RimWorld.MainMenuDrawer:RimWorld.MainMenuDrawer.Init_Patch2 ()
(wrapper dynamic-method) Verse.UIRoot_Entry:Verse.UIRoot_Entry.Init_Patch2 (Verse.UIRoot_Entry)
Verse.Root:<Start>b__6_0 ()
Verse.LongEventHandler:UpdateCurrentSynchronousEvent (bool&)
Verse.LongEventHandler:LongEventsUpdate (bool&)
(wrapper dynamic-method) Verse.Root:Verse.Root.Update_Patch1 (Verse.Root)
Verse.Root_Entry:Update ()
CharacterEditor v1.4.1242 ...done
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Message (string)
CharacterEditor.CEditor:OnMainMenuInit ()
(wrapper dynamic-method) RimWorld.MainMenuDrawer:RimWorld.MainMenuDrawer.Init_Patch2 ()
(wrapper dynamic-method) Verse.UIRoot_Entry:Verse.UIRoot_Entry.Init_Patch2 (Verse.UIRoot_Entry)
Verse.Root:<Start>b__6_0 ()
Verse.LongEventHandler:UpdateCurrentSynchronousEvent (bool&)
Verse.LongEventHandler:LongEventsUpdate (bool&)
(wrapper dynamic-method) Verse.Root:Verse.Root.Update_Patch1 (Verse.Root)
Verse.Root_Entry:Update ()
[HugsLib] initializing ImprovedWorkbenches, DeathRattle, DefensivePositions, HeatMap, com.github.alandariva.moreplanning, Hospitality
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Message (string)
HugsLib.Utils.ModLogger:Message (string,object[])
HugsLib.HugsLibController:EnumerateChildMods (bool)
HugsLib.HugsLibController:LoadReloadInitialize ()
Verse.LongEventHandler:RunEventFromAnotherThread (System.Action)
Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__27_0 ()
System.Threading.ThreadHelper:ThreadStart_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
System.Threading.ThreadHelper:ThreadStart ()
[Electric Braziers] Successfully patched Vanially Expanded - Royaltys Patch
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Message (string)
EB.Main:Init ()
Verse.LongEventHandler:UpdateCurrentSynchronousEvent (bool&)
Verse.LongEventHandler:LongEventsUpdate (bool&)
(wrapper dynamic-method) Verse.Root:Verse.Root.Update_Patch1 (Verse.Root)
Verse.Root_Entry:Update ()
CE is trying to create default parameter lists ...
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Message (string)
CharacterEditor.CEditor/ModOptions:CreateDefaultLists ()
CharacterEditor.CEditor:OnMainMenuOnGUI ()
(wrapper dynamic-method) RimWorld.MainMenuDrawer:RimWorld.MainMenuDrawer.MainMenuOnGUI_Patch1 ()
(wrapper dynamic-method) Verse.UIRoot_Entry:Verse.UIRoot_Entry.DoMainMenu_Patch1 (Verse.UIRoot_Entry)
(wrapper dynamic-method) Verse.UIRoot_Entry:Verse.UIRoot_Entry.UIRootOnGUI_Patch1 (Verse.UIRoot_Entry)
(wrapper dynamic-method) Verse.Root:Verse.Root.OnGUI_Patch1 (Verse.Root)
creating default parameter list for genes...
