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@DuyNgao2306
Created May 18, 2026 23:06
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Save DuyNgao2306/4d863d2d44f0f315d753cb067a1afa3a to your computer and use it in GitHub Desktop.
--// ANTI DUPLICATE (STRONG)
if getgenv().CrowUI_Loaded then return end
getgenv().CrowUI_Loaded = true
--// SERVICES
local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local Lighting = game:GetService("Lighting")
local Stats = game:GetService("Stats")
local VirtualUser = game:GetService("VirtualUser")
local UIS = game:GetService("UserInputService")
local player = Players.LocalPlayer
local playerGui = player:WaitForChild("PlayerGui")
-- REMOVE OLD UI (EXTRA SAFE)
for _,v in pairs(playerGui:GetChildren()) do
if v.Name == "CrowUI" then
v:Destroy()
end
end
-- GUI ROOT
local gui = Instance.new("ScreenGui")
gui.Name = "CrowUI"
gui.ResetOnSpawn = false
gui.IgnoreGuiInset = true
gui.Parent = playerGui
-- ================= VERSION =================
local version = Instance.new("TextLabel", gui)
version.Size = UDim2.new(0,120,0,20)
version.Position = UDim2.new(1,-10,1,-10)
version.AnchorPoint = Vector2.new(1,1)
version.BackgroundTransparency = 1
version.Text = "Crow UI v3.0"
version.TextScaled = true
version.TextColor3 = Color3.fromRGB(255,255,255)
version.TextXAlignment = Enum.TextXAlignment.Right
-- ================= DRAG FIX =================
local function drag(frame)
local dragging=false
local startPos, startFrame
frame.InputBegan:Connect(function(i)
if i.UserInputType==Enum.UserInputType.MouseButton1 then
dragging=true
startPos=i.Position
startFrame=frame.Position
end
end)
UIS.InputChanged:Connect(function(i)
if dragging and i.UserInputType==Enum.UserInputType.MouseMovement then
local delta=i.Position-startPos
frame.Position=UDim2.new(
startFrame.X.Scale,
startFrame.X.Offset+delta.X,
startFrame.Y.Scale,
startFrame.Y.Offset+delta.Y
)
end
end)
frame.InputEnded:Connect(function()
dragging=false
end)
end
-- ================= OPEN BUTTON =================
local openBtn = Instance.new("TextButton", gui)
openBtn.Size = UDim2.new(0,55,0,55)
openBtn.Position = UDim2.new(0,20,0.5,-25)
openBtn.Text = "≡"
openBtn.TextScaled = true
openBtn.BackgroundColor3 = Color3.fromRGB(255,255,255)
Instance.new("UICorner", openBtn).CornerRadius = UDim.new(0,12)
drag(openBtn)
-- ================= MENU =================
local menu = Instance.new("Frame", gui)
menu.Size = UDim2.new(0,240,0,320)
menu.Position = UDim2.new(0.5,-120,0.5,-160)
menu.BackgroundColor3 = Color3.fromRGB(245,245,245)
menu.Visible = false
Instance.new("UICorner", menu).CornerRadius = UDim.new(0,15)
drag(menu)
-- TITLE
local title = Instance.new("TextLabel", menu)
title.Size = UDim2.new(1,0,0,40)
title.Text = "Setting ⚙️"
title.TextScaled = true
title.BackgroundTransparency = 1
title.TextColor3 = Color3.fromRGB(0,200,200)
-- SCROLL
local scroll = Instance.new("ScrollingFrame", menu)
scroll.Size = UDim2.new(1,0,1,-45)
scroll.Position = UDim2.new(0,0,0,45)
scroll.BackgroundTransparency = 1
scroll.AutomaticCanvasSize = Enum.AutomaticSize.Y
scroll.ScrollBarThickness = 4
local layout = Instance.new("UIListLayout", scroll)
layout.Padding = UDim.new(0,8)
-- ================= SWITCH =================
local function createSwitch(text,order)
local frame = Instance.new("Frame", scroll)
frame.Size = UDim2.new(0.9,0,0,45)
frame.LayoutOrder = order
frame.BackgroundColor3 = Color3.fromRGB(230,230,230)
Instance.new("UICorner", frame).CornerRadius = UDim.new(0,12)
local label = Instance.new("TextLabel", frame)
label.Size = UDim2.new(0.6,0,1,0)
label.Text = text
label.TextScaled = true
label.BackgroundTransparency = 1
label.TextXAlignment = Enum.TextXAlignment.Left
local toggle = Instance.new("Frame", frame)
toggle.Size = UDim2.new(0,50,0,25)
toggle.Position = UDim2.new(1,-60,0.5,-12)
toggle.BackgroundColor3 = Color3.fromRGB(180,180,180)
Instance.new("UICorner", toggle).CornerRadius = UDim.new(1,0)
local knob = Instance.new("Frame", toggle)
knob.Size = UDim2.new(0,25,0,25)
knob.BackgroundColor3 = Color3.fromRGB(255,255,255)
Instance.new("UICorner", knob).CornerRadius = UDim.new(1,0)
local state = false
frame:SetAttribute("State",false)
frame.InputBegan:Connect(function(i)
