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@DinosaurXxX
Created February 21, 2020 16:30
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_G.On = false --Trigger the entire script
_G.Farm = false --Swings for you
_G.Sell = false --Automatically sells for you
_G.Boss = false --Teleports you to the Boss (if it's alive)
_G.Purchases = false
_G.Rank = false
_G.Sword = false
_G.Belt = false
_G.Skills = false
_G.Egg = nil
local library = loadstring(game:HttpGet("https://pastebin.com/raw/7Z6TzFnv", true))()
local Farming = library:CreateWindow({text = "Farming"})
Farming:AddToggle("Script Enabled", function(toggled)
local state = (toggled and true or false)
_G.On = state
end)
Farming:AddToggle("Auto Swing", function(toggled)
local state = (toggled and true or false)
_G.Farm = state
end)
Farming:AddToggle("Auto Sell", function(toggled)
local state = (toggled and true or false)
_G.Sell = state
end)
Farming:AddToggle("Farm Boss", function(toggled)
local state = (toggled and true or false)
_G.Boss = state
end)
local APurchase = library:CreateWindow({text = "Auto Buys"})
APurchase:AddToggle("Auto Purchase", function(toggled)
local state = (toggled and true or false)
_G.Purchases = state
end)
APurchase:AddToggle("Auto Sword", function(toggled)
local state = (toggled and true or false)
_G.Sword = state
end)
APurchase:AddToggle("Auto Belt", function(toggled)
local state = (toggled and true or false)
_G.Belt = state
end)
APurchase:AddToggle("Auto Rank", function(toggled)
local state = (toggled and true or false)
_G.Rank = state
end)
APurchase:AddToggle("Auto Skills", function(toggled)
local state = (toggled and true or false)
_G.Skills = state
end)
local misc = library:CreateWindow({text = "Misc"})
misc:AddButton("Bring Players Heads", function()
local pos = 5,0,5
local player = game.Players:GetChildren()
for i=1,#player do
if player[i].Name ~= game.Players.LocalPlayer.Name then
local part = player[i].Character.Head
part.Transparency = 0
part.Material = "Neon"
part.CanCollide = false
part.Anchored = true
part.Position = game.Players.LocalPlayer.Character.HumanoidRootPart.Position+Vector3.new(pos)
end
end
end)
misc:AddLabel("");
local dropdown;
dropdown = misc:AddDropdown(
{'Blue Crystal - 1K',
'Purple Crystal - 2K',
'Orange Crystal - 3.5K',
'Enchanted Crystal - 6K',
'Astral Crystal - 10K',
'Golden Crystal - 15K',
'Inferno Crystal - 40K',
'Galaxy Crystal - 75K'
}, function(a)
if a == 'Blue Crystal - 1K' then
_G.Egg = "Blue Crystal"
end
if a == 'Purple Crystal - 2K' then
_G.Egg = "Purple Crystal"
end
if a == 'Orange Crystal - 3.5K' then
_G.Egg = "Orange Crystal"
end
if a == 'Enchanted Crystal - 6K' then
_G.Egg = "Enchanted Crystal"
end
if a == 'Astral Crystal - 10K' then
_G.Egg = "Astral Crystal"
end
if a == 'Golden Crystal - 15K' then
_G.Egg = "Golden Crystal"
end
if a == 'Inferno Crystal - 40K' then
_G.Egg = "Inferno Crystal"
end
if a == 'Galaxy Crystal - 75K' then
_G.Egg = "Galaxy Crystal"
end
end)
misc:AddButton("Buy Egg", function()
-- This script was generated by Hydroxide
local oh1 = "openCrystal"
local oh2 = _G.Egg
game:GetService("ReplicatedStorage").rEvents.openCrystalRemote:InvokeServer(oh1, oh2)
end)
misc:AddLabel("^^^^^^^\nThere's a cooldown\nof around 5 Seconds");
local Teleports = library:CreateWindow({text = "Teleports"})
Teleports:AddButton("💰Chests💰", function() end)
Teleports:AddButton("Mythical Chest", function()
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game.workspace.mythicalChest.chestNamePart.CFrame
end)
Teleports:AddButton("Golden Chest", function()
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game.workspace.goldenChest.chestNamePart.CFrame
end)
Teleports:AddButton("Enchanted Chest", function()
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game.workspace.enchantedChest.chestNamePart.CFrame
end)
Teleports:AddButton("Magma Chest", function()
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game.workspace.magmaChest.chestNamePart.CFrame
end)
Teleports:AddButton("Daily Rewards", function()
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game.workspace["Daily Chest"].chestNamePart.CFrame
end)
Teleports:AddButton("Group Rewards", function()
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game.workspace.groupRewardsCircle.circleInner.CFrame
end)
Teleports:AddButton("", function() end)
Teleports:AddButton("🌀Worlds🌀", function() end)
Teleports:AddButton("Enchanted Island", function()
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game:GetService("Workspace").islandUnlockParts["Enchanted Island"].CFrame
end)
Teleports:AddButton("Astral Island", function()
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game:GetService("Workspace").islandUnlockParts["Astral Island"].CFrame
end)
Teleports:AddButton("Mystical Island", function()
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game:GetService("Workspace").islandUnlockParts["Mystical Island"].CFrame
end)
Teleports:AddButton("Space Island", function()
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game:GetService("Workspace").islandUnlockParts["Space Island"].CFrame
end)
local rs = game:GetService("RunService").RenderStepped
spawn(
function()
while rs:wait() do
if _G.On then
if _G.Farm then
game.Players.LocalPlayer.ninjaEvent:FireServer("swingKatana")
end
if _G.Sell then
game.workspace["sellAreaCircle"].circleInner.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
end
if _G.Boss then
if game.Workspace.bossFolder.RobotBoss then
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game.Workspace.bossFolder.RobotBoss.HumanoidRootPart.CFrame
end
end
end
end
end
)
spawn(
function()
while rs:wait() do
if _G.Purchases then
if _G.Rank then
print("no working")
_G.Rank = false
end
if _G.Sword then
-- This script was generated by Hydroxide
local oh1 = "buyAllSwords"
local oh2 = {"Ground", "Astral Island", "Space Island"}
for i = 1,#oh2 do
game:GetService("Players").LocalPlayer.ninjaEvent:FireServer(oh1, oh2[i])
end
end
if _G.Belt then
-- This script was generated by Hydroxide
local worlds = {"Ground", "Astral Island", "Space Island"}
local oh1 = "buyAllBelts"
local oh2 = {"Ground", "Astral Island", "Space Island"}
for i = 1,#oh2 do
game:GetService("Players").LocalPlayer.ninjaEvent:FireServer(oh1, oh2[i])
end
end
if _G.Skills then
-- This script was generated by Hydroxide
local worlds = {"Ground", "Astral Island", "Space Island"}
local oh1 = "buyAllSkills"
local oh2 = {"Ground", "Astral Island", "Space Island"}
for i = 1,#oh2 do
game:GetService("Players").LocalPlayer.ninjaEvent:FireServer(oh1, oh2[i])
end
end
end
end
end
)
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