Created
December 10, 2017 04:23
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using System; | |
using System.Collections.Generic; | |
using System.Linq; | |
using System.Text; | |
using UnityEngine; | |
namespace Client.Game.Abilities.Utils | |
{ | |
public class ActionSequence : List<ActionElement> | |
{ | |
public float accum = 0f; | |
public int index = -1; | |
public float TotalTime { | |
get { | |
var ret = 0f; | |
foreach (var element in this) | |
ret += element.Duration; | |
return ret; | |
} | |
} | |
public void Insert(ActionElement element) | |
{ | |
element.Timestamp = TotalTime; | |
this.Add(element); | |
} | |
public void Insert(Action action, float duration = 0f) | |
{ | |
Insert(new ActionElement(action, duration)); | |
} | |
internal void InsertContinuous(Action action, float duration) | |
{ | |
Insert(new ActionElement(action, duration, true)); | |
} | |
private int IndexAtTime(float time) | |
{ | |
int i = 0; | |
var iat = i; | |
for(; i<this.Count; i++) | |
{ | |
if (this[i].Timestamp <= time) | |
iat = i; | |
else | |
return iat; | |
} | |
return iat; | |
} | |
internal void InsertWait(float time) | |
{ | |
Insert(() => { }, time); | |
} | |
public void Update(float dt) | |
{ | |
accum += dt; | |
var newIndex = IndexAtTime(accum); | |
for( var i = index; i<= newIndex; i++) | |
{ | |
if(i > index) | |
{ | |
index = i; | |
//Debug.Log("Invoking action index " + i + " at time: " + accum); | |
this[i].Action(); | |
return; | |
} | |
} | |
var current = this[newIndex]; | |
if(current.Continuous) | |
{ | |
current.Action(); | |
} | |
} | |
public void Log() | |
{ | |
var str = new StringBuilder(); | |
foreach( var action in this) | |
{ | |
str.AppendFormat("{0}:{1}\n", action.Timestamp, action.Action); | |
} | |
Debug.Log(str.ToString()); | |
} | |
} | |
public class ActionElement | |
{ | |
public float Duration; | |
public Action Action; | |
public bool Continuous; | |
public float Timestamp; | |
public ActionElement(Action action, float duration, bool callContinuously = false) | |
{ | |
this.Duration = duration; | |
this.Action = action; | |
this.Continuous = callContinuously; | |
} | |
} | |
} |
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