Created
April 30, 2023 16:01
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Save Doprez/e146f8d30b7e9cea05de138d4e3a30f0 to your computer and use it in GitHub Desktop.
I use this to fix an issue where if a camera is attached to a physics component it creates an annoying stutter when moving.
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[DataContract(nameof(SmoothFollow))] | |
[ComponentCategory("Animation")] | |
public class SmoothFollow : SyncScript | |
{ | |
public Entity EntityToFollow { get; set; } | |
public Vector3 Speed { get; set; } = new Vector3(1, 1, 1); | |
public override void Update() | |
{ | |
var currentPosition = Entity.Transform.Position; | |
var otherPosition = EntityToFollow.WorldPosition; | |
var x = MathUtil.Lerp(currentPosition.X, otherPosition.X, Speed.X * DeltaTime); | |
var y = MathUtil.Lerp(currentPosition.Y, otherPosition.Y, Speed.Y * DeltaTime); | |
var z = MathUtil.Lerp(currentPosition.Z, otherPosition.Z, Speed.Z * DeltaTime); | |
Entity.Transform.Position = new Vector3(x, y, z); | |
} | |
} |
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