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@mrdoob
mrdoob / RequestAnimationFrame.js
Created February 22, 2011 14:50
Provides requestAnimationFrame in a cross browser way.
/**
* Provides requestAnimationFrame in a cross browser way.
* @author paulirish / http://paulirish.com/
*/
if ( !window.requestAnimationFrame ) {
window.requestAnimationFrame = ( function() {
return window.webkitRequestAnimationFrame ||
@kylemcdonald
kylemcdonald / oneliner.fs
Created November 12, 2011 14:24
one liner
/*
GLSL fragment shader implementing the one line synthesis pattern.
http://countercomplex.blogspot.com/2011/10/algorithmic-symphonies-from-one-line-of.html
*/
#extension GL_EXT_gpu_shader4 : enable
const int width = 512; // assumes you're drawing at 512x512
void main() {
int t = int(gl_FragCoord.y) * width + int(gl_FragCoord.x);
int c = t*5&(t>>7)|t*3&(t*4>>10);// miiro
@drhelius
drhelius / GameBoy Color Boot ROM Disassembly
Last active March 1, 2024 10:30
GameBoy Color Boot ROM Disassembly
; GameBoy Color Boot ROM Disassembly
; Dumped by Costis
; Commenting by Randy Mongenel (Duo)
; WORK-IN-PROGRESS VERSION 09-27-2009
; ===========================================================================
; Segment type: Pure code
SECTION "ROM", CODE
@Asparagirl
Asparagirl / gist:6206247
Last active July 19, 2024 15:13
Have a WARC that you would like to upload to the Internet Archive so that it can eventually be included in their Wayback Machine? Here's how to upload it from the command line.

Do you have a WARC file of a website all downloaded and ready to be added to the Internet Archive? Great! You can do that with the Internet Archive's web-based uploader, but it's not ideal and it can't handle really big uploads. Here's how you can upload your WARC files to the IA from the command line, and without worrying about a size restriction.

First, you need to get your Access Key and Secret Key from the Internet Archive for the S3-like API. Here's where you can get that for your IA account: http://archive.org/account/s3.php Don't share those with other people!

Here's their documentation file about how to use it, if you need some extra help: http://archive.org/help/abouts3.txt

Next, you should copy the following files to a text file and edit them as needed:

export IA_S3_ACCESS_KEY="YOUR-ACCESS-KEY-FROM-THE-IA-GOES-HERE"
@yangshun
yangshun / youtube-vimeo-url-parser.js
Last active June 14, 2023 22:27
YouTube Vimeo URL Parser
function parseVideo (url) {
// - Supported YouTube URL formats:
// - http://www.youtube.com/watch?v=My2FRPA3Gf8
// - http://youtu.be/My2FRPA3Gf8
// - https://youtube.googleapis.com/v/My2FRPA3Gf8
// - Supported Vimeo URL formats:
// - http://vimeo.com/25451551
// - http://player.vimeo.com/video/25451551
// - Also supports relative URLs:
// - //player.vimeo.com/video/25451551
@karpathy
karpathy / min-char-rnn.py
Last active November 16, 2024 23:10
Minimal character-level language model with a Vanilla Recurrent Neural Network, in Python/numpy
"""
Minimal character-level Vanilla RNN model. Written by Andrej Karpathy (@karpathy)
BSD License
"""
import numpy as np
# data I/O
data = open('input.txt', 'r').read() # should be simple plain text file
chars = list(set(data))
data_size, vocab_size = len(data), len(chars)
@unitycoder
unitycoder / UNITY_MATRIX_IT_MV.shader
Last active September 11, 2024 05:46
UNITY_MATRIX_IT_MV[] Vectors in Shader
UNITY_MATRIX_IT_MV[0].xyz = ???
UNITY_MATRIX_IT_MV[1].xyz = Camera Up
UNITY_MATRIX_IT_MV[2].xyz = Camera Forward
float3 forward = -normalize(UNITY_MATRIX_V._m20_m21_m22);
cameraFwd = -unity_MatrixInvV._m02_m12_m22;
float3 up = normalize(UNITY_MATRIX_V._m10_m11_m12);
float3 right = normalize(UNITY_MATRIX_V._m00_m01_m02);
float3 cameraUp = unity_CameraInvProjection[1].xyz;
@chicoxyzzy
chicoxyzzy / noncoercible.js
Last active March 15, 2021 17:09
Non-coercible objects
function nonCoercible(val) {
if (val == null) {
throw TypeError('nonCoercible shouldn\'t be called with null or undefined');
}
const res = Object(val);
res[Symbol.toPrimitive] = () => {
throw TypeError('Trying to coerce non-coercible object');
}
return res;
};
@GoToLoop
GoToLoop / resizeNN.js
Last active June 6, 2023 18:11 — forked from gncgnc/resizeNN.js
Extends p5.Image to handle nearest neighbor resizing for scaling images w/o blurring.
/**
* Resize the image to a new width and height using nearest neighbor algorithm.
* To make the image scale proportionally,
* use 0 as the value for the wide or high parameters.
* For instance, to make the width of an image 150 pixels,
* and change the height using the same proportion, use resize(150, 0).
* Otherwise same usage as the regular resize().
*
* Note: Disproportionate resizing squashes "pixels" from squares to rectangles.
* This works about 10 times slower than the regular resize.
@Orangestar12
Orangestar12 / ffmpeg.md
Last active August 9, 2024 01:55
quick ffmpeg cheat sheet

If this is too much for you, check out ffmpeg.lav.io

These are a few quick easy ffmpeg command lines that can be used to make oft-used video formats. I use them a lot so I wrote them down in a txt file but I converted it to markdown to upload here and access on all my pcs.

Feel free to use 'em. I've gathered them through superuser posts, wiki trawls, and personal experience.


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