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Message (string)
CharacterEditor.CEditor/ModData:CreateType (CharacterEditor.EType)
CharacterEditor.CEditor/ModData:Get<System.Collections.Generic.Dictionary`2<string, CharacterEditor.PresetGene>> (CharacterEditor.EType)
CharacterEditor.CEditor:Get<System.Collections.Generic.Dictionary`2<string, CharacterEditor.PresetGene>> (CharacterEditor.EType)
CharacterEditor.CEditor/ModOptions:CreateDefaultLists ()
CharacterEditor.CEditor:OnMainMenuOnGUI ()
(wrapper dynamic-method) RimWorld.MainMenuDrawer:RimWorld.MainMenuDrawer.MainMenuOnGUI_Patch1 ()
(wrapper dynamic-method) Verse.UIRoot_Entry:Verse.UIRoot_Entry.DoMainMenu_Patch1 (Verse.UIRoot_Entry)
(wrapper dynamic-method) Verse.UIRoot_Entry:Verse.UIRoot_Entry.UIRootOnGUI_Patch1 (Verse.UIRoot_Entry)
(wrapper dynamic-method) Verse.Root:Verse.Root.OnGUI_Patch1 (Verse.Root)
255 default entities for genes created
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Message (string)
CharacterEditor.Preset:CreateDefaults<CharacterEditor.PresetGene, Verse.GeneDef> (System.Collections.Generic.HashSet`1<Verse.GeneDef>,System.Func`2<Verse.GeneDef, string>,System.Func`2<Verse.GeneDef, CharacterEditor.PresetGene>,string)
CharacterEditor.PresetGene:CreateDefaults ()
CharacterEditor.CEditor/ModData:CreateType (CharacterEditor.EType)
CharacterEditor.CEditor/ModData:Get<System.Collections.Generic.Dictionary`2<string, CharacterEditor.PresetGene>> (CharacterEditor.EType)
CharacterEditor.CEditor:Get<System.Collections.Generic.Dictionary`2<string, CharacterEditor.PresetGene>> (CharacterEditor.EType)
CharacterEditor.CEditor/ModOptions:CreateDefaultLists ()
CharacterEditor.CEditor:OnMainMenuOnGUI ()
(wrapper dynamic-method) RimWorld.MainMenuDrawer:RimWorld.MainMenuDrawer.MainMenuOnGUI_Patch1 ()
(wrapper dynamic-method) Verse.UIRoot_Entry:Verse.UIRoot_Entry.DoMainMenu_Patch1 (Verse.UIRoot_Entry)
(wrapper dynamic-method) Verse.UIRoot_Entry:Verse.UIRoot_Entry.UIRootOnGUI_Patch1 (Verse.UIRoot_Entry)
(wrapper dynamic-method) Verse.Root:Verse.Root.OnGUI_Patch1 (Verse.Root)
creating default parameter list for objects...
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Message (string)
CharacterEditor.CEditor/ModData:CreateType (CharacterEditor.EType)
CharacterEditor.CEditor/ModData:Get<System.Collections.Generic.Dictionary`2<string, CharacterEditor.PresetObject>> (CharacterEditor.EType)
CharacterEditor.CEditor:Get<System.Collections.Generic.Dictionary`2<string, CharacterEditor.PresetObject>> (CharacterEditor.EType)
CharacterEditor.CEditor/ModOptions:CreateDefaultLists ()
CharacterEditor.CEditor:OnMainMenuOnGUI ()
(wrapper dynamic-method) RimWorld.MainMenuDrawer:RimWorld.MainMenuDrawer.MainMenuOnGUI_Patch1 ()
(wrapper dynamic-method) Verse.UIRoot_Entry:Verse.UIRoot_Entry.DoMainMenu_Patch1 (Verse.UIRoot_Entry)
(wrapper dynamic-method) Verse.UIRoot_Entry:Verse.UIRoot_Entry.UIRootOnGUI_Patch1 (Verse.UIRoot_Entry)
(wrapper dynamic-method) Verse.Root:Verse.Root.OnGUI_Patch1 (Verse.Root)
3538 default entities for objects created
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Message (string)
CharacterEditor.Preset:CreateDefaults<CharacterEditor.PresetObject, Verse.ThingDef> (System.Collections.Generic.HashSet`1<Verse.ThingDef>,System.Func`2<Verse.ThingDef, string>,System.Func`2<Verse.ThingDef, CharacterEditor.PresetObject>,string)
CharacterEditor.PresetObject:CreateDefaultObjects ()
CharacterEditor.CEditor/ModData:CreateType (CharacterEditor.EType)
CharacterEditor.CEditor/ModData:Get<System.Collections.Generic.Dictionary`2<string, CharacterEditor.PresetObject>> (CharacterEditor.EType)
CharacterEditor.CEditor:Get<System.Collections.Generic.Dictionary`2<string, CharacterEditor.PresetObject>> (CharacterEditor.EType)
CharacterEditor.CEditor/ModOptions:CreateDefaultLists ()
CharacterEditor.CEditor:OnMainMenuOnGUI ()
(wrapper dynamic-method) RimWorld.MainMenuDrawer:RimWorld.MainMenuDrawer.MainMenuOnGUI_Patch1 ()
(wrapper dynamic-method) Verse.UIRoot_Entry:Verse.UIRoot_Entry.DoMainMenu_Patch1 (Verse.UIRoot_Entry)
(wrapper dynamic-method) Verse.UIRoot_Entry:Verse.UIRoot_Entry.UIRootOnGUI_Patch1 (Verse.UIRoot_Entry)
(wrapper dynamic-method) Verse.Root:Verse.Root.OnGUI_Patch1 (Verse.Root)
creating default parameter list for turrets...
