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Conway's Game of Life using a neural network with Keras and Tensorflow in Python
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import matplotlib.pyplot as plt | |
import numpy as np | |
import tensorflow as tf | |
from matplotlib.animation import FuncAnimation | |
from tensorflow.keras.layers import Conv2D, InputLayer, Layer | |
from tensorflow.keras.models import Sequential | |
size = 128 | |
n_frames = 240 | |
full_size = (1, size, size, 1) | |
env = np.random.randint(0, 2, full_size) | |
# env = np.zeros(full_size, dtype=int) | |
# glider = ((1, 2), (2, 3), (3, 1), (3, 2), (3, 3)) | |
# for pos in glider: | |
# env[(0,) + pos] = 1 | |
class TorusPaddingLayer(Layer): | |
def __init__(self, **kwargs): | |
"""Based on: https://stackoverflow.com/questions/39088489/tensorflow-periodic-padding""" | |
super(TorusPaddingLayer, self).__init__(**kwargs) | |
top_row = np.zeros((1, size)) | |
bottom_row = np.zeros((1, size)) | |
top_row[0, -1] = 1 | |
bottom_row[-1, 0] = 1 | |
self.pre = tf.convert_to_tensor(np.vstack((top_row, np.eye(size), bottom_row)), dtype=tf.float32) | |
self.pre = tf.expand_dims(self.pre, 0) | |
self.pre = tf.expand_dims(self.pre, -1) | |
self.pre_T = tf.transpose(self.pre) | |
def call(self, inputs): | |
"""Matrix product of three matrices of shape (1, size, size, 1) while keeping outer dimensions.""" | |
return tf.einsum("abcd,ecfg,hfij->abij", self.pre, inputs, self.pre_T) | |
def kernel(shape, dtype=None): | |
kernel = np.ones(shape) | |
kernel[1, 1] = 0 # Don't count the cell itself in the number of neighbours | |
return tf.convert_to_tensor(kernel, dtype=dtype) | |
# convolve2d of scipy does support torus-padding but that's obviously not as cool as a neural network | |
model = Sequential([InputLayer(input_shape=full_size[1:]), | |
TorusPaddingLayer(), | |
Conv2D(1, 3, padding="valid", activation=None, use_bias=False, kernel_initializer=kernel)]) | |
frames = [] | |
for i in range(n_frames): | |
neighbours = model(env) | |
env = np.where((env & np.isin(neighbours, (2, 3))) | ((env == 0) & (neighbours == 3)), 1, 0) | |
frames.append(env.squeeze()) | |
fig = plt.figure(figsize=(6, 6)) | |
ax = plt.axes(xlim=(0, size), ylim=(0, size)) | |
render = plt.imshow(frames[0], interpolation="none", cmap="binary") | |
def animate(i: int): | |
render.set_array(frames[i]) | |
return [render] | |
anim = FuncAnimation(fig, animate, frames=n_frames, interval=30, blit=True) | |
plt.axis("off") | |
plt.gca().invert_yaxis() | |
anim.save("glider.gif", fps=30) | |
plt.show() |
Hey I'm interested in your work. You got this compressed in a way that I haven't seen before. Can we zoom? I'm building a neuron based GOL based on a similar proximity algorithm. You may find it very interesting. Email me at [email protected] and we can schedule a time.
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10x10 glider
100x100 with random initialization