Created
September 28, 2019 23:53
-
-
Save Draknek/7c8e8a156d501e2e7f0110797a4a4dcb to your computer and use it in GitHub Desktop.
What Gophers Go For (PuzzleScript Script)
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Play this game by pasting the script in http://www.puzzlescript.net/editor.html |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
(M: I have a lust for puns and portmanteus, and so I propose changing the name to "What Gophers Go For", but I think that'd be in violation of the rules) | |
(ncrecc agrees with this proposal, if that means anything) | |
(ThatScar agrees with this proposal, but only for the title, don't use it more than once; I don't think this is a violation, making it fun is important! In fact, I think it's better to change it and leave the option to go back to the original "What Gophers Eat". Renaming.) | |
title What Gophers Go For | |
background_color darkbrown | |
again_interval .09 | |
run_rules_on_level_start | |
noaction | |
(verbose_logging) | |
(=== log book entry #1023 | |
- find and replace 'brown' -> 'gopher', background is darkbrown now | |
- renamed Yellow to Pellet | |
- renamed Green to SlidePellet, gave it a more distinct shape to help with differentiation | |
- created blocking pellets (BlockPellet and BlockSlidePellet) | |
- added visual feedback for when you can't do a thing (like push a gopher into a wall) and for when player is on top of pellets | |
- one (hopefully) difficult level, sorry only one level allowed so no room for tutorialization :D | |
===) | |
(uh, i guess this deserves a logbook entry sorta thing?) | |
(i added one mechanic that branches into some really cool stuff that's a logical extension of that mechanic: a gopher that can split into two other particular gophers under certain circumstances. for the sake of avoiding spoilers i won't detail it here, scroll down to the bottom of the rules section to read more. -ncr) | |
======== | |
OBJECTS | |
======== | |
(Historical note: In prehistoric times, gophers were called 'browns'. Most records of that circumstance have disappeared.) | |
(Gophers prefer to walk on sky blue surfaces. It is known.) | |
Background | |
#68b6ff | |
Nothing | |
darkbrown | |
(What do Browns look like? Everyone knows they look like this:) | |
Gopher_r | |
brown white black | |
02020 | |
00000 | |
0.1.1 | |
0.... | |
00000 | |
Gopher_l | |
brown white black | |
02020 | |
00000 | |
1.1.0 | |
....0 | |
00000 | |
(What does Gopher food look like? Something like this:) | |
Pellet | |
#C7E23C #B9C42D #A9A722 #978B18 | |
.323. | |
32123 | |
21012 | |
32123 | |
.323. | |
SlidePellet | |
#7bbf4b #5a992c #6cc42d | |
..1.. | |
.101. | |
10201 | |
.101. | |
..1.. | |
BlockPellet | |
#5F78EF #4488B5 #3A85CB #4381DF | |
.323. | |
32123 | |
21212 | |
32123 | |
.323. | |
BlockSlidePellet | |
#5F78EF #4488B5 #3A85CB #4381DF | |
..2.. | |
.212. | |
21312 | |
.212. | |
..2.. | |
(Gopher keepers look something like this:) | |
PlayerNormal | |
blue #202080 | |
.000. | |
01010 | |
01010 | |
00000 | |
.000. | |
(These two are visual feedback for when player is on a pellet) | |
PlayerPellet | |
blue #B9C42D | |
.000. | |
01010 | |
01010 | |
00000 | |
.000. | |
PlayerSlide | |
blue #6cc42d | |
.000. | |
01010 | |
01010 | |
00000 | |
.000. | |
(Even a gopher keeper who says his prayers at night...) | |
PlayerGopherRight | |
brown blue white | |
.000. | |
01010 | |
00000 | |
0.2.2 | |
.000. | |
PlayerGopherLeft | |
brown blue white | |
.000. | |
01010 | |
00000 | |
2.2.0 | |
.000. | |
(This game is disturbing.) | |
MatableGopherRight | |
brown #771177 white | |
00000 | |
