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June 5, 2021 22:11
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Cube in the terminal (old).
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WIDTH = `tput cols`.to_i - 1 || 80 | |
HEIGHT = `tput lines`.to_i - 1 || 40 | |
FPS = 60 | |
include Math | |
class Array | |
def x; self[0]; end | |
def y; self[1]; end | |
def z; self[2]; end | |
def x=(other_x); self[0] = other_x; end | |
def y=(other_y); self[1] = other_y; end | |
def z=(other_z); self[2] = other_z; end | |
def rotate_x theta | |
x_p = self.x | |
y_p = self.y * cos(theta) - self.z * sin(theta) | |
z_p = self.y * sin(theta) + self.z * cos(theta) | |
[x_p, y_p, z_p] | |
end | |
def rotate_y theta | |
x_p = self.x * cos(theta) + self.z * sin(theta) | |
y_p = self.y | |
z_p = self.z * cos(theta) - self.x * sin(theta) | |
[x_p, y_p, z_p] | |
end | |
def rotate_z theta | |
x_p = self.x * cos(theta) - self.y * sin(theta) | |
y_p = self.x * sin(theta) + self.y * cos(theta) | |
z_p = self.z | |
[x_p, y_p, z_p] | |
end | |
end | |
class Range | |
def step n | |
from, to = self.first, self.last | |
return Enumerator.new { |y| y << from while true } if n.zero? | |
count = ((from - to).to_f / n).abs.ceil | |
Enumerator.new count do |y| | |
count.times do |i| | |
y << i * n + from | |
end | |
end | |
end | |
end | |
class Canvas | |
attr_accessor :brush | |
attr_accessor :background | |
def initialize width, height | |
@width = width | |
@height = height | |
@grid = [' '] * (width * height) | |
@scaler = [1, 1] | |
@translation = [0, 0] | |
@brush = '▓' | |
@background = ' ' | |
end | |
def clear | |
@grid.each.with_index { |_, i| @grid[i] = @background } | |
end | |
def scale w, h | |
@scaler = [w, h] | |
end | |
def translate x, y | |
@translation = [x, y] | |
end | |
def transform x, y; [ | |
(x - @translation.x) / @scaler.x.to_f, | |
(y - @translation.y) / @scaler.y.to_f | |
]; end | |
def untransform x, y; [ | |
x * @scaler.x + @translation.x, | |
y * @scaler.y + @translation.y | |
].map(&:round); end | |
def [](x, y) | |
x, y = untransform(x, y) | |
@grid[(@width - 1) * y + x] | |
end | |
def []=(x, y, char) | |
x, y = untransform(x, y) | |
unless (0..@width).include?(x) && (0..@height).include?(y) | |
return | |
end | |
@grid[@width * y + x] = char; | |
end | |
def line p1, p2 | |
up1 = untransform(*p1) | |
up2 = untransform(*p2) | |
m = (p2.y - p1.y).to_f / (p2.x - p1.x).to_f | |
x_sign = p2.x <=> p1.x | |
dem = @scaler.x | |
dem *= m.abs if m.abs > 1 | |
x_range = (p1.x..p2.x).step(x_sign * 1.0/dem) | |
if up1 == up2 | |
self[p1.x, p1.y] = 'O' | |
return | |
elsif up1.x == up2.x | |
y_sign = p1.y <=> p2.y | |
y_range = (p1.y..p2.y).step(y_sign * 1.0/@scaler.y) | |
y_range.each { |y| self[p1.x, y] = @brush } | |
return | |
elsif up1.y == up2.y | |
x_range.each { |x| self[x, p1.y] = @brush } | |
return | |
end | |
c = p1.y - m * p1.x | |
x_range.each do |x| | |
self[x, m * x + c] = @brush | |
end | |
end | |
def to_s | |
@grid.each_slice(@width) | |
.to_a.map(&:join) | |
.join("\n") + "\033[A" * (@height - 1) + "\033[F" | |
end | |
end | |
CANVAS = Canvas::new WIDTH + 1, HEIGHT + 1 | |
CANVAS.brush = ' ' #'·' #'▓' | |
CANVAS.background = '░' #' ' | |
ZOOM_OUT = 0.1 | |
CANVAS.translate WIDTH/2.0, HEIGHT/2.0 | |
CANVAS.scale WIDTH/(2 + ZOOM_OUT), -HEIGHT/(2 + ZOOM_OUT) | |
# Order of [x, y, z]: | |
CUBE_VERTICES = [ | |
# Front: | |
[-1, +1, +1], [+1, +1, +1], # left top, right top | |
[-1, -1, +1], [+1, -1, +1], # left bottom, right bottom | |
# Back: | |
[-1, +1, -1], [+1, +1, -1], # left top, right top | |
[-1, -1, -1], [+1, -1, -1] # left bottom, right bottom | |
] | |
Z_POS = -2.4; | |
n = 0 | |
before = Time::now.to_f | |
loop do | |
n += 0.01 | |
vertices = CUBE_VERTICES.dup.map(&:dup); | |
vertices.map! { |v| v.rotate_x 1.2 * n } | |
vertices.map! { |v| v.rotate_y 0.9 * n } | |
vertices.map! { |v| v.rotate_z 1.5 * n } | |
vertices2D = vertices.map do |vertex| | |
z = (vertex.z + Z_POS).to_f | |
[vertex.x / z, vertex.y / z] | |
end | |
# Front | |
CANVAS.line vertices2D[0], vertices2D[1] | |
CANVAS.line vertices2D[1], vertices2D[3] | |
CANVAS.line vertices2D[3], vertices2D[2] | |
CANVAS.line vertices2D[2], vertices2D[0] | |
# Link back | |
CANVAS.line vertices2D[0], vertices2D[4] | |
CANVAS.line vertices2D[1], vertices2D[5] | |
CANVAS.line vertices2D[2], vertices2D[6] | |
CANVAS.line vertices2D[3], vertices2D[7] | |
# Back | |
CANVAS.line vertices2D[4], vertices2D[5] | |
CANVAS.line vertices2D[5], vertices2D[7] | |
CANVAS.line vertices2D[7], vertices2D[6] | |
CANVAS.line vertices2D[6], vertices2D[4] | |
=begin | |
CANVAS.line [-1, +1], [-1, -1] | |
CANVAS.line [+1, +1], [+1, -1] | |
CANVAS.line [-1, -1], [+1, -1] | |
CANVAS.line [-1, +1], [+1, +1] | |
=end | |
puts CANVAS | |
now = Time::now.to_f | |
delta = now - before | |
sleep_time = 1.0/FPS - delta | |
sleep sleep_time if sleep_time > 0 | |
before = now | |
CANVAS.clear | |
end | |
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