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Message (string)
CharacterEditor.CEditor/ModData:CreateType (CharacterEditor.EType)
CharacterEditor.CEditor/ModData:Get<System.Collections.Generic.Dictionary`2<string, CharacterEditor.PresetObject>> (CharacterEditor.EType)
CharacterEditor.CEditor:Get<System.Collections.Generic.Dictionary`2<string, CharacterEditor.PresetObject>> (CharacterEditor.EType)
CharacterEditor.CEditor/ModOptions:CreateDefaultLists ()
CharacterEditor.CEditor:OnMainMenuOnGUI ()
(wrapper dynamic-method) RimWorld.MainMenuDrawer:RimWorld.MainMenuDrawer.MainMenuOnGUI_Patch1 ()
(wrapper dynamic-method) Verse.UIRoot_Entry:Verse.UIRoot_Entry.DoMainMenu_Patch1 (Verse.UIRoot_Entry)
(wrapper dynamic-method) Verse.UIRoot_Entry:Verse.UIRoot_Entry.UIRootOnGUI_Patch1 (Verse.UIRoot_Entry)
(wrapper dynamic-method) Verse.Root:Verse.Root.OnGUI_Patch1 (Verse.Root)
31 default entities for turrets created
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Message (string)
CharacterEditor.Preset:CreateDefaults<CharacterEditor.PresetObject, Verse.ThingDef> (System.Collections.Generic.HashSet`1<Verse.ThingDef>,System.Func`2<Verse.ThingDef, string>,System.Func`2<Verse.ThingDef, CharacterEditor.PresetObject>,string)
CharacterEditor.PresetObject:CreateDefaultTurrets ()
CharacterEditor.CEditor/ModData:CreateType (CharacterEditor.EType)
CharacterEditor.CEditor/ModData:Get<System.Collections.Generic.Dictionary`2<string, CharacterEditor.PresetObject>> (CharacterEditor.EType)
CharacterEditor.CEditor:Get<System.Collections.Generic.Dictionary`2<string, CharacterEditor.PresetObject>> (CharacterEditor.EType)
CharacterEditor.CEditor/ModOptions:CreateDefaultLists ()
CharacterEditor.CEditor:OnMainMenuOnGUI ()
(wrapper dynamic-method) RimWorld.MainMenuDrawer:RimWorld.MainMenuDrawer.MainMenuOnGUI_Patch1 ()
(wrapper dynamic-method) Verse.UIRoot_Entry:Verse.UIRoot_Entry.DoMainMenu_Patch1 (Verse.UIRoot_Entry)
(wrapper dynamic-method) Verse.UIRoot_Entry:Verse.UIRoot_Entry.UIRootOnGUI_Patch1 (Verse.UIRoot_Entry)
(wrapper dynamic-method) Verse.Root:Verse.Root.OnGUI_Patch1 (Verse.Root)
...lists created
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Message (string)
CharacterEditor.CEditor/ModOptions:CreateDefaultLists ()
CharacterEditor.CEditor:OnMainMenuOnGUI ()
(wrapper dynamic-method) RimWorld.MainMenuDrawer:RimWorld.MainMenuDrawer.MainMenuOnGUI_Patch1 ()
(wrapper dynamic-method) Verse.UIRoot_Entry:Verse.UIRoot_Entry.DoMainMenu_Patch1 (Verse.UIRoot_Entry)
(wrapper dynamic-method) Verse.UIRoot_Entry:Verse.UIRoot_Entry.UIRootOnGUI_Patch1 (Verse.UIRoot_Entry)
(wrapper dynamic-method) Verse.Root:Verse.Root.OnGUI_Patch1 (Verse.Root)
CE is trying to apply modified parameters...
