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@Densamisten
Created March 25, 2024 10:08
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An attempt at sides in Minecraft.

Biomes

Are server-side

Ticks

In Minecraft, the terms "client tick" and "server tick" refer to different processes within the game.

The "client tick" refers to the rate at which the client, which is your game instance running on your computer, updates and renders the game world. This includes things like rendering graphics, handling user input, and updating the display.

The "server tick" refers to the rate at which the server, which manages the game world and coordinates actions between players, updates the game state. This includes things like processing player actions, updating entity positions, and managing game logic.

In general, the client tick tends to be faster than the server tick. This is because the client only needs to handle rendering and user input, which are typically less computationally intensive compared to the tasks the server performs, such as processing player actions and managing the game world for all connected players.

However, it's important to note that the actual performance can vary depending on various factors such as the hardware specifications of the client and server machines, the complexity of the game world, the number of players connected, and any optimizations or modifications made to the game.

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