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@celojevic
celojevic / MultiAuthenticator.cs
Last active March 16, 2024 02:09
Multiple authenticator for Unity and FishNet. Attach this and all your authenticators to the NetworkManager. Assign your other authenticators to this one. Assign this to the Authenticator field in the ServerManager component.
using FishNet.Authenticating;
using FishNet.Connection;
using FishNet.Managing;
using System.Collections.Generic;
using UnityEngine;
namespace gooby.Authenticators
{
@alexanderameye
alexanderameye / CircularMenu.cs
Last active December 18, 2025 14:17
Circular menu for the Unity Editor
/*
MIT License
Copyright (c) [year] [fullname]
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
@Marc-Ducret
Marc-Ducret / SteamBuild.cs
Created March 9, 2023 15:21
Automate build and deploy to Steam
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Text;
using DiceKingdoms.Meta;
using UnityEngine;
using Unity.Build;
using UnityEditor;
@vexe
vexe / Unity_Unreal.md
Last active January 22, 2025 00:35
My personal experience. Unity vs Unreal

This is intended to answer a question Casey Muratori had on twitter about why would anyone choose Unity over Unreal. The short answer is, I have no clue. Well, I kinda do know why you WOULDN'T choose it, so maybe I'll tackle it that way, pros/cons. Read on.

There's a few pros I could think for Unity:

  • Their text-based asset serialization which makes collobration work and resolving conflicts much easier. Unreal's assets are all binary and it's really built well for Perforce, if you're more than a handful of people working together not using Perforce (e.g. git) you'll have a less of an idea time.

  • Their undo/redo system I found is a lot more graceful/lightweight than Unreal's. Undoing in Unreal sometimes doesn't work reliably or go back a dozen entries in history, and just reverts back your selection state and is a bit intrusive (not sure if that was imporved in UE5)

  • Their animation editor (for me as a non-animator) I found was friendlier and easier to work with

  • The profiler is nice and very easy to us

@yasirkula
yasirkula / ScrollViewFocusFunctions.cs
Created October 23, 2021 10:09
Focus/center Scroll View to the specified point/item in Unity
using System.Collections;
using UnityEngine;
using UnityEngine.UI;
public static class ScrollViewFocusFunctions
{
public static Vector2 CalculateFocusedScrollPosition( this ScrollRect scrollView, Vector2 focusPoint )
{
Vector2 contentSize = scrollView.content.rect.size;
Vector2 viewportSize = ( (RectTransform) scrollView.content.parent ).rect.size;
<!DOCTYPE html>
<html>
<head>
<link rel="stylesheet" href="https://maxcdn.bootstrapcdn.com/bootstrap/3.3.6/css/bootstrap.min.css">
<script src="https://ajax.googleapis.com/ajax/libs/jquery/1.12.0/jquery.min.js"></script>
<script src="https://maxcdn.bootstrapcdn.com/bootstrap/3.3.6/js/bootstrap.min.js"></script>
<script src="https://cdnjs.cloudflare.com/ajax/libs/jspdf/1.4.1/jspdf.min.js"></script>
<script src="https://cdn.jsdelivr.net/npm/[email protected]/canvas2image.min.js"></script>
</head>
<script language="javascript">
@LotteMakesStuff
LotteMakesStuff / 1.md
Last active June 30, 2025 09:30
UPM: How to make a custom package

UPM: How to make a custom package So, Unity has this shiny new package manager, and you have code you want to share between projects - wouldn't it be great if we could bundle up our shared code and plug it into all the projects that need it? Let's figure out how to make our own Package!


Todo

  • Modify the project manifest
  • Make a package manifest
  • Package the manifest up with some test code
  • Try it out in Unity!

@idbrii
idbrii / botw-cedec2017.md
Last active December 20, 2025 05:43
An inline image version of Matt Walker's translation of CEDEC 2017 talks by Nintendo
@davidalves1
davidalves1 / formatar_cnpj_cpf.md
Last active October 13, 2025 16:10
Função para formatar CNPJ e CPF, disponível em PHP e JS

PHP

function formatCnpjCpf($value)
{
  $CPF_LENGTH = 11;
  $cnpj_cpf = preg_replace("/\D/", '', $value);
  
  if (strlen($cnpj_cpf) === $CPF_LENGTH) {
    return preg_replace("/(\d{3})(\d{3})(\d{3})(\d{2})/", "\$1.\$2.\$3-\$4", $cnpj_cpf);
  } 
@nemotoo
nemotoo / .gitattributes
Last active December 2, 2025 14:40
.gitattributes for Unity3D with git-lfs
## Unity ##
*.cs diff=csharp text
*.cginc text
*.shader text
*.mat merge=unityyamlmerge eol=lf
*.anim merge=unityyamlmerge eol=lf
*.unity merge=unityyamlmerge eol=lf
*.prefab merge=unityyamlmerge eol=lf