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MIT License | |
Copyright (c) 2020 Rithvik Vibhu | |
Permission is hereby granted, free of charge, to any person obtaining a copy | |
of this software and associated documentation files (the "Software"), to deal | |
in the Software without restriction, including without limitation the rights | |
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell | |
copies of the Software, and to permit persons to whom the Software is | |
furnished to do so, subject to the following conditions: |
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# Example of a script that can be run from the command line and parses out options. This is adapted | |
# from the Gut command line interface. The first 2 classes are not to be used directly, they are used | |
# by the Options class and can be ignored. Start reading after the Options class to get a feel for | |
# how it is used, then work backwards. | |
# | |
# This could be easily extracted out into a class itself, but in the interest of how it is being used | |
# I wanted it all in one file. It is yours to do with what you please, but if you make something out | |
# of it, I'd love to hear about it. I'm bitwes on godot forums, github, and bitbucket. | |
extends SceneTree |
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# GodotLogger by Spooner | |
# ====================== | |
# | |
# logger.gd is a simple logging system. It allows for more formatted logging, | |
# logging levels and logging to a file. | |
# | |
# Installation | |
# ------------ | |
# | |
# Place this file somewhere (for example, 'res://root/logger.gd') |