Forked from ProGM/find_useless_resources_unity.sh
Last active
February 18, 2018 00:14
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A useful script to identify Unity resource that are not referenced in the project
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#!/bin/bash | |
GREEN='\033[0;32m' | |
RED='\033[0;31m' | |
YELLOW='\033[0;33m' | |
NC='\033[0m' | |
if [ -z "o1" ] | |
then | |
root="./" | |
echo "No root path supplied... Using current folder." | |
else | |
root="$1" | |
fi | |
rm unused_files.log &> /dev/null | |
grep -r $root --include=\*.meta --exclude=*{Editor,Gizmos}* -e 'guid' | while read line; do | |
guuid=`echo $line | awk '{print $NF}'` | |
path=`echo $line | cut -f1 -d":"` | |
no_meta=`echo $path | sed "s/.meta$//"` | |
# Skip if is directory | |
if [[ -d $no_meta ]]; then | |
continue | |
fi | |
filename=$(basename "$path") | |
filename="${filename%.*}" | |
echo -e "${GREEN}Currently searching for $guuid in $filename${NC}" | |
grep -rn . --include=\*.{unity,anim,controller,prefab,mat} -e $guuid -q | |
if [[ $? != 0 ]]; then | |
echo $filename | grep .cs$ && is_script=$? || is_script=$? | |
echo $filename | grep .unity$ && is_map=$? || is_map=$? | |
if [[ $is_script == 0 ]]; then | |
echo -e "${YELLOW}FILE $path not used directly, searching...${NC}" | |
grep -rn . --include=\*.cs --exclude=$no_meta -e "${filename%.*}" -q | |
if [[ $? != 0 ]]; then | |
echo -e "${RED}FILE $path is unused!!!${NC}" | |
echo $path >> unused_files.log | |
fi | |
elif [[ $is_map == 0 ]]; then | |
echo -e "${YELLOW}FILE $path not used directly, searching...${NC}" | |
grep ProjectSettings/EditorBuildSettings.asset -e `echo $no_meta | sed "s/^\.\///"` -q | |
if [[ $? != 0 ]]; then | |
echo -e "${RED}FILE $path is unused!!!${NC}" | |
echo $path >> unused_files.log | |
fi | |
else | |
echo -e "${RED}FILE $path is unused!!!${NC}" | |
echo $path >> unused_files.log | |
fi | |
fi | |
done |
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