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Convert NSImage to CVPixelBuffer
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extension NSImage { | |
func pixelBuffer() -> CVPixelBuffer? { | |
let width = self.size.width | |
let height = self.size.height | |
let attrs = [kCVPixelBufferCGImageCompatibilityKey: kCFBooleanTrue, | |
kCVPixelBufferCGBitmapContextCompatibilityKey: kCFBooleanTrue] as CFDictionary | |
var pixelBuffer: CVPixelBuffer? | |
let status = CVPixelBufferCreate(kCFAllocatorDefault, | |
Int(width), | |
Int(height), | |
kCVPixelFormatType_32ARGB, | |
attrs, | |
&pixelBuffer) | |
guard let resultPixelBuffer = pixelBuffer, status == kCVReturnSuccess else { | |
return nil | |
} | |
CVPixelBufferLockBaseAddress(resultPixelBuffer, CVPixelBufferLockFlags(rawValue: 0)) | |
let pixelData = CVPixelBufferGetBaseAddress(resultPixelBuffer) | |
let rgbColorSpace = CGColorSpaceCreateDeviceRGB() | |
guard let context = CGContext(data: pixelData, | |
width: Int(width), | |
height: Int(height), | |
bitsPerComponent: 8, | |
bytesPerRow: CVPixelBufferGetBytesPerRow(resultPixelBuffer), | |
space: rgbColorSpace, | |
bitmapInfo: CGImageAlphaInfo.noneSkipFirst.rawValue) else {return nil} | |
context.translateBy(x: 0, y: height) | |
context.scaleBy(x: 1.0, y: -1.0) | |
let graphicsContext = NSGraphicsContext(cgContext: context, flipped: false) | |
NSGraphicsContext.saveGraphicsState() | |
NSGraphicsContext.current = graphicsContext | |
draw(in: CGRect(x: 0, y: 0, width: width, height: height)) | |
NSGraphicsContext.restoreGraphicsState() | |
CVPixelBufferUnlockBaseAddress(resultPixelBuffer, CVPixelBufferLockFlags(rawValue: 0)) | |
return resultPixelBuffer | |
} | |
} |
In case someone else needs to convert NSImage to proper depthData, disparityData ,color and mask CVPixelBuffers that can be passed directly to a PhotogrammetrySample in ObjectCapture, I've modified the original code slightly to add the these functions:
extension NSImage {
// return the NSImage as a color 32bit Color CVPixelBuffer
// function used by depthPixelBuffer and disparityPixelBuffer to actually crate the CVPixelBuffer
func __toPixelBuffer(PixelFormatType: OSType) -> CVPixelBuffer? {
var bitsPerC = 8
var colorSpace = CGColorSpaceCreateDeviceRGB()
var bitmapInfo = CGImageAlphaInfo.noneSkipFirst.rawValue
// if we need depth/disparity
if PixelFormatType == kCVPixelFormatType_DepthFloat32 || PixelFormatType == kCVPixelFormatType_DisparityFloat32 {
bitsPerC = 32
colorSpace = CGColorSpaceCreateDeviceGray()
bitmapInfo = CGImageAlphaInfo.none.rawValue | CGBitmapInfo.floatComponents.rawValue
}
// if we need mask
else if PixelFormatType == kCVPixelFormatType_OneComponent8 {
bitsPerC = 8
colorSpace = CGColorSpaceCreateDeviceGray()
bitmapInfo = CGImageAlphaInfo.alphaOnly.rawValue
}
let width = Int(self.size.width)
let height = Int(self.size.height)
let attrs = [kCVPixelBufferCGImageCompatibilityKey: kCFBooleanTrue,
kCVPixelBufferCGBitmapContextCompatibilityKey: kCFBooleanTrue] as CFDictionary
var pixelBuffer: CVPixelBuffer?
let status = CVPixelBufferCreate(kCFAllocatorDefault, width, height, PixelFormatType, attrs, &pixelBuffer)
guard let resultPixelBuffer = pixelBuffer, status == kCVReturnSuccess else {
return nil
}
CVPixelBufferLockBaseAddress(resultPixelBuffer, CVPixelBufferLockFlags(rawValue: 0))
guard let context = CGContext(data: CVPixelBufferGetBaseAddress(resultPixelBuffer),
width: width,
height: height,
bitsPerComponent: bitsPerC,
bytesPerRow: CVPixelBufferGetBytesPerRow(resultPixelBuffer),
space: colorSpace,
bitmapInfo: bitmapInfo)
else {
return nil
}
// context.translateBy(x: 0, y: height)
// context.scaleBy(x: 1.0, y: -1.0)
let graphicsContext = NSGraphicsContext(cgContext: context, flipped: false)
NSGraphicsContext.saveGraphicsState()
NSGraphicsContext.current = graphicsContext
draw(in: CGRect(x: 0, y: 0, width: width, height: height))
NSGraphicsContext.restoreGraphicsState()
CVPixelBufferUnlockBaseAddress(resultPixelBuffer, CVPixelBufferLockFlags(rawValue: 0))
return resultPixelBuffer
}
// return the NSImage as a color 32bit Color CVPixelBuffer
func colorPixelBuffer() -> CVPixelBuffer? {
return __toPixelBuffer(PixelFormatType: kCVPixelFormatType_32ARGB)
}
func maskPixelBuffer() -> CVPixelBuffer? {
return __toPixelBuffer(PixelFormatType: kCVPixelFormatType_OneComponent8)
}
// return NSImage as a 32bit depthData CVPixelBuffer
func depthPixelBuffer() -> CVPixelBuffer? {
return __toPixelBuffer(PixelFormatType: kCVPixelFormatType_DepthFloat32)
}
// return NSImage as a 32bit disparityData CVPixelBuffer
func disparityPixelBuffer() -> CVPixelBuffer? {
return __toPixelBuffer(PixelFormatType: kCVPixelFormatType_DisparityFloat32)
}
}
It can also be found in this gist: https://gist.github.com/hradec/6f0dd29e1acfc90ad154588cac1918bd
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the followed line should be removed:
context.translateBy(x: 0, y: height)
context.scaleBy(x: 1.0, y: -1.0)