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Cacheable WaitForSecondsUnscaled CustomYieldInstruction example
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/* | |
Copyright (c) 2016 Dmitriy Yukhanov | |
Permission is hereby granted, free of charge, to any person obtaining a copy of | |
this software and associated documentation files (the "Software"), to deal in | |
the Software without restriction, including without limitation the rights to | |
use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies | |
of the Software, and to permit persons to whom the Software is furnished to do | |
so, subject to the following conditions: | |
The above copyright notice and this permission notice shall be included in all | |
copies or substantial portions of the Software. | |
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR | |
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, | |
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE | |
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER | |
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, | |
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. | |
*/ | |
using UnityEngine; | |
namespace CodeStage.Utils | |
{ | |
public class WaitForSecondsUnscaled : CustomYieldInstruction | |
{ | |
private readonly float waitTime; | |
private float runUntil; | |
public override bool keepWaiting | |
{ | |
get { return Time.unscaledTime < runUntil; } | |
} | |
/// <summary> | |
/// Resets YieldInstruction for further re-use. Call it just before re-using. | |
/// </summary> | |
public new void Reset() | |
{ | |
runUntil = Time.unscaledTime + waitTime; | |
} | |
/// <summary> | |
/// Creates a yield instruction to wait for a given number of seconds using unscaled time. | |
/// </summary> | |
/// <param name="time">Time to wait before proceeding.</param> | |
public WaitForSecondsUnscaled(float time) | |
{ | |
waitTime = time; | |
} | |
} | |
} | |
/* Usage example: | |
// declare a class field | |
protected WaitForSecondsUnscaled cachedWaitForSecondsUnscaled; | |
// use it in a coroutine | |
// create cached instance when you'd like to, for example right at the coroutine | |
if (cachedWaitForSecondsUnscaled == null) | |
cachedWaitForSecondsUnscaled = new WaitForSecondsUnscaled(updateInterval); | |
// reset before yielding | |
cachedWaitForSecondsUnscaled.Reset(); | |
// yield as usual | |
yield return cachedWaitForSecondsUnscaled; | |
*/ |
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