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Save Domiii/52cf49d780ec8c9f01771973c36197af to your computer and use it in GitHub Desktop.
/** | |
* This script types for you automatically on www.typingclub.com: | |
* 1. Open the website | |
* 2. Blaze past the tutorials | |
* 3. Go into a level | |
* 4. Open Console | |
* 5. Paste the script and press ENTER | |
*/ | |
// NOTE: When delay (in ms between two strokes) is too low, the site might bug out and the result page will not be shown | |
const minDelay = 60; | |
const maxDelay = 60; | |
const keyOverrides = { | |
[String.fromCharCode(160)]: ' ' // convert hardspace to normal space | |
}; | |
function getTargetCharacters() { | |
const els = Array.from(document.querySelectorAll('.token span.token_unit')); | |
const chrs = els | |
.map(el => { | |
// get letter to type from each letter DOM element | |
if (el.firstChild?.classList?.contains('_enter')) { | |
// special case: ENTER | |
return '\n'; | |
} | |
let text = el.textContent[0]; | |
return text; | |
}) | |
.map(c => keyOverrides.hasOwnProperty(c) ? keyOverrides[c] : c); // convert special characters | |
return chrs; | |
} | |
function recordKey(chr) { | |
// send it straight to the internal API | |
window.core.record_keydown_time(chr); | |
} | |
function sleep(ms) { | |
return new Promise(r => setTimeout(r, ms)); | |
} | |
async function autoPlay(finish) { | |
const chrs = getTargetCharacters(); | |
for (let i = 0; i < chrs.length - (!finish); ++i) { | |
const c = chrs[i]; | |
recordKey(c); | |
//console.log(c, c.charCodeAt()); | |
await sleep(Math.random() * (maxDelay - minDelay) + minDelay); | |
} | |
} | |
// ############################################################################################################ | |
// old utilities | |
// ############################################################################################################ | |
// /** | |
// * @see https://stackoverflow.com/questions/8942678/keyboardevent-in-chrome-keycode-is-0/12522752#12522752 | |
// */ | |
// function simulateKey(chr, el) { | |
// _simulateKey(chr, 'keydown', el); | |
// _simulateKey(chr, 'keypress', el); | |
// } | |
// function _simulateKey(chr, type, el) { | |
// var eventObj = document.createEventObject ? | |
// document.createEventObject() : document.createEvent("Events"); | |
// if (eventObj.initEvent) { | |
// eventObj.initEvent(type || "keydown", true, true); | |
// } | |
// let keyCode = chr.charCodeAt(0); | |
// eventObj.key = chr[0]; | |
// eventObj.keyCode = keyCode; | |
// eventObj.which = keyCode; | |
// eventObj.isTrusted = true; | |
// el = el || document.body; | |
// // console.log(keyCode, eventObj); | |
// el.dispatchEvent ? el.dispatchEvent(eventObj) : el.fireEvent("onkeydown", eventObj); | |
// } | |
// document.addEventListener("keydown", function (e) { | |
// console.log('down', e); | |
// }); | |
// document.addEventListener("keypress", function (e) { | |
// console.log('press', e); | |
// }); | |
//$($('.menu-btn')[0].parentNode).prepend('<button onclick=\'simulateKeyPress("c")\'>sim</button>'); | |
// simulateKey('a', $('input')[0]); | |
// ############################################################################################################ | |
// go! | |
// ############################################################################################################ | |
autoPlay(true); |
can you make it for tap touche pls
Can you make it be able to tab and enter please
I'm doing a test, when i paste the code in it just says undefined.
the
const minDelay
const maxDelay
highest is 47 which is about 200 WPM
I'm doing a test, when i paste the code in it just says undefined.
did you paste it in console of inspect element?
put it in the bookmark
Also for anyone wanting to know how to make it so it automatically presses enter and auto starts the next lesson, I have the code pasted right here:
Just be careful on using it like if you wanna stop it you actually have to just reload the tab
It also only works on lessons, not games.
One final thing, the second you finish the lesson it waits for about 7 seconds to have all the stars, and points rallied up and then it presses enter, then waits two seconds for the level to load and goes on, and so forth, etc.
CODE:
const minDelay = 60;
const maxDelay = 60;
const keyOverrides = {
[String.fromCharCode(160)]: ' ',
};
function getTargetCharacters() {
const tokenElements = Array.from(document.querySelectorAll('.token span.token_unit'));
return tokenElements.map((element) => {
if (element.firstChild?.classList?.contains('_enter')) {
return '\n';
}
let text = element.textContent[0];
return keyOverrides.hasOwnProperty(text) ? keyOverrides[text] : text;
});
}
function recordKey(character) {
window.core.record_keydown_time(character);
}
function sleep(milliseconds) {
return new Promise((resolve) => setTimeout(resolve, milliseconds));
}
function pressEnter() {
const enterEvent = new KeyboardEvent('keydown', {
bubbles: true,
cancelable: true,
keyCode: 13,
key: 'Enter',
});
document.body.dispatchEvent(enterEvent);
}
async function autoPlay() {
while (true) {
const characters = getTargetCharacters();
for (let i = 0; i < characters.length; i++) {
const character = characters[i];
recordKey(character);
await sleep(Math.random() * (maxDelay - minDelay) + minDelay);
}
await sleep(7000);
pressEnter();
await sleep(2000); // wait for the next lesson to load
}
}
autoPlay();
can you make one for the ninja games?
GUYS I HAVE THE MOVE TO NEXT LEVEL VERISON MADE BY ME!
// NOTE: When delay (in ms between two strokes) is too low, the site might bug out and the result page will not be shown
// made by voids-plan!
const minDelay = 60;
const maxDelay = 60;
const keyOverrides = {
[String.fromCharCode(160)]: ' ' // convert hardspace to normal space
};
function getTargetCharacters() {
const els = Array.from(document.querySelectorAll('.token span.token_unit'));
const chrs = els
.map(el => {
if (el.firstChild?.classList?.contains('_enter')) {
return '\n'; // special case: ENTER
}
let text = el.textContent[0];
return text;
})
.map(c => keyOverrides.hasOwnProperty(c) ? keyOverrides[c] : c); // convert special characters
return chrs;
}
function recordKey(chr) {
// send it straight to the internal API
window.core.record_keydown_time(chr);
}
function sleep(ms) {
return new Promise(r => setTimeout(r, ms));
}
async function autoPlay() {
const chrs = getTargetCharacters();
for (let i = 0; i < chrs.length; ++i) {
const c = chrs[i];
recordKey(c);
await sleep(Math.random() * (maxDelay - minDelay) + minDelay);
}
}
// Start the autoplay
autoPlay();