This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
| Author: Nilo Dantas - n1lo | |
| Based on: https://bugs.launchpad.net/ubuntu/+source/ibus/+bug/518056 - helio-valente post | |
| How to use Cedilha on US Keyboard on ArchLinux | |
| 1) Put: English(US, internacional with dead Keys) on your system keyboard layout. | |
| 2) Editing the files: | |
| sudo vim /usr/lib/gtk-3.0/3.0.0/immodules.cache |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
| #### ABERTOS #### | |
| #EXTINF:0 tvg-logo="https://upload.wikimedia.org/wikipedia/commons/thumb/8/81/TV_Senado.svg/1200px-TV_Senado.svg.png" group-title="ABERTOS", TV Senado | |
| http://www.tvmpf.mpf.mp.br:1935/event455/event455.stream_720p/playlist.m3u8 | |
| #EXTINF:0 tvg-logo="https://upload.wikimedia.org/wikipedia/pt/2/22/Logotipo_da_Rede_Globo.png" group-title="ABERTOS", GLOBO MINAS | |
| http://cdn.poptv.vip:80/daniel/daniel/7877 | |
| #### VARIEDADES #### |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
| Type | Author | Teacher | |
|---|---|---|---|
| TCC | Diego S. Seabra | Josiane C. V. Rezende |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
| using UnityEngine; | |
| [CreateAssetMenu(menuName = "Settings/Theme")] | |
| public class GameTheme : ScriptableObject | |
| { | |
| public Color foregroundColor; | |
| public Color backgroundColor; | |
| } |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
| using UnityEngine; | |
| [CreateAssetMenu (menuName = "App Version")] | |
| public sealed class AppVersion : ScriptableObject | |
| { | |
| /// <summary> | |
| /// Game Name | |
| /// </summary> | |
| [Header("Settings")] | |
| [SerializeField] private string gameName; |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
| using UnityEngine; | |
| namespace Architecture | |
| { | |
| public class IntLogger : MonoBehaviour | |
| { | |
| public IntVariable variable; | |
| public string textBeforeVariable; | |
| public string textAfterVariable; |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
| using TMPro; | |
| using UnityEngine; | |
| namespace Architecture | |
| { | |
| [RequireComponent(typeof(TextMeshProUGUI))] | |
| public class TextIntSetter : MonoBehaviour | |
| { | |
| private TextMeshProUGUI textUI; | |
| public IntVariable variable; |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
| public class ImageFillSetter : MonoBehaviour { | |
| public FloatReference Variable; | |
| public FloatReference Max; | |
| public Image image; | |
| private void Update() { | |
| Image.fillAmount = Mathf.Clamp(Variable.Value / Max.Value); | |
| } | |
| } |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
| using UnityEngine; | |
| using UnityEngine.Events; | |
| [CreateAssetMenu(menuName = "Variable/Float")] | |
| public class FloatVariable : ScriptableObject | |
| { | |
| #if UNITY_EDITOR | |
| [Multiline] | |
| public string description; | |
| #endif |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
| using UnityEngine; | |
| using UnityEngine.Events; | |
| [CreateAssetMenu(menuName = "Variable/Int")] | |
| public class IntVariable : ScriptableObject | |
| { | |
| #if UNITY_EDITOR | |
| [Multiline] | |
| public string description; | |
| #endif |
NewerOlder