01010 | |
00000 | |
0.2.2 | |
00000 | |
MatableGopherLeft | |
brown #771177 white | |
00000 | |
01010 | |
00000 | |
2.2.0 | |
00000 | |
godpher1 | |
brown #775533 | |
00010 | |
01000 | |
00000 | |
10010 | |
00000 | |
godpher2 | |
darkbrown black brown | |
22222 | |
00002 | |
01102 | |
01102 | |
00002 | |
godpher3 | |
white | |
00000 | |
00000 | |
00000 | |
00000 | |
.000. | |
godpher4 | |
brown #775533 | |
01000 | |
00010 | |
00000 | |
00010 | |
00000 | |
godpher5 | |
brown #775533 | |
00000 | |
00010 | |
01000 | |
00000 | |
00100 | |
godpher6 | |
#775533 brown #bb9066 | |
11111 | |
22222 | |
00000 | |
22222 | |
11111 | |
godpher7 | |
#775533 brown #bb9066 | |
1111. | |
22221 | |
00021 | |
22021 | |
12021 | |
godpher8 | |
#775533 brown #bb9066 | |
12021 | |
12021 | |
12021 | |
12021 | |
12021 | |
godpher9 | |
#775533 brown #bb9066 | |
12021 | |
12021 | |
12021 | |
12221 | |
.111. | |
godpher10 | |
#775533 brown #bb9066 gray #909080 | |
33333 | |
11143 | |
11113 | |
22211 | |
22221 | |
godpher11 | |
#775533 brown #bb9066 | |
00222 | |
22002 | |
22220 | |
11222 | |
11111 | |
msg1 | |
transparent | |
msg2 | |
transparent | |
pelletcheck | |
transparent | |
pelletyes | |
transparent | |
pwin | |
transparent | |
Wall | |
gray #909080 | |
00001 | |
01000 | |
00010 | |
10000 | |
00100 | |
Pit | |
#464038 #413735 #303030 | |
00000 | |
01110 | |
01210 | |
01110 | |
00000 | |
(Unusually dark and well-lit areas of the floor) | |
Shadow | |
#99cbd3 #88bac3 | |
10101 | |
01010 | |
11111 | |
10101 | |
01010 | |
Light | |
#b1ddd6 #c1fdff | |
10110 | |
01101 | |
10110 | |
01101 | |
10110 | |
(If a Brown must plummet to its doom, let it be pleasingly animated as follows:) | |
FallingGopher1 | |
#7D5936 | |
..... | |
.000. | |
.0... | |
.000. | |
..... | |
FallingGopher2 | |
#5F4C3B | |
..... | |
..... | |
..0.. | |
..... | |
..... | |
(Also players can walk into a hole while there's multiple of them in a level. When you're a hivemind commanding multiple members, you can risk losing a few.) | |
(feel free to adjust the colors on these sprites!) | |
FallingPlayer1 | |
#202080 | |
..... | |
..0.. | |
.000. | |
..0.. | |
..... | |
FallingPlayer2 | |
#101040 | |
..... | |
..... | |
..0.. | |
..... | |
..... | |
(explosions aren't used!) | |
Explosion_base | |
red | |
Explosion_v | |
orange | |
Explosion_h | |
#ff3d0c | |
(sliders make gophers slide after eating green pellets) | |
slider_R | |
transparent | |
slider_L | |
transparent | |
slider_U | |
transparent | |
slider_D | |
transparent | |
(visual feedback for things that aren't happening) | |
CantGoP | |
red | |
.0.0. | |
0...0 | |
..... | |
0...0 | |
.0.0. | |
CantGoS | |
red | |
..0.. | |
..... | |
0...0 | |
..... | |
..0.. | |
cantgoph | |
brown red | |
10.01 | |
..... | |
..... | |
..... | |
..... | |
cantgoph_m | |
brown red | |
..... | |
10.01 | |
..... | |
..... | |
..... | |
(humm, maybe introduce cantgo eyes for player groundskeeper, and let player gopher use cantgoph_m?) | |
match_H | |
transparent | |
match_V | |
transparent | |
======= | |
LEGEND | |
======= | |
. = Background | |
# = wall | |
P = PlayerNormal | |
ꟼ = PlayerGopherRight | |
Ѻ = Gopher_l and Light | |
Ѽ = Gopher_r and Shadow | |
b = Gopher_l | |
y = Pellet | |
g = SlidePellet | |
ƃ = SlidePellet and Light | |
q = SlidePellet and Shadow | |
u = BlockSlidePellet | |
l = BlockPellet | |
1 = godpher1 | |
2 = godpher2 | |
3 = godpher3 | |
4 = godpher4 | |
5 = godpher5 | |
6 = godpher6 | |
7 = godpher7 | |
8 = godpher8 | |
9 = godpher9 | |
0 = godpher10 | |
x = godpher11 | |
k = msg1 | |
n = msg2 | |
z = wall and pelletcheck | |
