Created
May 15, 2015 04:53
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using UnityEngine; | |
using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine.UI; | |
namespace MochiLabs.UI.Effects { | |
[AddComponentMenu("UI/Effects/Tint")] | |
public class Tint : BaseVertexEffect { | |
[SerializeField] | |
private Color32 tintColor = new Color32(225,225,225,255); | |
public override void ModifyVertices(List<UIVertex> vertexList) { | |
if (!IsActive()) | |
return; | |
int count = vertexList.Count; | |
for (int i = 0; i < count; i++) { | |
UIVertex uiVertex = vertexList[i]; | |
uiVertex.color = (Color)uiVertex.color * (Color)tintColor; | |
vertexList[i] = uiVertex; | |
} | |
} | |
} | |
} |
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