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using System.Data; | |
using System.Reflection; | |
using System.Runtime.Serialization; | |
public interface IView | |
{ | |
public void SetResult(string result); | |
public void ShowMessage(string message); | |
} |
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public void Enable() | |
{ | |
_enable = true; | |
StartEnableAnimation(); | |
} | |
public void Disable() | |
{ | |
_enable = false; | |
Free(); |
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public void Shoot(Player player) {} | |
public string FindBy(int number) {} |
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public static void CreateObject() | |
{ | |
//Создание объекта на карте | |
} | |
public static void GenerateRandomChance() | |
{ | |
_chance = Random.Range(0, 100); | |
} | |
public static int CalculateSalary(int hoursWorked) | |
{ |
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class PlayerHealth { } | |
class Shooter { } | |
class TargetFollower { } | |
class UnitContainer | |
{ | |
public IReadOnlyCollection<Unit> AvailableUnits {get; private set;} | |
} |