Pellets = Pellet or SlidePellet or BlockPellet or BlockSlidePellet | |
SlidePellets = SlidePellet or BlockSlidePellet | |
Blocks = BlockPellet or BlockSlidePellet | |
godpher = godpher1 or godpher2 or godpher3 or godpher4 or godpher5 or godpher6 or godpher7 or godpher8 or godpher9 or godpher10 or godpher11 | |
godphernoteeth = godpher1 or godpher2 or godpher4 or godpher5 or godpher6 or godpher7 or godpher8 or godpher9 or godpher10 or godpher11 | |
~ = Pit | |
_ = nothing | |
+ = Shadow | |
- = Light | |
m = MatableGopherLeft | |
slider = slider_R or slider_L or slider_U or slider_D | |
match = match_H or match_V | |
PlayerGopher = PlayerGopherRight or PlayerGopherLeft | |
MatableGopher = MatableGopherRight or MatableGopherLeft | |
Gopher_ = Gopher_r or Gopher_l | |
Gopher = Gopher_ or PlayerGopher or MatableGopher | |
explosion = Explosion_base or Explosion_v or Explosion_h | |
PlayerFeedback = PlayerPellet or PlayerSlide | |
Player = PlayerNormal or PlayerGopher | |
cantGo = cantGoP or cantGoS or cantGoph or cantgoph_m | |
anim = FallingGopher1 or FallingGopher2 or FallingPlayer1 or FallingPlayer2 | |
======= | |
SOUNDS | |
======= | |
(Added some sounds, feel free to change any of them) | |
startgame 70718308 | |
restart 29315708 | |
showmessage 85829508 | |
undo 95809908 | |
Player move 18310708 | |
Player cantmove 21633704 | |
FallingGopher1 create 78319708 | |
(PlayerGopher create) | |
sfx0 13543108 | |
(PlayerNormal create) | |
sfx1 62333108 | |
pellet destroy 2074901 | |
SlidePellet destroy 28507301 | |
(gopher creation) | |
sfx2 4744309 | |
(playergopher creation) | |
sfx3 81672909 | |
(4-5 dialog) | |
sfx4 43164103 | |
sfx5 50750304 | |
================ | |
COLLISIONLAYERS | |
================ | |
Background | |
msg1, msg2 | |
Nothing, Shadow, Light | |
Pellet, SlidePellets, BlockPellet, Pit | |
Player, Gopher, wall, FallingGopher1, FallingGopher2, explosion, FallingPlayer1, FallingPlayer2, godpher | |
PlayerFeedback, CantGo | |
slider, match, pelletcheck | |
pelletyes, pwin | |
====== | |
RULES | |
====== | |
(visual feedback and animation clear) | |
[ PlayerFeedback ] -> [ ] | |
[ > Player ] [ CantGo ] -> [ > Player ] [ ] | |
(player eye color adapts to pellet color below it) | |
late [ PlayerNormal Pellet ] -> [ PlayerPellet PlayerNormal Pellet ] | |
late [ PlayerNormal SlidePellet ] -> [ PlayerSlide PlayerNormal SlidePellet ] | |
(Player pushes Gopher) | |
[ > Player | Gopher ] -> [ > Player | > Gopher ] | |
(Player can't walk into pits, unless there are multiple) | |
random [> Player|Pit] -> [action Background > Player|Pit] | |
[> Player action Background|Pit] [stationary Background Player] -> [> Background > Player|Pit] [Background Player] | |
[> Player action Background|Pit] -> [Player Background|Pit] | |
[Background] -> [stationary Background] | |
(Gophers that aren't sliding fall into pits) | |
[ FallingGopher2 Pit ] -> [ Pit ] again | |
[ FallingGopher1 Pit ] -> [ FallingGopher2 Pit ] again | |
[ Gopher no Slider Pit ] -> [ FallingGopher1 Pit ] again | |
late [ Gopher no Slider Pit ] -> [ Gopher Pit ] again | |
(as do players) | |
[FallingPlayer2 Pit] -> [Pit] again | |
[FallingPlayer1 Pit] -> [FallingPlayer2 Pit] again | |
[Player no Gopher Pit] -> [FallingPlayer1 Pit] again | |
late [Player no Gopher Pit] -> again | |
(initiate movement from any existing slider) | |
[ Gopher slider_R ] -> [ right Gopher right slider_R ] | |
[ Gopher slider_L ] -> [ left Gopher left slider_L ] | |
[ Gopher slider_U ] -> [ up Gopher up slider_U ] | |
[ Gopher slider_D ] -> [ down Gopher down slider_D ] | |
(Player can't walk into Block pellets) | |
