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| public static AIData IDLE_THEN_SEEK_AI { | |
| get { | |
| var ret = new AIData(); | |
| ret.ActionData = new ActionData(new Type[]{ | |
| typeof(Idle), | |
| typeof(WaitForPlayerLOS) | |
| } | |
| ).Then ( | |
| new ActionData(new Type[]{ |
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| using System; | |
| using Client.Game.Attributes; | |
| using Client.Game.Abilities.Payloads; | |
| using UnityEngine; | |
| using Client.Game.Actors; | |
| using System.Collections.Generic; | |
| using Client.Utils; | |
| using Client.Game.Utils; | |
| namespace Client.Game.Abilities.Scripts.Buffs |
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| using System; | |
| using System.Net; | |
| using System.Security.Cryptography; | |
| using System.Text; | |
| namespace RequestSigningPOC | |
| { | |
| public static class SigningExtension | |
| { |
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| using System.Text; | |
| using System; | |
| using System.Collections.Generic; | |
| using System.Linq; | |
| namespace Client.Game.Data { | |
| public static class VersionDataTable { | |
| private static List<VersionData> _all; | |
| private static List<VersionData> _allAscending; |
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| using System; | |
| using Client.Game.Attributes; | |
| using Client.Game.Abilities.Payloads; | |
| using UnityEngine; | |
| using Client.Game.Actors; | |
| using System.Collections.Generic; | |
| using Client.Utils; | |
| using Client.Game.Utils; | |
| namespace Client.Game.Abilities.Scripts.Buffs |
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| namespace Client.Game.Core { | |
| public class Game | |
| { | |
| public static Game Instance { get; private set; } | |
| public bool Paused; | |
| public Actor PossessedActor; |
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| using Client.Game.Managers; | |
| using Client.Game.Utils; | |
| using System.Collections.Generic; | |
| using UnityEngine; | |
| using UnityEngine.PostProcessing; | |
| namespace Client.Game.Cameras | |
| { | |
| public class PostProcessingController | |
| { |
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| Shader "Sprites/EmissiveSpriteShader" | |
| { | |
| Properties | |
| { | |
| [PerRendererData] _MainTex("Sprite Texture", 2D) = "white" {} | |
| _SelfIllum("Self Illumination",Range(0.0,1.0)) = 0.0 | |
| _FlashAmount("Flash Amount",Range(0.0,1.0)) = 0.0 | |
| [PerRendererData] _Color("Tint", Color) = (1,1,1,1) | |
| [MaterialToggle] PixelSnap("Pixel snap", Float) = 0 | |
| _EmissionMap("Emission Map", 2D) = "black"{} |
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| using Client.Game.Utils; | |
| using System; | |
| using System.Collections.Generic; | |
| using System.Linq; | |
| using System.Text; | |
| using UnityEngine; | |
| namespace Client.Game.Actors.Controllers { | |
| public class VectorConsumer { |
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| using System; | |
| using System.Collections.Generic; | |
| using System.Linq; | |
| using System.Text; | |
| using UnityEngine; | |
| namespace Client.Game.Abilities.Utils | |
| { | |
| public class ActionSequence : List<ActionElement> | |
| { |
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