Created
March 23, 2018 11:06
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JavaScript animation and timing functions
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/************************************************************************************************************ | |
_ _____ _ _ _ _ _ | |
| | / ____| (_) | | (_) | | (_) | |
| | __ ___ ____ _| (___ ___ _ __ _ _ __ | |_ __ _ _ __ _ _ __ ___ __ _| |_ _ ___ _ __ ___ | |
_ | |/ _` \ \ / / _` |\___ \ / __| '__| | '_ \| __| / _` | '_ \| | '_ ` _ \ / _` | __| |/ _ \| '_ \/ __| | |
| |__| | (_| |\ V / (_| |____) | (__| | | | |_) | |_ | (_| | | | | | | | | | | (_| | |_| | (_) | | | \__ \ | |
\____/ \__,_| \_/ \__,_|_____/ \___|_| |_| .__/ \__| \__,_|_| |_|_|_| |_| |_|\__,_|\__|_|\___/|_| |_|___/ | |
| | | |
|_| | |
************************************************************************************************************/ | |
if ( !window.requestAnimationFrame ) { | |
window.requestAnimationFrame = ( function() { | |
return window.webkitRequestAnimationFrame || | |
window.mozRequestAnimationFrame || | |
window.oRequestAnimationFrame || | |
window.msRequestAnimationFrame || | |
function( /* function FrameRequestCallback */ callback, /* DOMElement Element */ element ) { | |
window.setTimeout( callback, 1000 / 60 ); | |
}; | |
})(); | |
} | |
function animate({duration, timing, draw, callback}) { | |
let start = performance.now(); | |
requestAnimationFrame(function animate_frame(time) { | |
let timeFraction = (time - start) / duration; | |
if (timeFraction > 1) timeFraction = 1; | |
let progress = timing(timeFraction) | |
draw(progress); | |
if (timeFraction < 1) { | |
requestAnimationFrame(animate_frame); | |
}else{ | |
callback(); | |
} | |
}); | |
} |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
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/************************************************************************************************************ | |
_______ _ _ __ _ _ | |
|__ __(_) (_) / _| | | (_) | |
| | _ _ __ ___ _ _ __ __ _ | |_ _ _ _ __ ___| |_ _ ___ _ __ ___ | |
| | | | '_ ` _ \| | '_ \ / _` | | _| | | | '_ \ / __| __| |/ _ \| '_ \/ __| | |
| | | | | | | | | | | | | (_| | | | | |_| | | | | (__| |_| | (_) | | | \__ \ | |
|_| |_|_| |_| |_|_|_| |_|\__, | |_| \__,_|_| |_|\___|\__|_|\___/|_| |_|___/ | |
__/ | | |
|___/ | |
*************************************************************************************************************/ | |
function linear(timeFraction) { | |
return timeFraction; | |
} | |
function quad(timeFraction) { | |
return Math.pow(timeFraction, 2) | |
} | |
function back(x, timeFraction) { | |
return Math.pow(timeFraction, 2) * ((x + 1) * timeFraction - x) | |
} | |
function sin(timeFraction) { | |
return Math.sin(Math.PI * timeFraction); | |
} | |
function bounce(timeFraction) { | |
for (let a = 0, b = 1; 1; a += b, b /= 2) { | |
if (timeFraction >= (7 - 4 * a) / 11) { | |
return -Math.pow((11 - 6 * a - 11 * timeFraction) / 4, 2) + Math.pow(b, 2) | |
} | |
} | |
} | |
function elastic(x, timeFraction) { | |
return Math.pow(2, 10 * (timeFraction - 1)) * Math.cos(20 * Math.PI * x / 3 * timeFraction) | |
} | |
let bounceEaseOut = makeEaseOut(bounce); | |
function makeEaseOut(timing) { | |
return function(timeFraction) { | |
return 1 - timing(1 - timeFraction); | |
} | |
} | |
function makeEaseInOut(timing) { | |
return function(timeFraction) { | |
if (timeFraction < .5) | |
return timing(2 * timeFraction) / 2; | |
else | |
return (2 - timing(2 * (1 - timeFraction))) / 2; | |
} | |
} |
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