Skip to content

Instantly share code, notes, and snippets.

View DustinAlandzes's full-sized avatar

Dustin Alandzes DustinAlandzes

View GitHub Profile
@pjobson
pjobson / FFMPEG_Notes.md
Last active January 9, 2025 01:03
FFMPEG Notes
//single file version of https://github.com/kchapelier/wavefunctioncollapse
function randomIndice (array, r) {
var sum = 0,
i,
x;
for (i = 0; i < array.length; i++) {
sum += array[i];
}

Generating Procedural Game Worlds with Wave Function Collapse

Wave Function Collapse (WFC) by @exutumno is a new algorithm that can generate procedural patterns from a sample image. It's especially exciting for game designers, letting us draw our ideas instead of hand coding them. We'll take a look at the kinds of output WFC can produce and the meaning of the algorithm's parameters. Then we'll walk through setting up WFC in javascript and the Unity game engine.

sprites

The traditional approach to this sort of output is to hand code algorithms that generate features, and combine them to alter your game map. For example you could sprinkle some trees at random coordinates, draw roads with a brownian motion, and add rooms with a Binary Space Partition. This is powerful but time consuming, and your original vision can someti

"""
Django ORM Optimization Tips
Caveats:
* Only use optimizations that obfuscate the code if you need to.
* Not all of these tips are hard and fast rules.
* Use your judgement to determine what improvements are appropriate for your code.
"""
# ---------------------------------------------------------------------------