Created
August 22, 2011 00:01
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Flowplayer : Dynamically set cuepoints to fire an event at certain points in Clip's play progress
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$f("", {}, | |
{ | |
clip: { | |
onMetaData: function(c) { | |
var fd = c.duration; | |
//create a cue point for 25, 50 and 75% of player progress | |
var cues = [ | |
{ | |
time: fd * .25 * c.cuepointMultiplier, | |
name: "25%" | |
}, | |
{ | |
time: fd * .5 * c.cuepointMultiplier, | |
name: "50%" | |
}, | |
{ | |
time: fd * .75 * c.cuepointMultiplier, | |
name: "75%" | |
} | |
]; | |
c.onCuepoint( | |
// each integer represents milliseconds in the timeline cues, | |
// this function is triggered when a cuepoint is reached | |
function(clip, cuepoint) { | |
console.log("progress : " + cuepoint.name); | |
} | |
); | |
} | |
} | |
}); |
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