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July 13, 2014 05:17
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Demoing light control on an AdjutantFramework network.
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| // | |
| // Author: John Carruthers (johnc@frag-labs.com) | |
| // | |
| // Copyright (C) 2014 John Carruthers | |
| // | |
| // Permission is hereby granted, free of charge, to any person obtaining | |
| // a copy of this software and associated documentation files (the | |
| // "Software"), to deal in the Software without restriction, including | |
| // without limitation the rights to use, copy, modify, merge, publish, | |
| // distribute, sublicense, and/or sell copies of the Software, and to | |
| // permit persons to whom the Software is furnished to do so, subject to | |
| // the following conditions: | |
| // | |
| // The above copyright notice and this permission notice shall be | |
| // included in all copies or substantial portions of the Software. | |
| // | |
| // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, | |
| // EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF | |
| // MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND | |
| // NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE | |
| // LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION | |
| // OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION | |
| // WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. | |
| // | |
| using System; | |
| using System.Collections.Generic; | |
| using System.Linq; | |
| using AdjutantFramework; | |
| using AdjutantFramework.Modules.Lights.Devices; | |
| namespace LightsDemo | |
| { | |
| class Program | |
| { | |
| private static List<ILight> Lights { get; set; } | |
| static void Main() | |
| { | |
| Lights = new List<ILight>(); | |
| var config = FrameworkConfig.CreateDecentralizedDefault(); | |
| var startupInfo = Framework.Bootstrap(config); | |
| startupInfo.Config.DeviceManager.DeviceQueryCompleted += (sender, args) => | |
| { | |
| lock (Lights) | |
| { | |
| var deviceLights = args.NetworkNode.Devices.OfType<ILight>().ToArray(); | |
| foreach (var light in deviceLights) | |
| { | |
| light.PropertyChanged += (o, eventArgs) => RefreshUI(); | |
| } | |
| Lights.AddRange(deviceLights); | |
| RefreshUI(); | |
| } | |
| }; | |
| var lights = startupInfo.Bundle.DeviceRepository.Local.Devices.OfType<ILight>(); | |
| foreach (var light in lights) | |
| { | |
| light.PropertyChanged += (sender, args) => RefreshUI(); | |
| } | |
| Lights.AddRange(lights); | |
| RefreshUI(); | |
| while (true) | |
| { | |
| var strLightIndex = Console.ReadLine(); | |
| int lightIndex; | |
| if (!int.TryParse(strLightIndex, out lightIndex)) | |
| { | |
| RefreshUI(); | |
| Console.WriteLine(); | |
| Console.WriteLine("Invalid input, please enter a number."); | |
| continue; | |
| } | |
| if (lightIndex < 0 || lightIndex > Lights.Count) | |
| { | |
| RefreshUI(); | |
| Console.WriteLine(); | |
| Console.WriteLine("Invalid input, please enter a number higher than -1 and less than {0}.", Lights.Count); | |
| continue; | |
| } | |
| var light = Lights[lightIndex]; | |
| if (light.LightState == LightState.On) | |
| { | |
| light.TurnOff(); | |
| } | |
| else | |
| { | |
| light.TurnOn(); | |
| } | |
| } | |
| } | |
| private static void RefreshUI() | |
| { | |
| Console.Clear(); | |
| Console.SetCursorPosition(0, 0); | |
| Console.WriteLine("Light Control Demo"); | |
| lock (Lights) | |
| { | |
| if (Lights.Count == 0) | |
| { | |
| Console.WriteLine("\tNo lights connected."); | |
| } | |
| else | |
| { | |
| for (var i = 0; i < Lights.Count; i++) | |
| { | |
| Console.WriteLine("\t{0}. {1} {2}", i, Lights[i].LightState.ToString().PadRight(3), Lights[i].DeviceName); | |
| } | |
| Console.WriteLine(); | |
| Console.Write("Enter light to toggle: "); | |
| } | |
| } | |
| } | |
| } | |
| } |
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