[ > PlayerNormal | BlockPellet ] -> [ PlayerNormal | BlockPellet CantGoP ] again | |
[ > PlayerNormal | BlockSlidePellet ] -> [ PlayerNormal | BlockSlidePellet CantGoS ] again | |
(Gophers get blocked by walls and other gophers) | |
[ > Gopher_ no slider | Wall ] -> [ Gopher_ cantGoph | Wall ] again | |
[ > Gopher_ no slider | Gopher ] -> [ Gopher_ CantGoph | Gopher ] again | |
[ > MatableGopher no slider | Wall ] -> [ MatableGopher cantGoph_M | Wall ] again | |
[ > MatableGopher no slider | Gopher ] -> [ MatableGopher cantGoph_M | Gopher ] again | |
(create a slider based on the direction that a Gopher approaches a SlidePellet) | |
right [ right Gopher | SlidePellets ] -> [ right Gopher | slider_R ] | |
left [ left Gopher | SlidePellets ] -> [ left Gopher | slider_L ] | |
down [ down Gopher | SlidePellets ] -> [ down Gopher | slider_D ] | |
up [ up Gopher | SlidePellets ] -> [ up Gopher | slider_U ] | |
(destroy the slider when a Gopher collides with another Gopher) | |
[ > Gopher Slider | Gopher ] -> [ Gopher | Gopher ] | |
(Eat the delicious Pellet - NOM!) | |
(and clear any sliders when Gopher reaches a Pellet) | |
late [ Gopher Pellets ] -> [ Gopher no slider ] | |
(run another turn when we still have a Gopher on a slider, otherwise clear the slider) | |
late [ Gopher Slider ] -> again | |
late [ Slider no Gopher ] -> [ ] | |
(select rows of three Gophers) | |
horizontal [ Gopher | Gopher | Gopher ] -> [ action Gopher | action Gopher match_H | action Gopher ] | |
vertical [ Gopher | Gopher | Gopher ] -> [ action Gopher | action Gopher match_V | action Gopher ] | |
(mark mating) | |
[Background action MatableGopher|action PlayerGopher] -> [left Background action MatableGopher|action PlayerGopher] | |
[Background action PlayerGopher|Background action PlayerGopher] -> [left Background action PlayerGopher|left Background action PlayerGopher] | |
[action Gopher_|left Background action PlayerGopher] -> [action Background action Gopher_|action Background action PlayerGopher] | |
(remove selected Gophers) | |
[ stationary Background action MatableGopher ] -> [ action Background ] | |
[ action Gopher] -> [ no Cantgoph no cantgoph_m ] | |
(below just deals with unimportant things in last area) | |
horizontal [godpher|left Background match_V|godpher] -> [godpher|Background|godpher] sfx3 | |
vertical [godpher|left Background match_H|godpher] -> [godpher|Background|godpher] sfx3 | |
horizontal [godpher|action Background match_v|godpher] -> [godpher|Background|godpher] sfx2 | |
vertical [godpher|action Background match_h|godpher] -> [godpher|Background|godpher] sfx2 | |
horizontal [godpher| match_V |godpher ] -> [godpher||godpher] sfx2 | |
vertical [godpher| match_H |godpher ] -> [godpher||godpher] sfx2 | |
horizontal [godpher|left Background match_V|] -> [godpher|Background|PlayerGopherRight] sfx3 | |
vertical [godpher|left Background match_H|] -> [godpher|Background|PlayerGopherRight] sfx3 | |
horizontal [godpher|action Background match_v|] -> [godpher|Background|MatableGopherRight] sfx2 | |
vertical [godpher|action Background match_h|] -> [godpher|Background|MatableGopherRight] sfx2 | |
horizontal [godpher| match_V |] -> [godpher|| Gopher_r ] sfx2 | |
vertical [godpher| match_H |] -> [godpher|| Gopher_r ] sfx2 | |
horizontal [|left Background match_V|godpher] -> [PlayerGopherLeft|Background|godpher] sfx3 | |
vertical [|left Background match_H|godpher] -> [PlayerGopherLeft|Background|godpher] sfx3 | |
horizontal [|action Background match_v|godpher] -> [MatableGopherLeft|Background|godpher] sfx2 | |
vertical [|action Background match_h|godpher] -> [MatableGopherLeft|Background|godpher] sfx2 | |
