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cax
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| cax = new DoodleUnitType("cax") {{ | |
| constructor = TankUnit::create; | |
| aiController = GroundAI::new; | |
| //attributes | |
| hitSize = 50f; | |
| treadPullOffset = 1; | |
| speed = 0.7f; | |
| health = 17000; | |
| armor = 30f; | |
| crushDamage = 25f / 5f; | |
| rotateSpeed = 1f; | |
| range = 500f; | |
| //tread trail effect | |
| treadRects = new Rect[]{new Rect(17, 333 , 60, 70), new Rect(157, 333 , 60, 70)}; | |
| //main weapon | |
| weapons.add(new Weapon("doodle-tank-mod-cax-weapon") {{ | |
| shootSound = DoodleSounds.mediumCannon; | |
| layerOffset = 0.1f; | |
| reload = 100f; | |
| shootY = 32.5f; | |
| shake = 5f; | |
| recoil = 0f; | |
| rotate = true; | |
| rotateSpeed = 0.6f; | |
| mirror = false; | |
| x = 0f; | |
| y = 7f; | |
| shadow = 50f; | |
| cooldownTime = 110f; | |
| parts.addAll( | |
| new RegionPart("-suspension-barrel") {{ | |
| progress = PartProgress.recoil; | |
| mirror = false; | |
| under = true; | |
| moveY = -5f; // | |
| }} | |
| ); | |
| bullet = new BasicBulletType(15f, 400f) {{ | |
| sprite = "missile-large"; | |
| width = 12f; | |
| height = 20f; | |
| lifetime = 90f; | |
| hitSize = 6f; | |
| smokeEffect = Fx.shootSmokeTitan; //is this the muzzle flash handler? | |
| pierceCap = 3; | |
| pierce = true; | |
| pierceBuilding = true; | |
| hitColor = backColor = trailColor = Color.valueOf("feb380"); | |
| frontColor = Color.white; | |
| trailWidth = 4f; | |
| trailLength = 9; | |
| hitEffect = despawnEffect = Fx.massiveExplosion; | |
| despawnSound = DoodleSounds.dullExplosion; | |
| shootEffect = new ExplosionEffect() {{ | |
| lifetime = 40f; | |
| waveStroke = 4f; | |
| waveColor = sparkColor = trailColor; | |
| waveRad = 15f; | |
| smokeSize = 5f; | |
| smokes = 8; | |
| smokeSizeBase = 0f; | |
| smokeColor = trailColor; | |
| sparks = 8; | |
| sparkRad = 40f; | |
| sparkLen = 4f; | |
| sparkStroke = 3f; | |
| }}; | |
| splashDamage = 65f; | |
| splashDamageRadius = 70f; | |
| despawnEffect = new ExplosionEffect() {{ | |
| lifetime = 50f; | |
| waveStroke = 4f; | |
| waveColor = sparkColor = trailColor; | |
| waveRad = 30f; | |
| smokeSize = 7f; | |
| smokes = 6; | |
| smokeSizeBase = 0f; | |
| smokeColor = trailColor; | |
| sparks = 5; | |
| sparkRad = 30f; | |
| sparkLen = 3f; | |
| sparkStroke = 1.5f; | |
| }}; | |
| }}; | |
| }}); | |
| //secondary weapon (WIP) | |
| weapons.add(new Weapon("doodle-tank-mod-cax-point-weapon") {{ | |
| shootSound = DoodleSounds.pew; | |
| reload = 5f; | |
| x = 5f; | |
| y = 14f; | |
| shootY = 5.5f; | |
| recoil = 0f; | |
| rotate = false; | |
| mirror = false; | |
| bullet = new BasicBulletType(4.5f, 25) {{ | |
| width = 6.5f; | |
| height = 11f; | |
| shootEffect = Fx.sparkShoot; | |
| hitColor = backColor = trailColor = Color.valueOf("feb380"); | |
| frontColor = Color.white; | |
| trailWidth = 1.5f; | |
| trailLength = 4; | |
| hitEffect = despawnEffect = Fx.hitBulletColor; | |
| }}; | |
| }}); | |
| }}; |
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Full Code: https://github.com/Dirga36/Doodle-Tank-M/blob/master/src/doodle/content/DoodleUnits.java