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@DuckOfDoom
Last active August 29, 2015 14:18
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Type Members Layout
<?xml version="1.0" encoding="utf-8" ?>
<!--
I. Overall
I.1 Each pattern can have <Match>....</Match> element. For the given type declaration, the pattern with the match, evaluated to 'true' with the largest weight, will be used
I.2 Each pattern consists of the sequence of <Entry>...</Entry> elements. Type member declarations are distributed between entries
I.3 If pattern has RemoveAllRegions="true" attribute, then all regions will be cleared prior to reordering. Otherwise, only auto-generated regions will be cleared
I.4 The contents of each entry is sorted by given keys (First key is primary, next key is secondary, etc). Then the declarations are grouped and en-regioned by given property
II. Available match operands
Each operand may have Weight="..." attribute. This weight will be added to the match weight if the operand is evaluated to 'true'.
The default weight is 1
II.1 Boolean functions:
II.1.1 <And>....</And>
II.1.2 <Or>....</Or>
II.1.3 <Not>....</Not>
II.2 Operands
II.2.1 <Kind Is="..."/>. Kinds are: class, struct, interface, enum, delegate, type, constructor, destructor, property, indexer, method, operator, field, constant, event, member
II.2.2 <Name Is="..." [IgnoreCase="true/false"] />. The 'Is' attribute contains regular expression
II.2.3 <HasAttribute CLRName="..." [Inherit="true/false"] />. The 'CLRName' attribute contains regular expression
II.2.4 <Access Is="..."/>. The 'Is' values are: public, protected, internal, protected-internal, private
II.2.5 <Static/>
II.2.6 <Abstract/>
II.2.7 <Virtual/>
II.2.8 <Override/>
II.2.9 <Sealed/>
II.2.10 <Readonly/>
II.2.11 <ImplementsInterface CLRName="..."/>. The 'CLRName' attribute contains regular expression
II.2.12 <HandlesEvent />
-->
<Patterns xmlns="urn:shemas-jetbrains-com:member-reordering-patterns">
<!--Default pattern-->
<Pattern>
<!-- dependency properties-->
<Entry>
<Match>
<And>
<Kind Is="property"/>
<HasAttribute CLRName="UnityDI.DependencyAttribute"/>
</And>
</Match>
<Sort>
<Name/>
</Sort>
</Entry>
<!-- inject properties-->
<Entry>
<Match>
<And>
<Kind Is="property"/>
<HasAttribute CLRName="Inject"/>
</And>
</Match>
<Sort>
<Name/>
</Sort>
</Entry>
<!-- serialize field attributed -->
<Entry>
<Match>
<And>
<Kind Is="field"/>
<HasAttribute CLRName="UnityEngine.SerializeField"/>
</And>
</Match>
<Sort>
<Name/>
</Sort>
</Entry>
<!--static fields and constants-->
<Entry>
<Match>
<Or>
<Kind Is="constant"/>
<And>
<Kind Is="field"/>
<Static/>
</And>
</Or>
</Match>
<Sort>
<Kind Order="constant field"/>
</Sort>
</Entry>
<!--instance fields-->
<Entry>
<Match>
<And>
<Kind Is="field"/>
<Not>
<Static/>
</Not>
</And>
</Match>
<Sort>
<Readonly/>
<Name/>
</Sort>
</Entry>
<!--Constructors. Place static one first-->
<Entry>
<Match>
<Kind Is="constructor"/>
</Match>
<Sort>
<Static/>
</Sort>
</Entry>
<!--public delegate-->
<Entry>
<Match>
<And Weight="100">
<Access Is="public"/>
<Kind Is="delegate"/>
</And>
</Match>
<Sort>
<Name/>
</Sort>
</Entry>
<!--events-->
<Entry>
<Match>
<And Weight="100">
<Access Is="public"/>
<Kind Is="event"/>
</And>
</Match>
<Sort>
<Name/>
</Sort>
</Entry>
<!--properties, indexers-->
<Entry>
<Match>
<And>
<Kind Is="property"/>
<Access Is="public"/>
</And>
</Match>
<Sort>
<Name/>
</Sort>
</Entry>
<!--Setup/Teardown-->
<Entry>
<Match>
<And>
<Kind Is="method"/>
<Or>
<HasAttribute CLRName="NUnit.Framework.SetUpAttribute" Inherit="true"/>
<HasAttribute CLRName="NUnit.Framework.TearDownAttribute" Inherit="true"/>
<HasAttribute CLRName="NUnit.Framework.FixtureSetUpAttribute" Inherit="true"/>
<HasAttribute CLRName="NUnit.Framework.FixtureTearDownAttribute" Inherit="true"/>
</Or>
</And>
</Match>
</Entry>
<!--Test methods-->
<Entry>
<Match>
<And Weight="100">
<Kind Is="method"/>
<HasAttribute CLRName="NUnit.Framework.TestAttribute" Inherit="false"/>
</And>
</Match>
<Sort>
<Name/>
</Sort>
</Entry>
<Entry>
<Match>
<And>
<Access Is="public"/>
<Kind Is="property"/>
</And>
</Match>
<Sort>
<Name/>
</Sort>
</Entry>
<Entry>
<Match>
<And>
<Access Is="public"/>
<Kind Is="method"/>
</And>
</Match>
<Sort>
<Name/>
</Sort>
</Entry>
<Entry>
<Match>
<And>
<Access Is="protected"/>
<Kind Is="property"/>
</And>
</Match>
<Sort>
<Name/>
</Sort>
</Entry>
<Entry>
<Match>
<And>
<Access Is="protected"/>
<Kind Is="method"/>
</And>
</Match>
<Sort>
<Name/>
</Sort>
</Entry>
<Entry>
<Match>
<And>
<Access Is="private"/>
<Kind Is="property"/>
</And>
</Match>
<Sort>
<Name/>
</Sort>
</Entry>
<Entry>
<Match>
<And>
<Access Is="private"/>
<Kind Is="method"/>
</And>
</Match>
<Sort>
<Name/>
</Sort>
</Entry>
</Pattern>
</Patterns>
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