horizontal [| match_V |godpher] -> [ Gopher_l | |godpher] sfx2 | |
vertical [| match_H |godpher] -> [ Gopher_l ||godpher] sfx2 | |
(add the results of matches) | |
horizontal [|left Background match_V|] -> [PlayerGopherLeft|Background|PlayerGopherRight] sfx3 | |
vertical [|left Background match_H|] -> [PlayerGopherLeft|Background|PlayerGopherRight] sfx3 | |
horizontal [|action Background match_v|] -> [MatableGopherLeft|Background|MatableGopherRight] sfx2 | |
vertical [|action Background match_h|] -> [MatableGopherLeft|Background|MatableGopherRight] sfx2 | |
horizontal [ | match_V | ] -> [ Gopher_l | | Gopher_r ] sfx2 | |
vertical [ | match_H | ] -> [ Gopher_l || Gopher_r ] sfx2 | |
(run another turn while three Gophers are in a row) | |
late [ Gopher | Gopher | Gopher ] -> again | |
(a terrifying transformation) | |
late [ PlayerGopher Light no slider ] -> [ PlayerNormal Light ] again sfx1 | |
late [ PlayerNormal Shadow no slider ] -> [ PlayerGopherRight Shadow ]again sfx0 | |
(stuff for the end, not related to rest of game) | |
[> player|godphernoteeth] -> [> player|godphernoteeth] message Godpher: Peace be upon you | |
[> player | msg1] -> [> player|] sfx4 message Welcome to Heaven. I am Godpher. I have arranged all your favorite things here, so that you may play happily forevermore. | |
[> player | msg2] -> [> player|] message A bit strange that there are two of you... | |
[pelletyes] -> [] | |
[pelletcheck][pellet] -> [pelletcheck pelletyes][pellet] | |
late [pelletcheck no pelletyes no pwin] -> [pelletcheck pwin] sfx5 message Gabripher? I offered you eternal happiness. Instead you will be banished. | |
late [pwin] -> win | |
[> player|godpher3] -> [> player|godpher3] message Nom nom | |
(Based on the direction of a Gopher object, make it face right or left) | |
[ right Gopher_l ] -> [ right Gopher_r ] | |
[ left Gopher_r ] -> [ left Gopher_l ] | |
(same goes for direction of gopherized player) | |
[right PlayerGopherLeft] -> [right PlayerGopherRight] | |
[left PlayerGopherRight] -> [left PlayerGopherLeft] | |
(and matable gopher) | |
[right MatableGopherLeft] -> [right MatableGopherRight] | |
[left MatableGopherRight] -> [left MatableGopherLeft] | |
(dunno where i should put this, here's a summary of how multiplayer works:) | |
(this all stems off a gopher type known as "matablegopher") | |
(match 3'ing a matablegopher normally causes it to split into two matablegophers...) | |
(but match3'ing a matablegopher you're adjacent to causes it to split into two playergophers!) | |
(while there are multiple players on the screen, no players are protected from walking into a hole) | |
(match3'ing a playergopher between a regular gopher and a matable gopher, or between a regular gopher and another playergopher, gives you a matable gopher) | |
(this might have more potential than i'd expected! or maybe less...) | |
============== | |
WINCONDITIONS | |
============== | |
No Pellet | |
No SlidePellets | |
No BlockPellet | |
no slider | |
no Gopher on Pit | |
no Player on Pit | |
no Anim | |
No explosion | |
No pelletcheck | |
======= | |
LEVELS | |
======= | |
(ncr: i was only able to complete, like, half of these levels... difficulty ramps up quickly!) | |
message What with the state of the world I decided I needed a change... | |
message So I became a gopher keeper... | |
message ...but it's harder than I expected! | |
####### | |
#p....# | |
#.b...# | |
#..yy## | |
#..yy#_ | |
#..###_ | |
####___ | |
message Gophers, it turns out, eat a varied and sometimes slippery diet! | |
######### | |
#.......# | |
#.b.g.y.# | |
