Created
August 31, 2019 20:32
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Rock Paper Scissors
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extern crate rand; | |
use std::io; | |
use rand::os::OsRng; | |
use rand::Rng; | |
fn main() { | |
let mut choice_maker = ChoiceMaker::new(); | |
let stdin = io::stdin(); | |
let mut buffer = &mut String::new(); | |
let mut wins = 0; | |
let mut losses = 0; | |
loop { | |
buffer.clear(); | |
stdin.read_line(buffer).unwrap(); | |
let text = buffer.trim().to_lowercase(); | |
let choice = match text.as_ref() { | |
"rock" => Choice::Rock, | |
"paper" => Choice::Paper, | |
"scissors" => Choice::Scissors, | |
"exit" => return, | |
_ => { | |
println!("{} is not a valid choice. Enter \"rock\", \"paper\", or \"scissors\" to make a choice or \"exit\" to quit.", text); | |
continue; | |
} | |
}; | |
let ai_choice = choice_maker.make_choice(); | |
println!("Computer chose {}", ai_choice.to_string()); | |
let outcome = get_outcome(choice, ai_choice); | |
choice_maker.learn(ai_choice, outcome); | |
let message = match outcome { | |
PlayerOutcome::Loss => { | |
losses += 1; | |
"You have chosen poorly. You've lost!" | |
}, | |
PlayerOutcome::Win => { | |
wins += 1; | |
"You have chosen wisely. You've won!" | |
}, | |
PlayerOutcome::Tie => "This is a tie..." | |
}; | |
println!("{} So far the score is {} - {}", message, wins, losses); | |
} | |
} | |
#[derive(PartialEq, Copy, Clone)] | |
enum Choice { | |
Rock, | |
Paper, | |
Scissors | |
} | |
impl ToString for Choice { | |
fn to_string(&self) -> String { | |
let string = match *self { | |
Choice::Rock => "rock", | |
Choice::Paper => "paper", | |
Choice::Scissors => "scissors" | |
}; | |
String::from(string) | |
} | |
} | |
#[derive(PartialEq, Copy, Clone)] | |
enum PlayerOutcome { | |
Loss, | |
Win, | |
Tie | |
} | |
fn get_outcome(choice: Choice, other_choice: Choice) -> PlayerOutcome { | |
if choice == other_choice { | |
PlayerOutcome::Tie | |
} else { | |
let win = match choice { | |
Choice::Rock => other_choice == Choice::Scissors, | |
Choice::Paper => other_choice == Choice::Rock, | |
Choice::Scissors => other_choice == Choice::Paper | |
}; | |
if win { PlayerOutcome::Win } else { PlayerOutcome::Loss } | |
} | |
} | |
struct ChoiceMaker { | |
rock: u32, | |
paper: u32, | |
scissors: u32, | |
rand: OsRng | |
} | |
impl ChoiceMaker { | |
fn new() -> ChoiceMaker { | |
ChoiceMaker { | |
rock: 1, | |
paper: 1, | |
scissors: 1, | |
rand: OsRng::new().unwrap() | |
} | |
} | |
fn make_choice(&mut self) -> Choice { | |
let sum = self.rock + self.scissors + self.paper; | |
let result = self.rand.gen_range(0, sum); | |
if result < self.rock { | |
Choice::Rock | |
} else if result < self.rock + self.scissors { | |
Choice::Scissors | |
} else { | |
Choice::Paper | |
} | |
} | |
fn learn(&mut self, choice: Choice, outcome: PlayerOutcome) { | |
if outcome == PlayerOutcome::Tie { | |
return; | |
} | |
let record_ref = self.get_choice_record_ref(choice); | |
if outcome == PlayerOutcome::Loss { | |
*record_ref += 1; | |
} else if outcome == PlayerOutcome::Win && *record_ref > 1 { | |
*record_ref -= 1; | |
} | |
} | |
fn get_choice_record_ref(&mut self, choice: Choice) -> &mut u32 { | |
match choice { | |
Choice::Rock => &mut self.rock, | |
Choice::Paper => &mut self.paper, | |
Choice::Scissors => &mut self.scissors | |
} | |
} | |
} |
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