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using UnityEngine; | |
// Solves problem: HorizontalLayoutGroup successfully alignes children which present as it's children no matter visible they are or not. | |
// Visibility is controlled by Canvas Group's alpha value. That script just removes child from children list when alpha is 0. So that visible | |
// elements are aligned properly without gap | |
public class HorizontalLayoutGroupHelper : MonoBehaviour { | |
private CanvasGroup[] children; | |
private int[] siblingIndexes; | |
private Transform parentTransform; | |
void Awake () { | |
children = GetComponentsInChildren<CanvasGroup>(); | |
siblingIndexes = new int[children.Length]; | |
for (int i = 0; i < siblingIndexes.Length; ++i) | |
{ | |
siblingIndexes[i] = children[i].transform.GetSiblingIndex(); | |
} | |
parentTransform = transform.parent; | |
} | |
void Update () { | |
for (int i = 0; i < siblingIndexes.Length; ++i) | |
{ | |
var child = children[i]; | |
if (Mathf.Approximately(child.alpha, 0F)) | |
{ | |
if (child.transform.parent != parentTransform) | |
{ | |
child.transform.SetParent(parentTransform); | |
} | |
} | |
else if (child.transform.parent != transform) | |
{ | |
child.transform.SetParent(transform); | |
child.transform.SetSiblingIndex(siblingIndexes[i]); | |
} | |
} | |
} | |
} |
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