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Message (string)
CharacterEditor.CEditor/ModOptions:UpdatingCustoms ()
CharacterEditor.CEditor:OnMainMenuOnGUI ()
(wrapper dynamic-method) RimWorld.MainMenuDrawer:RimWorld.MainMenuDrawer.MainMenuOnGUI_Patch1 ()
(wrapper dynamic-method) Verse.UIRoot_Entry:Verse.UIRoot_Entry.DoMainMenu_Patch1 (Verse.UIRoot_Entry)
(wrapper dynamic-method) Verse.UIRoot_Entry:Verse.UIRoot_Entry.UIRootOnGUI_Patch1 (Verse.UIRoot_Entry)
(wrapper dynamic-method) Verse.Root:Verse.Root.OnGUI_Patch1 (Verse.Root)
no modifications for genes
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Message (string)
CharacterEditor.Preset:LoadAllModifications (string,System.Action`1<string>,string)
CharacterEditor.PresetGene:LoadAllModifications (string)
CharacterEditor.CEditor/ModOptions:UpdatingCustoms ()
CharacterEditor.CEditor:OnMainMenuOnGUI ()
(wrapper dynamic-method) RimWorld.MainMenuDrawer:RimWorld.MainMenuDrawer.MainMenuOnGUI_Patch1 ()
(wrapper dynamic-method) Verse.UIRoot_Entry:Verse.UIRoot_Entry.DoMainMenu_Patch1 (Verse.UIRoot_Entry)
(wrapper dynamic-method) Verse.UIRoot_Entry:Verse.UIRoot_Entry.UIRootOnGUI_Patch1 (Verse.UIRoot_Entry)
(wrapper dynamic-method) Verse.Root:Verse.Root.OnGUI_Patch1 (Verse.Root)
no modifications for objects
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Message (string)
CharacterEditor.Preset:LoadAllModifications (string,System.Action`1<string>,string)
CharacterEditor.PresetObject:LoadAllModifications (string)
CharacterEditor.CEditor/ModOptions:UpdatingCustoms ()
CharacterEditor.CEditor:OnMainMenuOnGUI ()
(wrapper dynamic-method) RimWorld.MainMenuDrawer:RimWorld.MainMenuDrawer.MainMenuOnGUI_Patch1 ()
(wrapper dynamic-method) Verse.UIRoot_Entry:Verse.UIRoot_Entry.DoMainMenu_Patch1 (Verse.UIRoot_Entry)
(wrapper dynamic-method) Verse.UIRoot_Entry:Verse.UIRoot_Entry.UIRootOnGUI_Patch1 (Verse.UIRoot_Entry)
(wrapper dynamic-method) Verse.Root:Verse.Root.OnGUI_Patch1 (Verse.Root)
no modifications for lifestages
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Message (string)
CharacterEditor.Preset:LoadAllModifications (string,System.Action`1<string>,string)
CharacterEditor.PresetLifeStage:LoadAllModifications (string)
CharacterEditor.CEditor/ModOptions:UpdatingCustoms ()
CharacterEditor.CEditor:OnMainMenuOnGUI ()
(wrapper dynamic-method) RimWorld.MainMenuDrawer:RimWorld.MainMenuDrawer.MainMenuOnGUI_Patch1 ()
(wrapper dynamic-method) Verse.UIRoot_Entry:Verse.UIRoot_Entry.DoMainMenu_Patch1 (Verse.UIRoot_Entry)
(wrapper dynamic-method) Verse.UIRoot_Entry:Verse.UIRoot_Entry.UIRootOnGUI_Patch1 (Verse.UIRoot_Entry)
(wrapper dynamic-method) Verse.Root:Verse.Root.OnGUI_Patch1 (Verse.Root)
...done
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Message (string)
CharacterEditor.CEditor/ModOptions:UpdatingCustoms ()
CharacterEditor.CEditor:OnMainMenuOnGUI ()
(wrapper dynamic-method) RimWorld.MainMenuDrawer:RimWorld.MainMenuDrawer.MainMenuOnGUI_Patch1 ()
(wrapper dynamic-method) Verse.UIRoot_Entry:Verse.UIRoot_Entry.DoMainMenu_Patch1 (Verse.UIRoot_Entry)
(wrapper dynamic-method) Verse.UIRoot_Entry:Verse.UIRoot_Entry.UIRootOnGUI_Patch1 (Verse.UIRoot_Entry)
(wrapper dynamic-method) Verse.Root:Verse.Root.OnGUI_Patch1 (Verse.Root)
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment