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ESP32 thread snippets
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// Settings for Config.h | |
const char* BLYNK_AUTH = "AuthTokenGoesHere"; // Get the token in the Blynk app on your phone (project settings) | |
const bool BLYNK_USE_LOCAL_SERVER = false; | |
// Following settings are obsolete, if BLYNK_USE_LOCAL_SERVER is set to false | |
const char* BLYNK_SERVER = "yourBlynkServer.ddns.net"; | |
const unsigned short int BLYNK_PORT = 8080; | |
// Code in sketch | |
const int BlynkHandlerThreadStackSize = 10000; | |
ushort cycleDelayInMilliSeconds = 100; | |
int blynkConnectionTimeout = 10000; | |
int blynkConnectionStabilizerTimeout = 5000; | |
const int blynkHandlerThreadStackSize = 10000; | |
TaskHandle_t blynkConnectionHandlerThreadFunctionHandle; | |
void setup() { | |
xTaskCreatePinnedToCore(blynkConnectionHandlerThreadFunction, "Blynk Connection Handling Thread", BlynkHandlerThreadStackSize, NULL, 20, &blynkConnectionHandlerThreadFunctionHandle, 1); | |
} | |
void loop() { Blynk.run(); } | |
void blynkConnectionHandlerThreadFunction(void* params) { | |
uint time; | |
while (true) { | |
if (!Blynk.connected()) { | |
Serial.printf("Connecting to Blynk: %s\n", BLYNK_USE_LOCAL_SERVER == true ? BLYNK_SERVER : "Blynk Cloud Server"); | |
if (BLYNK_USE_LOCAL_SERVER) | |
Blynk.config(BLYNK_AUTH, BLYNK_SERVER, BLYNK_PORT); | |
else | |
Blynk.config(BLYNK_AUTH); | |
Blynk.connect(); // Connects using the chosen Blynk.config | |
uint time = 0; | |
while (!Blynk.connected()) { | |
if (time >= blynkConnectionTimeout || Blynk.connected()) break; | |
delay(cycleDelayInMilliSeconds); | |
time += cycleDelayInMilliSeconds; | |
} | |
if (Blynk.connected()) { | |
Serial.printf("Connected to Blynk: %s\n", BLYNK_USE_LOCAL_SERVER ? BLYNK_SERVER : "Blynk Cloud Server"); | |
delay(blynkConnectionStabilizerTimeout); | |
} | |
} | |
delay(1000); | |
Serial.printf("Blynk Connection Handler Thread current stack size: %d , current Time: %d\n", blynkHandlerThreadStackSize - uxTaskGetStackHighWaterMark(NULL), xTaskGetTickCount()); | |
} | |
} | |
void WaitForBlynk(int cycleDelayInMilliSeconds) { | |
while (!Blynk.connected()) { | |
delay(cycleDelayInMilliSeconds); | |
} | |
} |
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