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package effects; | |
import openfl.display.BitmapData; | |
import flixel.util.FlxColor; | |
import flixel.system.FlxAssets.FlxShader; | |
/** | |
* https://gamedevelopment.tutsplus.com/tutorials/how-to-use-a-shader-to-dynamically-swap-a-sprites-colors--cms-25129 | |
* https://github.com/HaxeFlixel/flixel-demos/blob/master/Effects/BlendModeShaders/source/openfl8/effects/ColorSwapEffect.hx | |
* https://community.openfl.org/t/passing-an-array-as-parameter-to-shader/9932/9 |
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#!/bin/bash | |
usage() | |
{ | |
# Display Help | |
echo "*********************************************************************************************************************************************************" | |
echo " MacOS Application Notarization Script" | |
echo "*********************************************************************************************************************************************************" | |
echo |
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<!-- | |
This file will get included twice - once at the beginning - once at the end. | |
The first time though, the "vars" section is parsed, and this is where you can | |
set variables to control the setup of the standard compilers and install paths etc. | |
The second time, the "exes" section is parsed, and you can modify the linkers/compilers | |
by adding flags to these executables. | |