#..g.g..# | |
#.p.g.y.# | |
#y.y.#.## | |
########_ | |
########## | |
#........# | |
#.g......# | |
#....P.g.# | |
#..b.....# | |
#...b....# | |
#.....g..# | |
#........# | |
########## | |
_#####__ | |
_#y..##_ | |
_#b...## | |
_#..g..# | |
_#..g..# | |
_#..ybp# | |
##g.g..# | |
#yg.g..# | |
##g....# | |
_#.....# | |
_####### | |
message I read somewhere that it's a very bad idea to make three gophers in a line. | |
__########__ | |
_##......##_ | |
##........## | |
#..g....g..# | |
#.....p....# | |
#....b.....# | |
#..g....g..# | |
#..........# | |
##........## | |
_###ybby###_ | |
___######___ | |
(ThatScar: Not sure if this is the right place to put a new level. Feel free to move it.) | |
_#######_ | |
##.#.#.## | |
#.b.....# | |
#.g##.#.# | |
##.b....# | |
_#.y.b### | |
_#b.....# | |
_####.p## | |
____####_ | |
(ncr: ohh, sneaky. sort of out-of-nowhere introduction to match 4 but i can live with it) | |
(ThatScar: it doesn't actually need a match 4 on this level :D) | |
___#########___ | |
___#..~y~..#___ | |
####..b~b..#### | |
#......g......# | |
#y...........y# | |
##b#...b...#b## | |
#y.g..bpb.g~.y# | |
##b#...b...#b## | |
#y.....g.....y# | |
#.....#~#.....# | |
####..byb..#### | |
___#..#~#..#___ | |
___#########___ | |
(M: I was stuck on this one below forever, I honestly have no idea how to do this, I just gave up ) | |
############## | |
#.......~~...# | |
#.bgggb.~~...# | |
#..gbg.P~~.yy# | |
#.bgggb.~~...# | |
#.......~~...# | |
############## | |
(Hmm, this next one is kind of dirty, but I'm not sure if I'm allowed to change it...) | |
(M: I actually could finish this one, even with the "one weird trick") | |
############ | |
#.......##y# | |
#p.b..b.##.# | |
#....b..##.# | |
###bb####### | |
######______ | |
#y..#_______ | |
#...#_______ | |
#...#_______ | |
#..b#_______ | |
#####_______ | |
(M:One below took forever, and I'm not sure it feels very clean, it's kinda like you just have to try all the possibilities) | |
___############_ | |
####y.........#_ | |
#......p....#.#_ | |
#g..####.##.y.#_ | |
#.#.b.b...##.##_ | |
#...b.b...#..##_ | |
##.##.##..g...#_ | |
#.........#..##_ | |
#............#__ | |
##############__ | |
(Draknek: this level seems designed to force you to make a 5 in a row, but there's a less elegant solution that uses 4 in a row - worth designing to force the 5 in a row solution?) | |
_############### | |
##....#.......y# | |
#....b#....b#.## | |
#.p.b.~..gb.##y# | |
#....b#....b#.## | |
##....#.......y# | |
_############### | |
############### | |
##...########## | |
##.l.u.g.u.l.## | |
##g###y#y###y## | |
#..l...u...l..# | |
#.l..b.u.p..l.# | |
#..l...u...l..# | |
##y###y#y###g## | |
##.l.u.g.u.l.## | |
##########...## | |
############### | |
message A gopher bit me! Hopefully this won't cause any... long-term issues. | |
############# | |
#-----.+++++# | |
#-----#+++++# | |
#.p...#.....# | |
#.....##g#y## | |
#.b.y.#.....# | |
#~~~~~~~~~~~# | |
#.y.b.......# | |
############# | |
(M: I'm almost certain the following is impossible, due to the green pellet up top, I ran marcosd's autosolver and it crashed before finding one solution, so I'd be surprised if I was wrong) | |
(ThatScar: you were wrong, be surprised! I have completed this level but I will admit I was definitely stuck on it for a long while. It made me think a lot. I like it.) | |
_______######__ | |
########~~~~### | |
#~~~~~~~~g.~~~# | |
#~....+-..g..~# | |
#~....+-.g.g.~# | |
#~gggb#~gbpbg~# | |
#~....+-.g.g.~# | |
#~....+-..g..~# | |
#~~~~~~~~..~~~# | |
########~~~~### | |
