Created
February 11, 2020 20:01
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local library = loadstring(game:HttpGet("https://pastebin.com/raw/7Z6TzFnv", true))() | |
local UI = library:CreateWindow({ | |
text = "Bow Mods" | |
}) | |
local Mouse = game.Players.LocalPlayer:GetMouse() | |
local RapidFire = false | |
local RapidArrow = "skill0" | |
UI:AddToggle("Rapid Fire", function(Enabled) | |
RapidFire = Enabled | |
end) | |
game:GetService("UserInputService").InputBegan:Connect(function(Input) | |
if game.Players.LocalPlayer.Character:FindFirstChild("Bow") and RapidFire and Input.UserInputType == Enum.UserInputType.MouseButton1 then | |
game.Players.LocalPlayer.Character.Bow.Shoot.RemoteEvent:FireServer(Mouse.Hit.p, RapidArrow); | |
end | |
end) | |
local Dropdown; | |
Dropdown = UI:AddDropdown({"Normal", "Fire", "Explosive", "Lightning", "Ice", "Meteor", "Black Hole", "Plague", "Nuclear"}, function(Selected) | |
if Selected == "Normal" then | |
RapidArrow = "skill0" | |
elseif Selected == "Fire" then | |
RapidArrow = "skill1" | |
elseif Selected == "Explosive" then | |
RapidArrow = "skill2" | |
elseif Selected == "Lightning" then | |
RapidArrow = "skill3" | |
elseif Selected == "Ice" then | |
RapidArrow = "skill4" | |
elseif Selected == "Meteor" then | |
RapidArrow = "skill5" | |
elseif Selected == "Black Hole" then | |
RapidArrow = "skill6" | |
elseif Selected == "Plague" then | |
RapidArrow = "skill7" | |
elseif Selected == "Nuclear" then | |
RapidArrow = "skill8" | |
end | |
end) | |
UI:AddButton("Shoot All Slimes", function() | |
if game.Workspace:FindFirstChild("Slimes") and game.Players.LocalPlayer.Character:FindFirstChild("Bow") then | |
for i,v in pairs(game.Workspace.Slimes:GetChildren()) do | |
if v:FindFirstChild("Inner") then | |
game.Players.LocalPlayer.Character.Bow.Shoot.RemoteEvent:FireServer(v.Inner.Position, Arrow); | |
else | |
game.Players.LocalPlayer.Character.Bow.Shoot.RemoteEvent:FireServer(v:FindFirstChildOfClass("Part"), Arrow); | |
end | |
end | |
end | |
end) | |
local Dropdown2; | |
Dropdown2 = UI:AddDropdown({"Normal", "Fire", "Explosive", "Lightning", "Ice", "Meteor", "Black Hole", "Plague", "Nuclear"}, function(Selected) | |
if Selected == "Normal" then | |
Arrow = "skill0" | |
elseif Selected == "Fire" then | |
Arrow = "skill1" | |
elseif Selected == "Explosive" then | |
Arrow = "skill2" | |
elseif Selected == "Lightning" then | |
Arrow = "skill3" | |
elseif Selected == "Ice" then | |
Arrow = "skill4" | |
elseif Selected == "Meteor" then | |
Arrow = "skill5" | |
elseif Selected == "Black Hole" then | |
Arrow = "skill6" | |
elseif Selected == "Plague" then | |
Arrow = "skill7" | |
elseif Selected == "Nuclear" then | |
Arrow = "skill8" | |
end | |
end) | |
UI:AddToggle("Can Always Shoot", function(Enabled) | |
CanAlwaysShoot = Enabled | |
end) | |
game:GetService("RunService").Stepped:Connect(function() | |
if game.Players.LocalPlayer.Character:FindFirstChild("Bow") and CanAlwaysShoot then | |
game.Players.LocalPlayer.Character.Bow.CanShoot.Value = true | |
end | |
end) |
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