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27
| // http://www.iquilezles.org/www/articles/palettes/palettes.htm | |
| // to see this function graphed out go to: https://www.desmos.com/calculator/18rq4ybrru | |
| vec3 cosPalette( float t , vec3 brightness, vec3 contrast, vec3 osc, vec3 phase) | |
| { | |
| return brightness + contrast*cos( 6.28318*(osc*t+phase) ); | |
| } | |
| vec3 hsb2rgb(vec3 c) | |
| { |
| // see tidal example: https://github.com/ojack/hydra-examples | |
| p1.remove() | |
| p1 = new P5() | |
| p1.pixelDensity(1) | |
| msg.setPort(3333) | |
| tidalHistory = 128 | |
| tidal = [] | |
| sounds = {'s':[], 'c':[]} |
| admin account info" filetype:log | |
| !Host=*.* intext:enc_UserPassword=* ext:pcf | |
| "# -FrontPage-" ext:pwd inurl:(service | authors | administrators | users) "# -FrontPage-" inurl:service.pwd | |
| "AutoCreate=TRUE password=*" | |
| "http://*:*@www” domainname | |
| "index of/" "ws_ftp.ini" "parent directory" | |
| "liveice configuration file" ext:cfg -site:sourceforge.net | |
| "parent directory" +proftpdpasswd | |
| Duclassified" -site:duware.com "DUware All Rights reserved" | |
| duclassmate" -site:duware.com |
| /* | |
| THPS2 level viewer | |
| quick release 1 | |
| by GreaseMonkey, 2017 - Public Domain | |
| takes two args | |
| first arg is the main model (e.g. skhan.psx, skhan_o.psx) | |
| second arg is the texture lib (e.g. skhan_l.psx) | |
| needs SDL2 and OpenGL |
| # Example of a script that can be run from the command line and parses out options. This is adapted | |
| # from the Gut command line interface. The first 2 classes are not to be used directly, they are used | |
| # by the Options class and can be ignored. Start reading after the Options class to get a feel for | |
| # how it is used, then work backwards. | |
| # | |
| # This could be easily extracted out into a class itself, but in the interest of how it is being used | |
| # I wanted it all in one file. It is yours to do with what you please, but if you make something out | |
| # of it, I'd love to hear about it. I'm bitwes on godot forums, github, and bitbucket. | |
| extends SceneTree |
| # !/usr/bin/env python | |
| import os, re, argparse, json | |
| parser = argparse.ArgumentParser( | |
| description='Extract code from ShaderToy json.') | |
| parser.add_argument('input') | |
| parser.add_argument('output') | |
| args = parser.parse_args() |
Below is a list of open source games and game-related projects that can be found on GitHub - old school text adventures, educational games, 8-bit platform games, browser-based games, indie games, GameJam projects, add-ons/maps/hacks/plugins for commercial games, libraries, frameworks, engines, you name it.
If you'd like to add a repository to the list, please create an Issue, or fork this repository and submit a pull request.
Help: MarkDown Help, Markdown Cheatsheet
| import java.awt.FileDialog; | |
| import java.io.BufferedReader; | |
| import java.io.File; | |
| import java.io.FileNotFoundException; | |
| import java.io.IOException; | |
| import java.io.InputStream; | |
| import java.io.InputStreamReader; | |
| import java.nio.ByteBuffer; | |
| import java.nio.charset.Charset; | |
| import java.util.*; |