_______######__ | |
( I apologise in advance. But being a gopher keeper is supposed to be *hard*, after all... anyways re: the tutorial comment for the level after this one, is this a good enough tutorial? :P) | |
############ | |
#####yy##### | |
############ | |
############ | |
############ | |
############ | |
#b########b# | |
#.b######b.# | |
#..b####b..# | |
#.b.b##b.b.# | |
#..b....b..# | |
#.b.buub.b.# | |
#..buuuub..# | |
#....p.....# | |
############ | |
(made the block mechanic and several levels to go with it. decided for a challenging level instead of tutorializazion, so perhaps someone can make a nice n' easy level with both blue pegs) | |
message I have unwillingly become one of them! But who will herd us now? | |
(block hurl bridge) | |
___###___________ | |
####y#__###______ | |
#...~##_#y#______ | |
#..--y###~####### | |
###--..~g..u..g.# | |
_##-~#-~.....b..# | |
_#..g~l~+++##..## | |
_#..g~.#+++~-g##_ | |
_#..g~.~+b..l~y#_ | |
_##..-g~.gbbg###_ | |
_###.#~#....~#___ | |
_#++l..-+.ꟼ~y#___ | |
_#+++####..###___ | |
_#####__####_____ | |
(wow there is no way to predict the chain reactions, this is the most fiddly of all match3 levels. Also propably has several solutions?) | |
(ncr: player could just start as gopher here) | |
########### | |
#........y# | |
#b.bb.bb.b# | |
#.bb.bb.bb# | |
#b..b..b..# | |
#.bb.bb.bb# | |
#b.bb.bb.b# | |
#bb.bb.bb.# | |
#.........# | |
#.g.g.g.g.# | |
#.b.b.b.b.# | |
#....+....# | |
#####p##### | |
(This gag might be just gross? You can rewrite it) | |
message Aha, a like-minded individual who's not afraid to match with me! | |
message I've always wanted to have an ideal family. | |
~~~~~~~~~~~~~~~~~~~__ | |
~#################~~~ | |
~####.##.....#######~ | |
~#ꟼ.m.b#..m..#######~ | |
~####.##.....#.....#~ | |
~####.##...#.#.....#~ | |
~#....##.#.#.#######~ | |
~#.m.##..####~#~..##~ | |
~#...##..###~g~g..##~ | |
~##.##...~##~g~g..##~ | |
~#.......~###~#~..##~ | |
~#######.~##~g~g..##~ | |
~######..~##~g~g..##~ | |
~~~#################~ | |
__~~~~~~~~~~~~~~~~~~~ | |
message How bizarre - I have no idea why my acquired instincts would lead me to toss myselves down those holes only to get some food pellets. | |
message Perhaps I and my brethern are not gophers, but lemmings! | |
message I should've known that job listing website was rubbish... | |
(lemmings don't actually toss themselves down holes. but hey, "common knowledge" tends to be common, and i kinda like this joke, so...) | |
(silly ending idea: playergopher eats so many pellets he finds himself unable to move of his own will, or stays as a gopher for so long his mind degrades to that of a regular gopher. then another gopher keeper comes by and pushes him (or, if the newly introduced mechanic stays relevant, one of him) into some food pellets, oblivious to their eventual fate...) | |
(this is intended to be the last area, so you probably shouldn't put anything after it. I also assumed that the sole mating level comes right before it. For lore purposes, if you add another mating level before this level, it would be good for two players to die to end that level) | |
z################### | |
#~~~~~~~~~~~~~~~~~~# | |
#~...#42125#.g....~# | |
#~.y.#51451#...y..~# | |
y~g..#3.3.4##....g~y | |
#~..b#...y10###g..~# | |
#~.y.#51545x67#.b.~# | |
y~g..########8#..g~y | |
#~.b..g.....#8#...~# | |
#~..g..y..y.#8#y..~# | |
y~g...b.g...#9#..g~y | |
#~...y...gy.###...~# | |
#~..g...g.g...gb..~# | |
y~gy...y.g.g.y...g~y | |
#~..gg..bnb....y..~# | |
#~.g..y-#k#-g.g...~# | |
y~g..y.-#p#-y...yg~y | |
#~------#p#-------~# | |
#~~~~~~~#+#~~~~~~~~# | |
#################### |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment