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@douglashill
douglashill / KeyboardScrollView.swift
Last active May 6, 2021 00:47
A UIScrollView subclass that allows scrolling using a hardware keyboard like NSScrollView. Supports arrow keys, option + arrow keys, command + arrow keys, space bar, page up, page down, home and end.
// Douglas Hill, November 2019
// Find the latest version of this file at https://github.com/douglashill/KeyboardKit
import UIKit
/// A scroll view that allows scrolling using a hardware keyboard like `NSScrollView`.
/// Supports arrow keys, option + arrow keys, command + arrow keys, space bar, page up, page down, home and end.
/// Limitations:
/// - Paging scroll views (isPagingEnabled = true) are not supported yet.
/// - The scroll view must become its own delegate so setting the delegate is not supported yet.
@douglashill
douglashill / updateSafeAreaForKeyboardFromNotification.swift
Last active June 25, 2023 16:11
Avoid the keyboard by leveraging additionalSafeAreaInsets.
// Avoids the keyboard in a UIKit app by leveraging additionalSafeAreaInsets.
// You can put this in the root view controller so the whole app will avoid the keyboard.
// Only tested on iOS 13.3.
// Made for https://douglashill.co/reading-app/
@objc func updateSafeAreaForKeyboardFromNotification(_ notification: Notification) {
guard let endFrameInScreenCoords = notification.userInfo?[UIResponder.keyboardFrameEndUserInfoKey] as? CGRect else {
return
}
// Please consider whether the force unwrap here is safe for your own use case.
@chriseidhof
chriseidhof / boilerplate.swift
Last active April 17, 2025 11:08
QuickMacApp
// Run any SwiftUI view as a Mac app.
import Cocoa
import SwiftUI
NSApplication.shared.run {
VStack {
Text("Hello, World")
.padding()
.background(Capsule().fill(Color.blue))
@jordansinger
jordansinger / macOS.swift
Last active November 17, 2024 02:37
macOS SwiftUI Playgrounds code
import SwiftUI
import PlaygroundSupport
struct Desktop: View {
var body: some View {
ZStack {
// Image(uiImage: #imageLiteral(resourceName: "IMG_6281.JPG"))
Color(UIColor.systemBlue)
macOS()
}
@nicklockwood
nicklockwood / CodableVersioning.swift
Last active January 29, 2024 11:31
Example demonstrating how to use versioning for Codable structs
// This gist demonstrates how you can implement versioning for a Codable struct to support loading
// old serialized data after changing the structure. Notable features of this solution:
//
// * No need to make new properties optional, or to perform post-processing on the struct after
// loading in ordeer to populate missing values
// * No need to change the call site - from the outside this struct behaves just the same
// as if we had implemented codable directly in the normal way.
// * Versioning can be applied individually to parents or leaves in a larger tree of
// structs without affecting the other elements
// * This approach will work even if the original struct was not designed with versioning in mind
@IanKeen
IanKeen / View+Relative.swift
Last active January 16, 2023 13:03
SwiftUI relative frame
extension View {
func relative(width: CGFloat? = nil, height: CGFloat? = nil, alignment: Alignment = .center) -> some View {
Color.clear
.frame(maxWidth: width.map { _ in .infinity }, maxHeight: height.map { _ in .infinity })
.overlay(GeometryReader { proxy in
ZStack {
self.frame(
width: width.map { proxy.size.width * $0 },
height: height.map { proxy.size.height * $0 }
)
@IanKeen
IanKeen / EnvironmentValues.swift
Last active February 8, 2025 23:16
SwiftUI: Peek at/extract hidden environment values
import Foundation
import SwiftUI
extension EnvironmentValues {
public func value<T>(_: T.Type = T.self, forKey key: String) -> T? {
guard let value = first(where: { name($0, equals: key) }) else {
print("No EnvironmentValue with key '\(key)' found.")
return nil
}
@PimCoumans
PimCoumans / AnimationSequece.swift
Last active January 6, 2025 04:29
Simple way to chain and group multiple UIView animations
import UIKit
protocol StepAnimatable {
/// Start a sequence where you add each step in the `addSteps` closure. Use the provided `AnimationSequence` object
/// to add each step which should either be an actual animation or a delay.
/// The `completion` closure is executed when the last animation has finished.
/// - Parameters:
/// - addSteps: Closure used to add steps to the provided `AnimationSequence` object
/// - completion: Executed when the last animation has finished.
struct ContentView: View {
@State var pictureExpanded = false
var body: some View {
VStack(alignment: .leading, spacing: 0) {
Text("Once upon a time there was a turtle named George who made friends with a giraffe at the local water park and then they went on lots of adventures together.")
Button {
withAnimation {
pictureExpanded.toggle()
@joshdholtz
joshdholtz / ATinySampleApp.swift
Last active February 12, 2025 13:48
Super basic SwiftUI app (70 lines of code) with paywall using RevenueCat
import SwiftUI
import RevenueCat
struct Constants {
static let apiKey = "<your_api_key>" // Will look like: appl_bunchofotherstuffhere
static let entitlementName = "<your_entitlement_name>" // I use something like "pro"
}
@main
struct ATinySampleApp: App {