Created
January 13, 2024 06:41
-
-
Save Drewbi/ac8e520b36297285c822208970448eb7 to your computer and use it in GitHub Desktop.
Space Invader Demo
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
<!DOCTYPE html> | |
<html lang="en"> | |
<head> | |
<meta charset="UTF-8"> | |
<meta name="viewport" content="width=device-width, initial-scale=1.0"> | |
<title>Space invaders</title> | |
</head> | |
<body> | |
<canvas id="canvas" style="height: 100vh; image-rendering: pixelated; image-rendering: crisp-edges;" width="100" | |
height="100"></canvas> | |
</body> | |
<script src="./main.js"></script> | |
</html> |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
const canvas = document.getElementById('canvas') | |
const ctx = canvas.getContext("2d") | |
const canvasWidth = 100 | |
const canvasHeight = 100 | |
let x = 0 | |
let y = 0 | |
let velocityX = 2 | |
let velocityY = 1 | |
let size = 10 | |
let invaderX = 50 | |
let invaderY = 20 | |
const invaderWidth = 10 | |
const invaderHeight = 5 | |
let invaderDead = false | |
function eventToGameSpace(e) { | |
return [ | |
(e.clientX - e.target.offsetLeft) / e.target.clientWidth * canvasWidth, | |
(e.clientY - e.target.offsetTop) / e.target.clientHeight * canvasHeight | |
] | |
} | |
canvas.addEventListener('click', (e) => { | |
const [x, y] = eventToGameSpace(e) | |
if( | |
isCollided(invaderX, invaderY, invaderWidth, invaderHeight, x, y, 1, 1) | |
) invaderDead = true; | |
}) | |
function isCollided(x1, y1, w1, h1, x2, y2, w2, h2) { | |
return x1 < x2 + w2 && | |
x1 + w1 > x2 && | |
y1 < y2 + h2 && | |
y1 + h1 > y2 | |
} | |
function invader(x, y, dead) { | |
ctx.fillStyle = dead ? 'red' : 'white' | |
ctx.fillRect(x, y, invaderWidth, invaderHeight) | |
ctx.fillStyle ='red' | |
ctx.fillRect(x + 3, y + 2, 1, 1) | |
ctx.fillRect(x + 6, y + 2, 1, 1) | |
} | |
function draw() { | |
ctx.fillStyle ='black' | |
ctx.fillRect(0, 0, canvasWidth, canvasHeight) | |
x += velocityX | |
y += velocityY | |
if (x > canvasWidth || x < 0) velocityX *= -1 | |
if (y > canvasHeight || y < 0) velocityY *= -1 | |
ctx.fillStyle ='white' | |
ctx.fillRect(x, y, size, size) | |
const isDead = isCollided(x, y, size, size, invaderX, invaderY, invaderWidth, invaderHeight) | |
invader(invaderX, invaderY, isDead || invaderDead) | |
window.requestAnimationFrame(draw); | |
} | |
draw() |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment