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Author: Nilo Dantas - n1lo | |
Based on: https://bugs.launchpad.net/ubuntu/+source/ibus/+bug/518056 - helio-valente post | |
How to use Cedilha on US Keyboard on ArchLinux | |
1) Put: English(US, internacional with dead Keys) on your system keyboard layout. | |
2) Editing the files: | |
sudo vim /usr/lib/gtk-3.0/3.0.0/immodules.cache |
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#### ABERTOS #### | |
#EXTINF:0 tvg-logo="https://upload.wikimedia.org/wikipedia/commons/thumb/8/81/TV_Senado.svg/1200px-TV_Senado.svg.png" group-title="ABERTOS", TV Senado | |
http://www.tvmpf.mpf.mp.br:1935/event455/event455.stream_720p/playlist.m3u8 | |
#EXTINF:0 tvg-logo="https://upload.wikimedia.org/wikipedia/pt/2/22/Logotipo_da_Rede_Globo.png" group-title="ABERTOS", GLOBO MINAS | |
http://cdn.poptv.vip:80/daniel/daniel/7877 | |
#### VARIEDADES #### |
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Type | Author | Teacher | |
---|---|---|---|
TCC | Diego S. Seabra | Josiane C. V. Rezende |
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using UnityEngine; | |
[CreateAssetMenu(menuName = "Settings/Theme")] | |
public class GameTheme : ScriptableObject | |
{ | |
public Color foregroundColor; | |
public Color backgroundColor; | |
} |
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using UnityEngine; | |
[CreateAssetMenu (menuName = "App Version")] | |
public sealed class AppVersion : ScriptableObject | |
{ | |
/// <summary> | |
/// Game Name | |
/// </summary> | |
[Header("Settings")] | |
[SerializeField] private string gameName; |
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using UnityEngine; | |
namespace Architecture | |
{ | |
public class IntLogger : MonoBehaviour | |
{ | |
public IntVariable variable; | |
public string textBeforeVariable; | |
public string textAfterVariable; |
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using TMPro; | |
using UnityEngine; | |
namespace Architecture | |
{ | |
[RequireComponent(typeof(TextMeshProUGUI))] | |
public class TextIntSetter : MonoBehaviour | |
{ | |
private TextMeshProUGUI textUI; | |
public IntVariable variable; |
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public class ImageFillSetter : MonoBehaviour { | |
public FloatReference Variable; | |
public FloatReference Max; | |
public Image image; | |
private void Update() { | |
Image.fillAmount = Mathf.Clamp(Variable.Value / Max.Value); | |
} | |
} |
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using UnityEngine; | |
using UnityEngine.Events; | |
[CreateAssetMenu(menuName = "Variable/Float")] | |
public class FloatVariable : ScriptableObject | |
{ | |
#if UNITY_EDITOR | |
[Multiline] | |
public string description; | |
#endif |
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using UnityEngine; | |
using UnityEngine.Events; | |
[CreateAssetMenu(menuName = "Variable/Int")] | |
public class IntVariable : ScriptableObject | |
{ | |
#if UNITY_EDITOR | |
[Multiline] | |
public string description; | |
#endif |
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