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December 5, 2024 03:36
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MSS - bugs, improvements, etc
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BUGS: | |
HIGH: | |
- [option menu] entering options menu needs to be cleaned and standardised: | |
- Boris suggested own button above left pane (there is mockup somewhere in tech-stuff) | |
- right click mouse -> disable it | |
- remove wrench icon | |
- make sure it animates properly and does not show up twice | |
(ticket: https://github.com/Scarlet-Stars-DEV/mission-scarlet-stars/issues/17) | |
- [tutorials] make sure they start music on first lane and stop it at | |
the end | |
MEDIUM: | |
- [NAUSTIX] [talk_ui] back arrow is wrongly scaled | |
- [NAUSTIX] [talk_ui] right pane does not cover underlying menu | |
- [NAUSTIX] [talk_ui] when in talking with character we disable other talk | |
interactions but not close button | |
- [talk_ui] when talking to character side images are old sprites that | |
require updating | |
- [verify] beep sound overlaps/doesn't stop when a | |
character finishes talking (both in SCAN and dialogue) | |
- [verify] text dissapears between the "are you a professional | |
wrestler?!" Line and "a what now, lad?" | |
- [verify] Accents don't work well with the font | |
- [verify] Reyes' pixel icon dissapears after renaming herself "Radiant | |
Goddess" | |
- [game_engine] we have talk/interrupt and scan wrappers and we use | |
in_action variable to disable menus, check out if we can have | |
in_action always false, and when doing renpy.call_in_new_context inside | |
action_wrapper, just provide in_action=True for that new context, | |
basically automating variable setting/unsetting | |
SMALL: | |
- [scanning] when scanning sometimes there is previous say box of the narrator still | |
visible, clean this up | |
BUGS - DONE: | |
HIGH: | |
- [scanning] at the end of interaction we display scan options and not close it | |
- [scanning] scanning needs to be wrapped in scan wrapper, that will | |
prevent interface from being accessible | |
TODO: | |
HIGH: | |
- [tutorials] [move] missing move tutorial | |
- [move] implement clickable button with ui | |
- [scanning] after moving to puzzle location, scan menu shows up but is not | |
clickable | |
- [graphics] add character sprites when they are talking - requires | |
going through prologue and add show @ emote all over the place | |
- [ui] say window is not using new assets | |
- [ui] implement introduction cards | |
(https://github.com/Scarlet-Stars-DEV/mission-scarlet-stars/issues/46) | |
- [ui] inventory system is inactive, may require tweaks towards new ui | |
(https://github.com/Scarlet-Stars-DEV/mission-scarlet-stars/issues/31) | |
- [ui] survivor tally was never a thing in demo, but exists as an asset | |
and exists in screens somewhere | |
MEDIUM: | |
- [graphics] Add missing CGs and hook them in location where they are in use | |
(https://github.com/Scarlet-Stars-DEV/mission-scarlet-stars/issues/47) | |
- [graphics] Implement cut-ins, we already have them, code is just | |
inactive and may require tweaks against new ui | |
(https://github.com/Scarlet-Stars-DEV/mission-scarlet-stars/issues/48) | |
- [graphics] Add missing backgrounds | |
(https://github.com/Scarlet-Stars-DEV/mission-scarlet-stars/issues/50) | |
- [sound] Missing in most cases | |
(https://github.com/Scarlet-Stars-DEV/mission-scarlet-stars/issues/49) | |
- [ui] Log button is missing, add it back with underlying screen and | |
information | |
(https://github.com/Scarlet-Stars-DEV/mission-scarlet-stars/issues/13) | |
- [debate] finish implementation or if it's done find a way to hook it | |
up to the game (blocked by more work on Prologue) | |
(https://github.com/Scarlet-Stars-DEV/mission-scarlet-stars/issues/14) | |
- [graphics] labels on action menu are off position and bad colour | |
- [game_engine] there is bunch of debug code that should live in | |
dev-tools (special labels, special screens, stuff like that) | |
SMALL: | |
- [main_menu] Save/Load/Delete screens are quite complicate with tags | |
and stack, check out if it can be simplified further | |
(https://github.com/Scarlet-Stars-DEV/mission-scarlet-stars/issues/21) | |
- [game_engine] interrupts do not allow for nesting, ORing, ANDing | |
between them | |
- [game_engine] add keyboard keybinds, not very needed, nice to have I | |
guess (for geeks) | |
(https://github.com/Scarlet-Stars-DEV/mission-scarlet-stars/issues/11) | |
- [graphics][ui] new credit screens | |
(https://github.com/Scarlet-Stars-DEV/mission-scarlet-stars/issues/10) | |
TODO - DONE: | |
HIGH: | |
- [game-engine] changing location now works via 'BreakLoop' magic | |
return from interrupt, it's not flexible enough and location loops | |
are right now quite useless, merge location loops with chapter loops, | |
and probably get rid of get_next_label as it's outlived it's purpose, | |
basically there will be one loop per chapter that will check current | |
location, display it's background and resume interaction |
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