You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Unfortunately, no discussion of Unreal Engine (UE) config files is allowed in Official Infinity Nikki Discord server according to one of the Lead Moderator (modifying game files is against ToS). You have been warned!
Feel free to share and discuss on non-official places!
About
The game is using UE 5.4.4.
All Console Variables (CVars) were tested on game version 1.0.x (341).
Tested on (click to view):
Lenovo Y50-70
CPU: Intel Core i7-4710HQ
GPU: Nvidia GeForce GTX 860M (Maxwell, 4GB VRAM)
RAM: 16GB
Installed on: SATA 5400RPM HDD
Tested with these ingame graphics settings (click to view):
Screen Resolution: 1920x1080 (Fullscreen Window)
Frame Rate: 30FPS
All Medium/Off except:
Dynamic Resolution: On
Scene Details: High
View Distance: Low
Anti-Aliasing: Temporal Super Resolution
Glow Effect: On
A CVar is considered as "working" when there are visible visual/performance changes.
Config File Setup
Create Engine.ini (and DeviceProfiles.ini, if you want to use it) in:
InfinityNikkiGlobal\X6Game\Saved\Config\Windows\
If you want to use DeviceProfiles.ini, Edit Engine.ini and add these:
Disables Order-independent Transparency (OIT; blending transparent objects correctly based on scene's depth).
Current OIT implementation is causing transparent objects overlap bug on some devices (e.g. hair, clothing, water layers became glitched/transparent when overlapped with each other in a scene).
The CVar is already enforced when Settings > Graphics > Render Quality is set to Low.
Use it until the bug is fixed.
Engine.ini: Non-Working CVars
[/Script/WindowsTargetPlatform.WindowsTargetSettings]: DefaultGraphicsRHI
* Only DX12 is supported.
foliage.DensityScale
foliage.ForceLOD
foliage.OnlyLOD
r.AntiAliasingMethod
r.DynamicGlobalIlluminationMethod
r.DynamicRes.*
* Use DeviceProfiles.ini
r.Lumen.Reflections.Allow
r.MaxAnisotropy
r.Nanite
r.SecondaryScreenPercentage.GameViewport
r.SetRes
r.Shadow.Virtual.Enable
r.SSGI.Quality
r.Streaming.MipBias
r.Tonemapper.Sharpen
t.MaxFPS
Here trying to get rid of the pesky reflection bloom at the middle-sides of the screen, and make the game less blurry.
Also is there a way to force XESS or RT with Non-Nvidia cards?