if i.UserInputType == Enum.UserInputType.MouseButton1 then
state = not state
frame:SetAttribute("State",state)
toggle.BackgroundColor3 = state and Color3.fromRGB(0,200,100) or Color3.fromRGB(180,180,180)
knob.Position = state and UDim2.new(1,-25,0,0) or UDim2.new(0,0,0,0)
end
end)
return frame
end
-- SWITCHES
local fpsSw = createSwitch("FPS",1)
local pingSw = createSwitch("Ping",2)
local gfxSw = createSwitch("Graphics",3)
local partSw = createSwitch("Part Reduce",4)
local hideSw = createSwitch("Hide UI",5)
local flySw = createSwitch("Fly",6)
local afkSw = createSwitch("Anti AFK",7)
-- ================= FPS / PING =================
local fpsLabel = Instance.new("TextLabel", gui)
fpsLabel.Position = UDim2.new(0,10,0,10)
fpsLabel.Size = UDim2.new(0,120,0,25)
fpsLabel.BackgroundTransparency = 1
local pingLabel = fpsLabel:Clone()
pingLabel.Position = UDim2.new(0,10,0,35)
pingLabel.Parent = gui
fpsLabel.Parent = gui
RunService.RenderStepped:Connect(function(dt)
fpsLabel.Text = fpsSw:GetAttribute("State") and ("FPS: "..math.floor(1/dt)) or ""
if pingSw:GetAttribute("State") then
local p=0
pcall(function() p = Stats.PerformanceStats.Ping:GetValue() end)
pingLabel.Text = "Ping: "..math.floor(p)
else
pingLabel.Text=""
end
end)
-- ================= GRAPHICS =================
local backup={}
gfxSw:GetAttributeChangedSignal("State"):Connect(function()
if gfxSw:GetAttribute("State") then
backup={Lighting.Brightness,Lighting.GlobalShadows,Lighting.FogEnd}
Lighting.Brightness=1
Lighting.GlobalShadows=false
Lighting.FogEnd=100
for _,v in ipairs(Lighting:GetDescendants()) do
if v:IsA("PostEffect") or v:IsA("Atmosphere") then
pcall(function() v.Enabled=false end)
end
end
else
Lighting.Brightness=backup[1] or 2
Lighting.GlobalShadows=backup[2] or true
Lighting.FogEnd=backup[3] or 100000
for _,v in ipairs(Lighting:GetDescendants()) do
if v:IsA("PostEffect") or v:IsA("Atmosphere") then
pcall(function() v.Enabled=true end)
end
end
end
end)
-- ================= PART REDUCE =================
local reduced={}
local conn
local function reduce(v)
if v:IsA("BasePart") and not reduced[v] then
reduced[v]={v.Material,v.Color}
v.Material=Enum.Material.SmoothPlastic
v.Color=Color3.fromRGB(120,120,120)
v.CastShadow=false
end
if v:IsA("MeshPart") then pcall(function() v.TextureID="" end) end
if v:IsA("UnionOperation") then pcall(function() v.UsePartColor=true end) end
if v:IsA("Decal") or v:IsA("Texture") then v.Transparency=1 end
end
local function restore()
for v,d in pairs(reduced) do
if v then v.Material=d[1] v.Color=d[2] end
end
reduced={}
end
partSw:GetAttributeChangedSignal("State"):Connect(function()
if partSw:GetAttribute("State") then
for _,v in ipairs(workspace:GetDescendants()) do reduce(v) end
conn=workspace.DescendantAdded:Connect(reduce)
else
restore()
if conn then conn:Disconnect() end
end
end)
-- ================= HIDE UI =================
local hidden={}
hideSw:GetAttributeChangedSignal("State"):Connect(function()
if hideSw:GetAttribute("State") then
hidden={}
for _,v in ipairs(playerGui:GetChildren()) do
if v:IsA("ScreenGui") and v~=gui then
hidden[v]=true
v.Enabled=false
end
end
else
for v in pairs(hidden) do
if v then v.Enabled=true end
end
hidden={}
end
end)
-- ================= FLY =================
flySw:GetAttributeChangedSignal("State"):Connect(function()
if flySw:GetAttribute("State") then
pcall(function()
loadstring(game:HttpGet("https://rawscripts.net/raw/Universal-Script-Fly-V3-X-132770"))()
end)
end
end)
-- ================= ANTI AFK =================
local anti=false
afkSw:GetAttributeChangedSignal("State"):Connect(function()
anti=afkSw:GetAttribute("State")
end)
player.Idled:Connect(function()
if anti then
VirtualUser:CaptureController()
VirtualUser:Button2Down(Vector2.new(),workspace.CurrentCamera.CFrame)
task.wait(1)
VirtualUser:Button2Up(Vector2.new(),workspace.CurrentCamera.CFrame)
end
end)
task.spawn(function()
while true do
task.wait(math.random(180,420))
if anti then
local hum=player.Character and player.Character:FindFirstChildOfClass("Humanoid")
if hum then hum.Jump=true end
end
end
end)
-- ================= MENU =================
openBtn.MouseButton1Click:Connect(function()
menu.Visible = not menu.Visible
end)
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