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@DineshKachhot
Forked from nkraev/template.dart
Created August 30, 2018 06:20
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This gist shows the GestureDetector usage on latest dart 2 preview version
import 'package:flutter/material.dart';
class SignaturePainter extends CustomPainter {
SignaturePainter(this.points);
final List<Offset> points;
void paint(Canvas canvas, Size size) {
Paint paint = new Paint()
..color = Colors.black
..strokeCap = StrokeCap.round
..strokeWidth = 5.0;
for (int i = 0; i < points.length - 1; i++) {
if (points[i] != null && points[i + 1] != null)
canvas.drawLine(points[i], points[i + 1], paint);
}
}
bool shouldRepaint(SignaturePainter other) => other.points != points;
}
class Signature extends StatefulWidget {
SignatureState createState() => new SignatureState();
}
class SignatureState extends State<Signature> {
List<Offset> _points = <Offset>[];
Widget build(BuildContext context) {
return new Stack(
children: [
GestureDetector(
onPanUpdate: (DragUpdateDetails details) {
RenderBox referenceBox = context.findRenderObject();
Offset localPosition =
referenceBox.globalToLocal(details.globalPosition);
setState(() {
_points = new List.from(_points)..add(localPosition);
});
},
onPanEnd: (DragEndDetails details) => _points.add(null),
),
CustomPaint(painter: new SignaturePainter(_points))
],
);
}
}
class DemoApp extends StatelessWidget {
Widget build(BuildContext context) => new Scaffold(body: new Signature());
}
void main() => runApp(new MaterialApp(home: new DemoApp()));
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